- (void)createBaseAnimation{
//基础动画
CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = @"bounds";
// animation.fromValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)];//默认为现在的状态
animation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)];
animation.duration = 2;
animation.removedOnCompletion = NO; //动画之后保持最新
animation.fillMode = kCAFillModeForwards; //最新样式
animation.delegate = self;
[view.layer addAnimation:animation forKey:nil];
}
- (void)animationDidStart:(CAAnimation *)anim{
NSLog(@"动画开始时调用");
}
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
NSLog(@"动画结束时调用");
}
- (void)createKeyFrameAnimation{
//帧动画
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
//路径
// CGMutablePathRef path = CGPathCreateMutable();
// CGPathAddEllipseInRect(path, nil, CGRectMake(100, 100, 200, 200));
//
// animation.path = path;
//注意:与基础动画的区别:可以设置多个点/一堆值
NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(0, 0)];
NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(0, 300)];
NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(300, 0)];
animation.values = @[value1,value2,value3];
//动画的执行节奏
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.duration = 5;
animation.removedOnCompletion = NO; //动画之后保持最新
animation.fillMode = kCAFillModeForwards; //最新样式
[view.layer addAnimation:animation forKey:nil];
}
- (void)createTransiton{
//转场动画
CATransition *animaiton = [CATransition animation];
//动画过渡类型
animaiton.type = @"cube";
//过渡方向
animaiton.subtype = kCATransitionFade;
animaiton.duration = 3;
[view.layer addAnimation:animaiton forKey:nil];
}
- (void)createAnimationGroup{
//动画分组(旋转+缩放)
//1.旋转
CABasicAnimation *rotationAnimaiton = [CABasicAnimation animation];
rotationAnimaiton.keyPath = @"transform.rotation.z";
rotationAnimaiton.toValue = @(M_PI_4 * 3);
rotationAnimaiton.duration = 5;
rotationAnimaiton.repeatCount = MAXFLOAT;
//2.缩放
CABasicAnimation *scaleAnimation = [CABasicAnimation animation];
scaleAnimation.keyPath = @"transform";
scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(2, 2, 0)];
scaleAnimation.duration = 5;
//动画分组
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[rotationAnimaiton,scaleAnimation];
group.removedOnCompletion = NO;
group.fillMode = kCAFillModeForwards;
group.duration = 5;
[view.layer addAnimation:group forKey:nil];
}
- IOS 核心动画之CAKeyframeAnimation
- 简单介绍
是CApropertyAnimation的子类,跟CABasicAnimation的区别是:CABasicAnimation只能从一个数值(fromValue)变到另一个数值(toValue),而CAKeyframeAnimation会使用一个NSArray保存这些数值
- 属性解析:
- values:就是上述的NSArray对象。里面的元素称为”关键帧”(keyframe)。动画对象会在指定的时间(duration)内,依次显示values数组中的每一个关键帧
- path:可以设置一个CGPathRefCGMutablePathRef,让层跟着路径移动。path只对CALayer的anchorPoint和position起作用。如果你设置了path,那么values将被忽略
- keyTimes:可以为对应的关键帧指定对应的时间点,其取值范围为0到1.0,keyTimes中的每一个时间值都对应values中的每一帧.当keyTimes没有设置的时候,各个关键帧的时间是平分的
- 说明:CABasicAnimation可看做是最多只有2个关键帧的CAKeyframeAnimation
- Values方式:
- CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
NSValue *value1=[NSValue valueWithCGPoint:CGPointMake(100, 100)];
NSValue *value2=[NSValue valueWithCGPoint:CGPointMake(200, 100)];
NSValue *value3=[NSValue valueWithCGPoint:CGPointMake(200, 200)];
NSValue *value4=[NSValue valueWithCGPoint:CGPointMake(100, 200)];
NSValue *value5=[NSValue valueWithCGPoint:CGPointMake(100, 100)];
animation.values=@[value1,value2,value3,value4,value5]; animation.repeatCount=MAXFLOAT;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
animation.duration = 4.0f;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.delegate=self;
[self.myView.layer addAnimation:animation forKey:nil];
- Path方式:
- CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
CGMutablePathRef path=CGPathCreateMutable();
CGPathAddEllipseInRect(path, NULL, CGRectMake(150, 100, 100, 100));
animation.path=path;
CGPathRelease(path);
animation.repeatCount=MAXFLOAT;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
animation.duration = 4.0f;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.delegate=self;
[self.myView.layer addAnimation:animation forKey:nil];
- keyPath可以使用的key
- #define angle2Radian(angle) ((angle)/180.0*M_PI)
- transform.rotation.x 围绕x轴翻转 参数:角度 angle2Radian(4)
transform.rotation.y 围绕y轴翻转 参数:同上
transform.rotation.z 围绕z轴翻转 参数:同上
transform.rotation 默认围绕z轴
transform.scale.x x方向缩放 参数:缩放比例 1.5
transform.scale.y y方向缩放 参数:同上
transform.scale.z z方向缩放 参数:同上
transform.scale 所有方向缩放 参数:同上
transform.translation.x x方向移动 参数:x轴上的坐标 100
transform.translation.y x方向移动 参数:y轴上的坐标
transform.translation.z x方向移动 参数:z轴上的坐标
transform.translation 移动 参数:移动到的点 (100,100)
opacity 透明度 参数:透明度 0.5
backgroundColor 背景颜色 参数:颜色 (id)[[UIColor redColor] CGColor]
cornerRadius 圆角 参数:圆角半径 5
borderWidth 边框宽度 参数:边框宽度 5
bounds 大小 参数:CGRect
contents 内容 参数:CGImage
contentsRect 可视内容 参数:CGRect 值是0~1之间的小数
hidden 是否隐藏
position
shadowColor
shadowOffset
shadowOpacity
shadowRadius