UIViewController 的转场效果
当viewController通过push 或 present 进行转场时, 系统自带的动画是从右侧push进来一个新的viewControler (或从下面present 一个新的ViewController), 接下来我们要做的就是要自定义系统的这个动画效果.
原理: 比如当viewController 调用 dismiss 后, 系统会检查当前 vc 是否实现<UIViewControllerTransitioningDelegate> 协议, 该协议会返回 自定义 的转场动画
例: 通过pan手势, dismiss 当前viewController
1. 在调用dimiss的 VC 中实现 <UIViewControllerTransitioningDelegate> 协议
#import "SecondViewController.h" #import "CustomInteractiveTransition.h" #import "CustomDissmissAnimation.h" @interface SecondViewController () <UIViewControllerTransitioningDelegate> @property (nonatomic, strong) CustomInteractiveTransition *interactiveAnimator; @property (nonatomic, strong) CustomDissmissAnimation *dismissAnimator; @end @implementation SecondViewController - (instancetype)init { if (self = [super init]) { self.transitioningDelegate = self; } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor cyanColor]; UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem]; [button setTitle:@"dismiss" forState:UIControlStateNormal]; button.frame = CGRectMake(100, 100, 100, 100); [button addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button]; self.interactiveAnimator = [[CustomInteractiveTransition alloc] initWithViewController:self]; self.dismissAnimator = [[CustomDissmissAnimation alloc] init]; UIPanGestureRecognizer *panGestureRecognizer =[[UIPanGestureRecognizer alloc] initWithTarget:self.interactiveAnimator action:@selector(panGestureAction:)]; [self.view addGestureRecognizer:panGestureRecognizer]; [self.transitionCoordinator notifyWhenInteractionEndsUsingBlock:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { }]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.transitionCoordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { UIView *view = [context viewForKey:UITransitionContextFromViewKey]; view.transform = CGAffineTransformMakeScale(0.7, 0.7); } completion:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { // UIView *view = [context viewForKey:UITransitionContextFromViewKey]; // view.transform = CGAffineTransformIdentity; }]; }
- (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [self.transitionCoordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { UIView *view = [context viewForKey:UITransitionContextToViewKey]; view.transform = CGAffineTransformMakeScale(1, 1); } completion:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { // UIView *view = [context viewForKey:UITransitionContextToViewKey]; // view.transform = CGAffineTransformIdentity; }]; } - (void)dealloc { self.interactiveAnimator = nil; self.dismissAnimator = nil; } - (void)btnClick:(UIButton *)sender { [self dismissViewControllerAnimated:YES completion:nil]; } #pragma mark - UIViewControllerTransitioningDelegate // return 动画对象,该动画对象符合 UIViewControllerAnimatedTransitioning 协议,负责显示 present 动画。 - (id<UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source { return nil; } // return 动画对象,负责显示 dismiss 动画。 - (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed { return self.dismissAnimator; } // return 交互式动画对象,该动画符合 UIViewControllerInteractiveTransitioning 协议,采用触摸手势或手势识别器作为动画的驱动,显示 present 动画。 - (id<UIViewControllerInteractiveTransitioning>)interactionControllerForPresentation:(id<UIViewControllerAnimatedTransitioning>)animator { return nil; } // return 交互式动画,显示 dismiss 动画 - (id<UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator { // 如果直接返回 interactive 会与系统的 dismiss 动画有冲突,导致点击 button 无法 dismiss 界面。 // 同时如果返回 interactiveAnimator,那么 animationControllerForDismissedController: 则必须实现 return self.interactiveAnimator.isInteractive? self.interactiveAnimator: nil; // return self.interactiveAnimator; } // return UIPresentationController,系统已经提供了各个演示样式。 //- (nullable UIPresentationController *)presentationControllerForPresentedViewController:(UIViewController *)presented presentingViewController:(UIViewController *)presenting sourceViewController:(UIViewController *)source NS_AVAILABLE_IOS(8_0); @end
2. 实现一个动画对象, 实现 <UIViewControllerAnimatedTransitioning>协议
- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext { return 0.35f; } - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext { UIViewController *srcVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIViewController *secondVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; UIView *containerView = [transitionContext containerView]; [containerView addSubview:srcVC.view]; [containerView addSubview:secondVC.view]; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{ secondVC.view.frame = CGRectMake(0, [UIScreen mainScreen].bounds.size.height, secondVC.view.bounds.size.width, secondVC.view.bounds.size.height); } completion:^(BOOL finished) { [transitionContext completeTransition:!transitionContext.transitionWasCancelled]; }]; }
3. 交互式动画效果, 需要实现<UIViewControllerInteractiveTransitioning>协议 ; 或者继承UIPercentDrivenInteractiveTransition 类
* 可选实现. 在本例中, 通过pan手势下滑跟随dismiss, 需要通过交互式动画来实现
#import "CustomInteractiveTransition.h" @interface CustomInteractiveTransition : UIPercentDrivenInteractiveTransition @property (nonatomic, assign, readonly) BOOL isInteractive; - (instancetype)initWithViewController:(UIViewController *)viewController; - (void)panGestureAction:(UIPanGestureRecognizer *)gestureRecognizer; @end //.m @interface CustomInteractiveTransition () @property (nonatomic, weak) UIViewController *viewController; @property (nonatomic, assign) CGFloat startScale; @property (nonatomic, assign, readwrite) BOOL isInteractive; @end @implementation CustomInteractiveTransition - (instancetype)initWithViewController:(UIViewController *)viewController { if (self = [super init]) { _isInteractive = NO; _viewController = viewController; } return self; } - (void)panGestureAction:(UIPanGestureRecognizer *)recognizer { CGFloat progress = [recognizer translationInView:self.viewController.view].y / (self.viewController.view.bounds.size.height * 1.0); progress = MIN(1.0, MAX(0.0, progress)); self.isInteractive = YES; if (recognizer.state == UIGestureRecognizerStateBegan) { [self.viewController dismissViewControllerAnimated:YES completion:^{ }]; } else if (recognizer.state == UIGestureRecognizerStateChanged) { [self updateInteractiveTransition:progress]; } else if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled) { if (progress > 0.5) { [self finishInteractiveTransition]; } else { [self cancelInteractiveTransition]; } self.isInteractive = NO; } } @end
在 iOS中,可以取消一个过渡。这意味着,第二个视图的 -viewWillApear
被调用,但 -viewDidApear
不一定被调用。
如果代码写的假定 -viewDidAppear
总是在 -viewWillAppear
之后执行则需要重新考虑逻辑实现。
这种情况下UIViewControllerTransitionCoordinator
就有用了。在交互式过渡结束的时候,会在 block 中收到通知。
参考:
present: https://www.jianshu.com/p/aed8a3a15c82
push/pop: https://www.jianshu.com/p/28b9523d70a9