• 多线程编程(10) 多线程同步之 Mutex (互斥对象)



    原理分析:
    互斥对象是系统内核对象, 各线程都可以拥有它, 谁拥有谁就能执行;
    执行完毕, 用 ReleaseMutex 函数释放拥有权, 以让其他等待的线程使用.
    其他线程可用 WaitForSingleObject 函数排队等候(等候也可以理解为排队申请).

    使用过程:
    var hMutex: THandle; {应该先声明一个全局的互斥句柄}
    CreateMutex          {建立一个互斥对象}
    WaitForSingleObject  {用等待函数排队等候}
    ReleaseMutex         {释放拥有权}
    CloseHandle          {最后释放互斥对象}
    

    ReleaseMutex、CloseHandle 的参数都是 CreateMutex 返回的句柄, 关键是 CreateMutex 函数:
    function CreateMutex(
      lpMutexAttributes: PSecurityAttributes;
      bInitialOwner: BOOL; {是否让创建者(此例中是主线程)拥有该互斥对象}
      lpName: PWideChar    {可以给此互斥对象取个名字, 如果不要名字可赋值为 nil}
    ): THandle;
    {
    1、第一个参数前面说过.
    2、第二个参数在这里一定要是 False, 如果让主线程拥有互斥, 从理论上讲, 得等程序退出后其他线程才有机会;
       取值 False 时, 第一个执行的线程将会最先拥有互斥对象, 一旦拥有其他线程就得先等等.
    3、第三个参数, 如果给个名字, 函数将从系统中寻找是否有重名的互斥对象, 如果有则返回同名对象的存在的句柄;
       如果赋值为 nil 将直接创建一个新的互斥对象; 下个例子将会有名字. }
    

    本例效果图:



    代码文件:
    unit Unit1;
    
    interface
    
    uses
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs, StdCtrls;
    
    type
      TForm1 = class(TForm)
        Button1: TButton;
        procedure Button1Click(Sender: TObject);
        procedure FormCreate(Sender: TObject);
        procedure FormDestroy(Sender: TObject);
      end;
    
    var
      Form1: TForm1;
    
    implementation
    
    {$R *.dfm}
    
    var
      f: Integer;      {用这个变量协调一下各线程输出的位置}
      hMutex: THandle; {互斥对象的句柄}
    
    function MyThreadFun(p: Pointer): DWORD; stdcall;
    var
      i,y: Integer;
    begin
      Inc(f);
      y := 20 * f;
      for i := 0 to 50000 do
      begin
        if WaitForSingleObject(hMutex, INFINITE) = WAIT_OBJECT_0 then
        begin
          Form1.Canvas.Lock;
          Form1.Canvas.TextOut(20, y, IntToStr(i));
          Form1.Canvas.Unlock;
          Sleep(0); {稍稍耽搁一点, 不然有时 Canvas 会协调不过来}
          ReleaseMutex(hMutex);
        end;
      end;
      Result := 0;
    end;
    
    procedure TForm1.Button1Click(Sender: TObject);
    var
      ThreadID: DWORD;
    begin
      Repaint;
      f := 0;
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
    end;
    
    procedure TForm1.FormCreate(Sender: TObject);
    begin
      hMutex := CreateMutex(nil, False, nil);
    end;
    
    procedure TForm1.FormDestroy(Sender: TObject);
    begin
      CloseHandle(hMutex);
    end;
    
    end.
    

    窗体文件:
    object Form1: TForm1
      Left = 0
      Top = 0
      Caption = 'Form1'
      ClientHeight = 140
      ClientWidth = 192
      Color = clBtnFace
      Font.Charset = DEFAULT_CHARSET
      Font.Color = clWindowText
      Font.Height = -11
      Font.Name = 'Tahoma'
      Font.Style = []
      OldCreateOrder = False
      OnCreate = FormCreate
      PixelsPerInch = 96
      TextHeight = 13
      object Button1: TButton
        Left = 109
        Top = 107
        Width = 75
        Height = 25
        Caption = 'Button1'
        TabOrder = 0
        OnClick = Button1Click
      end
    end
    

    SyncObjs 单元下有封装好的 TMutex 类, 好像不如 Api 快, 内部机制也稍有区别, 但使用方法差不多:
    unit Unit1;
    
    interface
    
    uses
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs, StdCtrls;
    
    type
      TForm1 = class(TForm)
        Button1: TButton;
        procedure Button1Click(Sender: TObject);
        procedure FormCreate(Sender: TObject);
        procedure FormDestroy(Sender: TObject);
      end;
    
    var
      Form1: TForm1;
    
    implementation
    
    {$R *.dfm}
    
    uses SyncObjs;
    var
      f: Integer;
      MyMutex: TMutex;
    
    function MyThreadFun(p: Pointer): DWORD; stdcall;
    var
      i,y: Integer;
    begin
      Inc(f);
      y := 20 * f;
      for i := 0 to 50000 do
      begin
        if MyMutex.WaitFor(INFINITE) = wrSignaled then
        begin
          Form1.Canvas.Lock;
          Form1.Canvas.TextOut(20, y, IntToStr(i));
          Form1.Canvas.Unlock;
          MyMutex.Release;
        end;
      end;
      Result := 0;
    end;
    
    procedure TForm1.Button1Click(Sender: TObject);
    var
      ThreadID: DWORD;
    begin
      Repaint;
      f := 0;
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
      CreateThread(nil, 0, @MyThreadFun, nil, 0, ThreadID);
    end;
    
    procedure TForm1.FormCreate(Sender: TObject);
    begin
      MyMutex := TMutex.Create(False);
    end;
    
    procedure TForm1.FormDestroy(Sender: TObject);
    begin
      MyMutex.Free;
    end;
    
    end.
    
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  • 原文地址:https://www.cnblogs.com/del/p/1390295.html
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