• C#常用的图片处理方法-图片剪切、图片压缩、多图合并代码


            /// <summary>
            /// 图片转成圆角方法二
            /// </summary>
            private Bitmap WayTwo(Bitmap bitmap)
            {
                //using (Image i = new Bitmap(file))
                using (Image i = bitmap)
                {
                    Bitmap b = new Bitmap(i.Width, i.Height);
                    using (Graphics g = Graphics.FromImage(b))
                    {
                        g.DrawImage(i, 0, 0, b.Width, b.Height);
                        int r = Math.Min(b.Width, b.Height) / 2;
                        PointF c = new PointF(b.Width / 2.0F, b.Height / 2.0F);
                        for (int h = 0; h < b.Height; h++)
                            for (int w = 0; w < b.Width; w++)
                                if ((int)Math.Pow(r, 2) < ((int)Math.Pow(w * 1.0 - c.X, 2) + (int)Math.Pow(h * 1.0 - c.Y, 2)))
                                {
                                    b.SetPixel(w, h, Color.Transparent);
                                }
                    }
                    return b;
                }
            }
    
            /// <summary>  
            /// 合并图片  
            /// </summary>  
            /// <param name="imgBack"></param>  
            /// <param name="img"></param>  
            /// <returns></returns>  
            public static Bitmap CombinImage(Image imgBack, Image img, int xDeviation = 0, int yDeviation = 0)
            {
                Bitmap bmp = new Bitmap(imgBack.Width, imgBack.Height);
                Graphics g = Graphics.FromImage(bmp);
    
                g.DrawImage(imgBack, 0, 0, imgBack.Width, imgBack.Height);
                //白色边框
                // g.FillRectangle(System.Drawing.Brushes.White, imgBack.Width / 2 - img.Width / 2 + xDeviation - 1, imgBack.Height / 2 - img.Height / 2 + yDeviation - 1, img.Width + 2, img.Height + 2);
                //填充图片
    
                //设置高质量插值法
                g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                //设置高质量,低速度呈现平滑程度
                g.SmoothingMode = SmoothingMode.HighQuality;
                g.CompositingQuality = CompositingQuality.HighQuality;
    
                g.Clear(Color.Transparent);
    
                //防止出现渐变
                var imgAtt = new ImageAttributes();
                imgAtt.SetWrapMode(WrapMode.TileFlipXY);
    
                var x = imgBack.Width / 2 - img.Width / 2 + xDeviation;
                var y = imgBack.Height / 2 - img.Height / 2 + yDeviation;
                var width = img.Width;
                var height = img.Height;
                // g.DrawImage(img, imgBack.Width / 2 - img.Width / 2 + xDeviation, imgBack.Height / 2 - img.Height / 2 + yDeviation,img.Width , img.Height);
                g.DrawImage(img, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel, imgAtt);
    
                GC.Collect();
                return bmp;
            }
    
            /// <summary>
            /// 从大图中截取一部分图片
            /// </summary>
            /// <param name="fromImage">来源图片</param>        
            /// <param name="offsetX">从偏移X坐标位置开始截取</param>
            /// <param name="offsetY">从偏移Y坐标位置开始截取</param>
            /// <param name="width">保存图片的宽度</param>
            /// <param name="height">保存图片的高度</param>
            /// <returns></returns>
            public Image ResizeImage(Image fromImage, int offsetX, int offsetY, int width, int height)
            {
                //创建新图位图
                Bitmap bitmap = new Bitmap(width, height);
                //创建作图区域
                Graphics graphic = Graphics.FromImage(bitmap);
                //截取原图相应区域写入作图区
                graphic.DrawImage(fromImage, 0, 0, new Rectangle(offsetX, offsetY, width, height), GraphicsUnit.Pixel);
                //从作图区生成新图
                Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap());
                ////保存图片
                //saveImage.Save(toImagePath, ImageFormat.Png);
                ////释放资源   
                //saveImage.Dispose();
                //graphic.Dispose();
                //bitmap.Dispose();
                return saveImage;
            }
    
            /// <summary> 
            /// 按照指定大小缩放图片,但是为了保证图片宽高比自动截取 
            /// </summary> 
            /// <param name="srcPath">原图片路径</param> 
            /// <param name="destWidth">目标图片宽</param> 
            /// <param name="destHeight">目标图片高</param> 
            /// <returns></returns> 
            public static Bitmap SizeImageWithOldPercent(Bitmap srcPath, int destWidth, int destHeight)
            {
                Image srcImage = srcPath;
                try
                {
                    // 要截取图片的宽度(原始宽度) 
                    int srcWidth = srcImage.Width;
                    // 要截取图片的高度(原始高度) 
                    int srcHeight = srcImage.Height;
                    // 截取开始横坐标
                    int newX = 0;
                    // 截取开始纵坐标 
                    int newY = 0;
    
                    // 截取比例 
                    double whPercent = ((double)destWidth / (double)destHeight) * ((double)srcImage.Height / (double)srcImage.Width);
                    if (whPercent > 1)
                    {
                        // 当前图片宽度对于要截取比例过大时 
                        srcWidth = int.Parse(Math.Round(srcImage.Width / whPercent).ToString());
                    }
                    else if (whPercent < 1)
                    {
                        // 当前图片高度对于要截取比例过大时 
                        srcHeight = int.Parse(Math.Round(srcImage.Height * whPercent).ToString());
                    }
    
                    if (srcWidth != srcImage.Width)
                    {
                        // 宽度有变化时,调整开始截取的横坐标 
                        newX = Math.Abs(int.Parse(Math.Round(((double)srcImage.Width - srcWidth) / 2).ToString()));
                    }
                    else if (srcHeight == srcImage.Height)
                    {
                        // 高度有变化时,调整开始截取的纵坐标 
                        newY = Math.Abs(int.Parse(Math.Round(((double)srcImage.Height - (double)srcHeight) / 2).ToString()));
                    }
    
                    // 将原始图片画到目标画布上,返回目标图片
                    Bitmap cutedImage = CutImage(srcImage, newX, newY, srcWidth, srcHeight);
    
                    // 在创建一个新的画布
                    Bitmap bmp = new Bitmap(destWidth, destHeight);
                    Graphics g = Graphics.FromImage(bmp);
    
                    //设置高质量插值法
                    g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                    //设置高质量,低速度呈现平滑程度
                    g.SmoothingMode = SmoothingMode.HighQuality;
                    g.CompositingQuality = CompositingQuality.HighQuality;
                    g.Clear(Color.Transparent);
    
                    //防止出现渐变
                    var imgAtt = new ImageAttributes();
                    imgAtt.SetWrapMode(WrapMode.TileFlipXY);
    
                    // g.DrawImage(cutedImage, new Rectangle(0, 0, destWidth, destHeight), new Rectangle(0, 0, cutedImage.Width, cutedImage.Height), GraphicsUnit.Pixel);
                    // 在画板的指定位置画图
                    g.DrawImage(cutedImage, new Rectangle(0, 0, destWidth, destHeight), 0, 0, cutedImage.Width, cutedImage.Height, GraphicsUnit.Pixel, imgAtt);
                    // g.Dispose();
    
                    return bmp;
                }
                catch (Exception)
                {
                    return null;
                }
            }
    
    
            /// <summary> 
            /// 剪裁 -- 用GDI+ 
            /// </summary> 
            /// <param name="image">原始图片</param> 
            /// <param name="StartX">开始坐标X</param> 
            /// <param name="StartY">开始坐标Y</param> 
            /// <param name="destWidth">目标图片宽度</param> 
            /// <param name="destHeight">目标图片高度高度</param> 
            /// <returns>剪裁后的Bitmap</returns> 
            public static Bitmap CutImage(Image image, int StartX, int StartY, int destWidth, int destHeight)
            {
                int srcWidth = image.Width;
                int srcHeight = image.Height;
                if (StartX >= srcWidth || StartY >= srcHeight)
                {
                    // 开始截取坐标过大时,结束处理 
                    return null;
                }
    
                if (StartX + destWidth > srcWidth)
                {
                    // 宽度过大时只截取到最大大小 
                    destWidth = srcWidth - StartX;
                }
    
                if (StartY + destHeight > srcHeight)
                {
                    // 高度过大时只截取到最大大小 
                    destHeight = srcHeight - StartY;
                }
    
                try
                {
                    // 根据目标图片的大小,实例化一个画布
                    Bitmap bmpOut = new Bitmap(destWidth, destHeight);
                    // 实例化一个画笔
                    Graphics g = Graphics.FromImage(bmpOut);
    
                    //设置高质量插值法
                    g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                    //设置高质量,低速度呈现平滑程度
                    g.SmoothingMode = SmoothingMode.HighQuality;
                    g.CompositingQuality = CompositingQuality.HighQuality;
                    g.Clear(Color.Transparent);
    
                    // 将原始图片画到目标画布上
                    // g.DrawImage(image,new Rectangle(0, 0, destWidth, destHeight), new Rectangle(StartX, StartY, destWidth, destHeight), GraphicsUnit.Pixel);
    
                    //防止出现渐变(生成高质量不模糊的图片)
                    var imgAtt = new ImageAttributes();
                    imgAtt.SetWrapMode(WrapMode.TileFlipXY);
                    // 在画板的指定位置画图
                    g.DrawImage(image, new Rectangle(0, 0, destWidth, destHeight), StartX, StartY, destWidth, destHeight, GraphicsUnit.Pixel, imgAtt);
    
                    g.Dispose();
    
                    return bmpOut;
                }
                catch
                {
                    return null;
                }
    
            }
            public static Bitmap GetThumbnail(Bitmap b, int destHeight, int destWidth)
            {
                System.Drawing.Image imgSource = b;
                System.Drawing.Imaging.ImageFormat thisFormat = imgSource.RawFormat;
                int sW = 0, sH = 0;
                // 按比例缩放           
                int sWidth = imgSource.Width;
                int sHeight = imgSource.Height;
                if (sHeight > destHeight || sWidth > destWidth)
                {
                    if ((sWidth * destHeight) > (sHeight * destWidth))
                    {
                        sW = destWidth;
                        sH = (destWidth * sHeight) / sWidth;
                    }
                    else
                    {
                        sH = destHeight;
                        sW = (sWidth * destHeight) / sHeight;
                    }
                }
                else
                {
                    return b;
                    //sW = sWidth;
                    //sH = sHeight;
                }
    
                Bitmap outBmp = new Bitmap(destWidth, destHeight);
                Graphics g = Graphics.FromImage(outBmp);
                //设置高质量插值法
                g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                //设置高质量,低速度呈现平滑程度
                g.SmoothingMode = SmoothingMode.HighQuality;
                g.CompositingQuality = CompositingQuality.HighQuality;
    
                g.Clear(Color.Transparent);
    
                //防止出现渐变
                var imgAtt = new ImageAttributes();
                imgAtt.SetWrapMode(WrapMode.TileFlipXY);
                //在画板的指定位置画图
                g.DrawImage(imgSource, new Rectangle((destWidth - sW) / 2, (destHeight - sH) / 2, sW, sH), 0, 0,
                    imgSource.Width, imgSource.Height, GraphicsUnit.Pixel, imgAtt);
    
                g.Dispose();
                // 以下代码为保存图片时,设置压缩质量     
                //EncoderParameters encoderParams = new EncoderParameters();
                //long[] quality = new long[1];
                //quality[0] = 100;
                //EncoderParameter encoderParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
                //encoderParams.Param[0] = encoderParam;
    
                imgSource.Dispose();
                return outBmp;
            }
    

      

    以下是图片处理常用的一些方法;

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  • 原文地址:https://www.cnblogs.com/davies/p/10396749.html
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