//设置材质
Public GameObject _goItme
Texture2D _requestTexture = null;
try
{
_requestTexture =getTexture2DByResourcePath(_strTexturePath);
foreach (Component _comTemp in _goItme.GetComponentsInChildren(typeof(Transform)))
{
_comTemp.gameObject.AddComponent("BoxCollider");//添加碰撞器
if (_comTemp.renderer != null)
{
_comTemp.renderer.material.SetTexture("_MainTex", _requestTexture);
Resources.UnloadUnusedAssets();
GC.Collect();//释放内存
}
}
}
catch (Exception _e)
{
Debug.LogError("加载家居材质出错 !" + _e.GetBaseException());
}
public Texture2D getTexture2DByResourcePath(string f_strPath)
{
Texture2D _texture2D = new Texture2D(1, 1);
Debug.Log(" Texture2D " + f_strPath);
byte[] _bs = File.ReadAllBytes(f_strPath);
_texture2D.LoadImage(_bs);
return _texture2D;
}