• 使用Builder模式造车


    Builder模式也可以造车。


    对于Builder模式来说,首相要把要造的车确定下来:


        public class Car
    
        {
    
            public string Model { get; set; }
    
            public string Engine { get; set; }
    
            public string Transmission { get; set; }
    
            public string Body { get; set; }
    
            public int Doors { get; set; }
    
            public List<string>  Accessories { get; set; }
    
            public Car()
    
            {
    
                Accessories = new List<string>();
    
            }
    
            public void ShowCarInfo()
    
            {
    
                Console.WriteLine(Model);
    
                Console.WriteLine(Engine);
    
                Console.WriteLine(Body);
    
                Console.WriteLine("门的数量:" + Doors);
    
                Console.WriteLine(Transmission);
    
                Console.WriteLine("配置为:");
    
                foreach (var accessory in Accessories)
    
                {
    
                    Console.WriteLine("	{0}", accessory);
    
                }
    
            }
    
        }
    

    这个Car可以交给Builder1也可以交给Builder2,等等,但首先需要提炼出Builder们的一个抽象类。这个抽象Builder可以设置和获取Car,并提供生产Car各个部件的抽象方法。

       public abstract class CarBuilder
    
        {
    
            protected Car _car;
    
            public Car GetCar()
    
            {
    
                return _car;
    
            }
    
            public void SetCar()
    
            {
    
                _car = new Car();
    
            }
    
            public abstract void SetModel();
    
            public abstract void SetEngine();
    
            public abstract void SetTransmission();
    
            public abstract void SetBody();
    
            public abstract void SetDoors();
    
            public abstract void SetAccessories();
    
        }
    

    然后,就需要一个具体的Builder来派生抽象Builder。

      public class BuilderOne : CarBuilder
    
        {
    
            public override void SetEngine()
    
            {
    
                _car.Engine = "发动机1";
    
            }
    
            public override void SetModel()
    
            {
    
                _car.Model = "型号1";
    
            }
    
            public override void SetTransmission()
    
            {
    
                _car.Transmission = "变速1";
    
            }
    
            public override void SetBody()
    
            {
    
                _car.Body = "SUV";
    
            }
    
            public override void SetAccessories()
    
            {
    
                _car.Accessories.Add("内饰");
    
                _car.Accessories.Add("外饰");
    
            }
    
            public override void SetDoors()
    
            {
    
                _car.Doors = 6;
    
            }
    
        }   
    

    这个抽象Builder的派生类可能有很多,所以需要一个管理这些派生Builder的类,用来决定到底选用哪个Builder来生产。

       public class BuilderManager
    
        {
    
            private readonly CarBuilder _carBuilder;
    
            public BuilderManager(CarBuilder carBuilder)
    
            {
    
                _carBuilder = carBuilder;
    
            }
    
            public void BuildCar() 
    
            {
    
                _carBuilder.SetCar();
    
                _carBuilder.SetModel();
    
                _carBuilder.SetEngine();
    
                _carBuilder.SetBody();
    
                _carBuilder.SetDoors();
    
                _carBuilder.SetTransmission();
    
                _carBuilder.SetAccessories();
    
            }
    
            public Car GetCar()
    
            {
    
                return _carBuilder.GetCar();
    
            }
    
        }
    

    在客户端,如果需要造车,就找Builder的管理类,通过它的构造函数传入具体的Builder。

        class Program
    
        {
    
            static void Main(string[] args)
    
            {
    
                var builderManager = new BuilderManager(new BuilderOne());
    
                builderManager.BuildCar();
    
                var car = builderManager.GetCar();
    
                car.ShowCarInfo();
    
                Console.ReadKey();
    
            }
    
        }

    抽象工厂和Builder模式都可以造车,但两者有也许的不同:   

    ● 抽象工厂模式相当于为车找了一个专属工厂,要求工厂只能造这种类型的车
    ● Builder模式相当于为车找不同的工厂,不同的工厂生产出来的车型都不一样

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  • 原文地址:https://www.cnblogs.com/darrenji/p/4619456.html
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