/// <summary> /// 图片转成圆角方法二 /// </summary> private Bitmap WayTwo(Bitmap bitmap) { //using (Image i = new Bitmap(file)) using (Image i = bitmap) { Bitmap b = new Bitmap(i.Width, i.Height); using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(i, 0, 0, b.Width, b.Height); int r = Math.Min(b.Width, b.Height) / 2; PointF c = new PointF(b.Width / 2.0F, b.Height / 2.0F); for (int h = 0; h < b.Height; h++) for (int w = 0; w < b.Width; w++) if ((int)Math.Pow(r, 2) < ((int)Math.Pow(w * 1.0 - c.X, 2) + (int)Math.Pow(h * 1.0 - c.Y, 2))) { b.SetPixel(w, h, Color.Transparent); } } return b; } } /// <summary> /// 合并图片 /// </summary> /// <param name="imgBack"></param> /// <param name="img"></param> /// <returns></returns> public static Bitmap CombinImage(Image imgBack, Image img, int xDeviation = 0, int yDeviation = 0) { Bitmap bmp = new Bitmap(imgBack.Width, imgBack.Height); Graphics g = Graphics.FromImage(bmp); g.DrawImage(imgBack, 0, 0, imgBack.Width, imgBack.Height); //白色边框 // g.FillRectangle(System.Drawing.Brushes.White, imgBack.Width / 2 - img.Width / 2 + xDeviation - 1, imgBack.Height / 2 - img.Height / 2 + yDeviation - 1, img.Width + 2, img.Height + 2); //填充图片 //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); //防止出现渐变 var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); var x = imgBack.Width / 2 - img.Width / 2 + xDeviation; var y = imgBack.Height / 2 - img.Height / 2 + yDeviation; var width = img.Width; var height = img.Height; // g.DrawImage(img, imgBack.Width / 2 - img.Width / 2 + xDeviation, imgBack.Height / 2 - img.Height / 2 + yDeviation,img.Width , img.Height); g.DrawImage(img, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel, imgAtt); GC.Collect(); return bmp; } /// <summary> /// 从大图中截取一部分图片 /// </summary> /// <param name="fromImage">来源图片</param> /// <param name="offsetX">从偏移X坐标位置开始截取</param> /// <param name="offsetY">从偏移Y坐标位置开始截取</param> /// <param name="width">保存图片的宽度</param> /// <param name="height">保存图片的高度</param> /// <returns></returns> public Image ResizeImage(Image fromImage, int offsetX, int offsetY, int width, int height) { //创建新图位图 Bitmap bitmap = new Bitmap(width, height); //创建作图区域 Graphics graphic = Graphics.FromImage(bitmap); //截取原图相应区域写入作图区 graphic.DrawImage(fromImage, 0, 0, new Rectangle(offsetX, offsetY, width, height), GraphicsUnit.Pixel); //从作图区生成新图 Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap()); ////保存图片 //saveImage.Save(toImagePath, ImageFormat.Png); ////释放资源 //saveImage.Dispose(); //graphic.Dispose(); //bitmap.Dispose(); return saveImage; } /// <summary> /// 按照指定大小缩放图片,但是为了保证图片宽高比自动截取 /// </summary> /// <param name="srcPath">原图片路径</param> /// <param name="destWidth">目标图片宽</param> /// <param name="destHeight">目标图片高</param> /// <returns></returns> public static Bitmap SizeImageWithOldPercent(Bitmap srcPath, int destWidth, int destHeight) { Image srcImage = srcPath; try { // 要截取图片的宽度(原始宽度) int srcWidth = srcImage.Width; // 要截取图片的高度(原始高度) int srcHeight = srcImage.Height; // 截取开始横坐标 int newX = 0; // 截取开始纵坐标 int newY = 0; // 截取比例 double whPercent = ((double)destWidth / (double)destHeight) * ((double)srcImage.Height / (double)srcImage.Width); if (whPercent > 1) { // 当前图片宽度对于要截取比例过大时 srcWidth = int.Parse(Math.Round(srcImage.Width / whPercent).ToString()); } else if (whPercent < 1) { // 当前图片高度对于要截取比例过大时 srcHeight = int.Parse(Math.Round(srcImage.Height * whPercent).ToString()); } if (srcWidth != srcImage.Width) { // 宽度有变化时,调整开始截取的横坐标 newX = Math.Abs(int.Parse(Math.Round(((double)srcImage.Width - srcWidth) / 2).ToString())); } else if (srcHeight == srcImage.Height) { // 高度有变化时,调整开始截取的纵坐标 newY = Math.Abs(int.Parse(Math.Round(((double)srcImage.Height - (double)srcHeight) / 2).ToString())); } // 将原始图片画到目标画布上,返回目标图片 Bitmap cutedImage = CutImage(srcImage, newX, newY, srcWidth, srcHeight); // 在创建一个新的画布 Bitmap bmp = new Bitmap(destWidth, destHeight); Graphics g = Graphics.FromImage(bmp); //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); //防止出现渐变 var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); // g.DrawImage(cutedImage, new Rectangle(0, 0, destWidth, destHeight), new Rectangle(0, 0, cutedImage.Width, cutedImage.Height), GraphicsUnit.Pixel); // 在画板的指定位置画图 g.DrawImage(cutedImage, new Rectangle(0, 0, destWidth, destHeight), 0, 0, cutedImage.Width, cutedImage.Height, GraphicsUnit.Pixel, imgAtt); // g.Dispose(); return bmp; } catch (Exception) { return null; } } /// <summary> /// 剪裁 -- 用GDI+ /// </summary> /// <param name="image">原始图片</param> /// <param name="StartX">开始坐标X</param> /// <param name="StartY">开始坐标Y</param> /// <param name="destWidth">目标图片宽度</param> /// <param name="destHeight">目标图片高度高度</param> /// <returns>剪裁后的Bitmap</returns> public static Bitmap CutImage(Image image, int StartX, int StartY, int destWidth, int destHeight) { int srcWidth = image.Width; int srcHeight = image.Height; if (StartX >= srcWidth || StartY >= srcHeight) { // 开始截取坐标过大时,结束处理 return null; } if (StartX + destWidth > srcWidth) { // 宽度过大时只截取到最大大小 destWidth = srcWidth - StartX; } if (StartY + destHeight > srcHeight) { // 高度过大时只截取到最大大小 destHeight = srcHeight - StartY; } try { // 根据目标图片的大小,实例化一个画布 Bitmap bmpOut = new Bitmap(destWidth, destHeight); // 实例化一个画笔 Graphics g = Graphics.FromImage(bmpOut); //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); // 将原始图片画到目标画布上 // g.DrawImage(image,new Rectangle(0, 0, destWidth, destHeight), new Rectangle(StartX, StartY, destWidth, destHeight), GraphicsUnit.Pixel); //防止出现渐变(生成高质量不模糊的图片) var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); // 在画板的指定位置画图 g.DrawImage(image, new Rectangle(0, 0, destWidth, destHeight), StartX, StartY, destWidth, destHeight, GraphicsUnit.Pixel, imgAtt); g.Dispose(); return bmpOut; } catch { return null; } } public static Bitmap GetThumbnail(Bitmap b, int destHeight, int destWidth) { System.Drawing.Image imgSource = b; System.Drawing.Imaging.ImageFormat thisFormat = imgSource.RawFormat; int sW = 0, sH = 0; // 按比例缩放 int sWidth = imgSource.Width; int sHeight = imgSource.Height; if (sHeight > destHeight || sWidth > destWidth) { if ((sWidth * destHeight) > (sHeight * destWidth)) { sW = destWidth; sH = (destWidth * sHeight) / sWidth; } else { sH = destHeight; sW = (sWidth * destHeight) / sHeight; } } else { return b; //sW = sWidth; //sH = sHeight; } Bitmap outBmp = new Bitmap(destWidth, destHeight); Graphics g = Graphics.FromImage(outBmp); //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); //防止出现渐变 var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); //在画板的指定位置画图 g.DrawImage(imgSource, new Rectangle((destWidth - sW) / 2, (destHeight - sH) / 2, sW, sH), 0, 0, imgSource.Width, imgSource.Height, GraphicsUnit.Pixel, imgAtt); g.Dispose(); // 以下代码为保存图片时,设置压缩质量 //EncoderParameters encoderParams = new EncoderParameters(); //long[] quality = new long[1]; //quality[0] = 100; //EncoderParameter encoderParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality); //encoderParams.Param[0] = encoderParam; imgSource.Dispose(); return outBmp; }
以下是图片处理常用的一些方法;