• java如何消除太多的if else判断?


    1.简介

    if判断语句是很多编程语言的重要组成部分。但是,若我们最终编写了大量嵌套的if语句,这将使得我们的代码更加复杂和难以维护。

    让我们看看能否使用别的方式来做呢。

    设计模式是为了更好的代码重用性,可读性,可靠性,可维护性,它有六大原则

          1)单一职责原则(Single Responsibility Principle,简称SRP):该原则是针对类来说的,即一个类应该只负责一项职责.
          2)开放--封闭原则(The Open-Closed Principle简称OCP):是说软件实体(类、模块、函数等等)应该可以扩展,但是不可以修改。
          3)依赖倒转原则(Dependence Inversion Principle :针对接口编程,不要对实现编程
          4)里氏代换原则(Liskov Substitution Principle,简称LSP):里氏代换原则,子类型必须能够替换掉他们的父类型
          5)迪米特法则(Law of Demeter):如果两个类不必彼此直接通信,那么这两个类就不应当发生直接的相互作用
          6)合成/聚合复用原则(Composition/Aggregation Principle],简称CARP):尽量使用合成/聚合,尽量不使用类继承。合成聚合是“has  a”的关系,而继承是“is  a”的关系。

    2.示例

    if..else

        public int calculate(int a, int b, String operator) {
            int result = Integer.MIN_VALUE;
    
            if ("add".equals(operator)) {
                result = a + b;
            } else if ("multiply".equals(operator)) {
                result = a * b;
            } else if ("divide".equals(operator)) {
                result = a / b;
            } else if ("subtract".equals(operator)) {
                result = a - b;
            } else if ("modulo".equals(operator)) {
                result = a % b;
            }
            return result;
        }

    case-switch

        public int calculateUsingSwitch(int a, int b, String operator) {
            int result = 0;
            switch (operator) {
            case "add":
                result = a + b;
                break;
            case "multiply":
                result = a * b;
                break;
            case "divide":
                result = a / b;
                break;
            case "subtract":
                result = a - b;
                break;
            case "modulo":
                result = a % b;
                break;
            default:
                result = Integer.MIN_VALUE;
            }
            return result;
        }

    3.重构

    3.1 工厂方式重构

    抽象层Operation.java

    public interface Operation {
        int apply(int a, int b);
    }

    加法实现Addition.java:

    public class Addition implements Operation {
        @Override
        public int apply(int a, int b) {
            return a + b;
        }
    }

    减法实现Subtraction.java

    public class Subtraction implements Operation {
            @Override public int apply(int a, int b) {
                    return a - b;
            }
    }

    乘法实现Multiplication.java

    public class Multiplication implements Operation {
            @Override public int apply(int a, int b) {
                    return a*b;
            }
    }

    除法实现Division.java

    public class Division implements Operation {
            @Override public int apply(int a, int b) {
                    return a / b;
            }
    }

    求余实现Modulo.java

    public class Modulo implements Operation {
            @Override public int apply(int a, int b) {
                    return a % b;
            }
    }

    工厂类OperatorFactory.java

    import java.util.HashMap;
    import java.util.Map;
    import java.util.Optional;
    
    public class OperatorFactory {
    
        static Map<String, Operation> operationMap = new HashMap<>();
        static {
            operationMap.put("add", new Addition());
            operationMap.put("divide", new Division());
            operationMap.put("multiply", new Multiplication());
            operationMap.put("subtract", new Subtraction());
            operationMap.put("modulo", new Modulo());
        }
    
        public static Optional<Operation> getOperation(String operation) {
            return Optional.ofNullable(operationMap.get(operation));
        }
    }

    使用示例

    public int calculateUsingFactory(int a, int b, String operator) {
        Operation targetOperation = OperatorFactory
          .getOperation(operator)
          .orElseThrow(() -> new IllegalArgumentException("Invalid Operator"));
        return targetOperation.apply(a, b);
    }

    3.2 枚举方式重构

    枚举实现Operator.java

    public enum Operator {
    
        ADD {
            @Override
            public int apply(int a, int b) {
                return a + b;
            }
        },
    
        MULTIPLY {
            @Override
            public int apply(int a, int b) {
                return a * b;
            }
        },
    
        SUBTRACT {
            @Override
            public int apply(int a, int b) {
                return a - b;
            }
        },
    
        DIVIDE {
            @Override
            public int apply(int a, int b) {
                return a / b;
            }
        },
    
        MODULO {
            @Override
            public int apply(int a, int b) {
                return a % b;
            }
        };
    
        public abstract int apply(int a, int b);
    }

    封装Operator到Calculator.java

        public int calculate(int a, int b, Operator operator) {
            return operator.apply(a, b);
        }

    使用示例

    @Test
    public void whenCalculateUsingEnumOperator_thenReturnCorrectResult() {
        Calculator calculator = new Calculator();
        int result = calculator.calculate(3, 4, Operator.valueOf("ADD"));
        assertEquals(7, result);
    }

    3.3 命令模式

    抽象的接口

    public interface Command {
        Integer execute();
    }

    实现类

    package com.baeldung.reducingIfElse;
    
    public class AddCommand implements Command {
    
        private int a;
        private int b;
    
        public AddCommand(int a, int b) {
            this.a = a;
            this.b = b;
        }
    
        @Override
        public Integer execute() {
            return a + b;
        }
    }

    其它略

    包装

        public int calculate(Command command) {
            return command.execute();
        }

    测试demo

    @Test
    public void whenCalculateUsingCommand_thenReturnCorrectResult() {
        Calculator calculator = new Calculator();
        int result = calculator.calculate(new AddCommand(3, 7));
        assertEquals(10, result);
    }

    4.规则引擎重构

    抽象规则

    public interface Rule {
    
        boolean evaluate(Expression expression);
    
        Result getResult();
    }

    实现规则AddRule.java 其它略

    public class AddRule implements Rule {
    
        private int result;
    
        @Override
        public boolean evaluate(Expression expression) {
            boolean evalResult = false;
            if (expression.getOperator() == Operator.ADD) {
                this.result = expression.getX() + expression.getY();
                evalResult = true;
            }
            return evalResult;
        }
    
        @Override
        public Result getResult() {
            return new Result(result);
        }
    }

    其中:返回结果

    public class Result {
        int value;
    
        public Result(int value) {
            this.value = value;
        }
    
        public int getValue() {
            return value;
        }
    }

    表达式

    public class Expression {
    
            private Integer x;
            private Integer y;
            private Operator operator;
    
            public Expression(Integer x, Integer y, Operator operator) {
                    this.x = x;
                    this.y = y;
                    this.operator = operator;
            }
    
            public Integer getX() {
                    return x;
            }
    
            public Integer getY() {
                    return y;
            }
    
            public Operator getOperator() {
                    return operator;
            }
    }

    规则引擎RuleEngine.java

    import java.util.ArrayList;
    import java.util.List;
    import java.util.Optional;
    import java.util.stream.Collectors;
    
    public class RuleEngine {
    
        private static List<Rule> rules = new ArrayList<>();
    
        static {
            rules.add(new AddRule());
        }
    
        public Result process(Expression expression) {
    
            Rule rule = rules.stream()
                .filter(r -> r.evaluate(expression))
                .findFirst()
                .orElseThrow(() -> new IllegalArgumentException("Expression does not matches any Rule"));
            return rule.getResult();
        }
    }

    测试demo

    @Test
    public void whenNumbersGivenToRuleEngine_thenReturnCorrectResult() {
        Expression expression = new Expression(5, 5, Operator.ADD);
        RuleEngine engine = new RuleEngine();
        Result result = engine.process(expression);
     
        assertNotNull(result);
        assertEquals(10, result.getValue());
    }

    4.比较

    重构方式 SRP OCP DIP LSP LD CARP
    IF/ELSE N N N N N N
    工厂方法 Y Y Y Y Y Y
    枚举方法 N Y Y Y Y Y
    命令模式 Y Y Y Y Y Y
    规则引擎 Y Y Y Y Y Y

    5.小结

      为了更好的代码重用性,可读性,可靠性,可维护性,我们会尝试将IF/ELSE或者case-switch进行改造,使用工厂方法,枚举方法,命令模式,规则引擎方式不同方法进行尝试,最后使用设计模式的六大原则对代码进行评估。

    参考资料

    【1】https://www.cnblogs.com/davidwang456/p/3641369.html

    【2】https://www.baeldung.com/java-replace-if-statements

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  • 原文地址:https://www.cnblogs.com/davidwang456/p/10831546.html
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