目前市面上大多一对一互动都是基于WebRTC,缺点如下:
- 服务器部署非常复杂,不利于私有部署,在一些私密性高的场景下,无法使用,如公安、市政等体系;
- 传输基于UDP,很难保证传输质量,由于UDP是不可靠的传输协议,在复杂的公网网络环境下,各种突发流量、偶尔的传输错误、网络抖动、超时等等都会引起丢包异常,都会在一定程度上影响音视频通信的质量;
- 难以应对复杂的互联网环境,如跨区跨运营商、低带宽、高丢包等场景;
- 整个框架体系不够灵活,代码复杂度高,行话说的好:从demo到实用,中间还差1万个WebRTC。
RTMP一对一互动技术特点:
- 基于现有RTMP推拉流体系,产品稳定度高,整体延迟低;
- 加入噪音抑制、回音消除、自动增益控制等特性,确保通话效果;
- 采用通用的RTMP和RTSP服务器,如nginx、SRS,更有利于私有部署;
- 支持H.264的扩展SEI消息发送机制;
- 支持H.265编码和H.264可变码率设定;
- 支持H.265解码,直播播放器支持的功能,一对一互动模块都可以有选择的支持;
- 适用于应急指挥、教育培训等领域;
- 支持RTMP扩展AES/SM4加解密,确保音视频数据安全性。
废话不多说,上封装代码:
基于 https://github.com/daniulive/SmarterStreaming/ 拉流端封装的代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using NT;
namespace SmartEchoCancellationDemo
{
public delegate void DelGetPlayerEventMsg(String msg);
public delegate void DelGetVideoSize(String size);
class nt_player_wrapper : IDisposable
{
[DllImport("kernel32", EntryPoint = "CopyMemory")]
static extern void CopyMemory(IntPtr Destination, IntPtr Source, uint Length);
private bool disposed_ = false;
private IntPtr player_handle_ = IntPtr.Zero;
private System.Windows.Forms.Control render_wnd_ = null;
private System.Windows.Forms.PaintEventHandler render_wnd_paint_event_ = null;
private bool is_playing_ = false;
private bool is_mute_ = false;
private int play_buffer_ = 100;
private NT_SP_VideoFrame cur_video_frame_ = new NT_SP_VideoFrame();
private WeakReference sync_invoke_ = null;
//分辨率信息回调
delegate void ResolutionNotifyCallback(Int32 width, Int32 height);
ResolutionNotifyCallback resolution_notify_callback_;
SP_SDKVideoSizeCallBack video_size_call_back_;
//视频数据回调
SP_SDKVideoFrameCallBack video_frame_call_back_;
delegate void VideoFrameCallBack(UInt32 status, NT_SP_VideoFrame frame);
VideoFrameCallBack set_video_frame_call_back_;
//event事件回调
//拉流端事件
SP_SDKEventCallBack pull_event_call_back_;
delegate void SetPullEventCallBack(UInt32 event_id,
Int64 param1,
Int64 param2,
UInt64 param3,
[MarshalAs(UnmanagedType.LPStr)] String param4,
[MarshalAs(UnmanagedType.LPStr)] String param5,
IntPtr param6);
SetPullEventCallBack set_pull_event_call_back_;
private UInt32 connection_status_ = 0;
private UInt32 buffer_status_ = 0;
private Int32 buffer_percent_ = 0;
private Int32 download_speed_ = -1;
public event DelGetPlayerEventMsg EventGetPlayerEventMsg;
public event DelGetVideoSize EventGetVideoSize;
public nt_player_wrapper(System.Windows.Forms.Control render_wnd, System.ComponentModel.ISynchronizeInvoke sync_invoke)
{
render_wnd_ = render_wnd;
sync_invoke_ = new WeakReference(sync_invoke);
set_pull_event_call_back_ = new SetPullEventCallBack(PullEventCallBack);
if (render_wnd_ != null)
{
render_wnd_paint_event_ = new System.Windows.Forms.PaintEventHandler(this.OnRenderWindowPaint);
render_wnd_.Paint += render_wnd_paint_event_;
}
}
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
// GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this.disposed_)
{
if (disposing)
{
}
if (IsPlaying())
{
StopPlay(false);
}
if (render_wnd_ != null && render_wnd_paint_event_ != null)
{
render_wnd_.Paint -= render_wnd_paint_event_;
}
render_wnd_paint_event_ = null;
if (cur_video_frame_.plane0_ != IntPtr.Zero)
{
Marshal.FreeHGlobal(cur_video_frame_.plane0_);
cur_video_frame_.plane0_ = IntPtr.Zero;
}
// Note disposing has been done.
disposed_ = true;
}
}
~nt_player_wrapper()
{
Dispose(false);
}
public void SetVideoFrameCallBack(IntPtr handle, IntPtr userData, UInt32 status, IntPtr frame)
{
if (frame == IntPtr.Zero)
{
return;
}
//如需直接处理RGB数据,请参考以下流程
NT_SP_VideoFrame video_frame = (NT_SP_VideoFrame)Marshal.PtrToStructure(frame, typeof(NT_SP_VideoFrame));
if (video_frame.format_ != (Int32)NT.NTSmartPlayerDefine.NT_SP_E_VIDEO_FRAME_FORMAT.NT_SP_E_VIDEO_FRAME_FORMAT_RGB32)
return;
NT_SP_VideoFrame pVideoFrame = new NT_SP_VideoFrame();
pVideoFrame.format_ = video_frame.format_;
pVideoFrame.width_ = video_frame.width_;
pVideoFrame.height_ = video_frame.height_;
pVideoFrame.timestamp_ = video_frame.timestamp_;
pVideoFrame.stride0_ = video_frame.stride0_;
pVideoFrame.stride1_ = video_frame.stride1_;
pVideoFrame.stride2_ = video_frame.stride2_;
pVideoFrame.stride3_ = video_frame.stride3_;
if (sync_invoke_ != null)
{
System.ComponentModel.ISynchronizeInvoke sync_invoke_target = sync_invoke_.Target as System.ComponentModel.ISynchronizeInvoke;
if (sync_invoke_target != null)
{
Int32 argb_size = video_frame.stride0_ * video_frame.height_;
pVideoFrame.plane0_ = Marshal.AllocHGlobal(argb_size);
CopyMemory(pVideoFrame.plane0_, video_frame.plane0_, (UInt32)argb_size);
if (sync_invoke_target.InvokeRequired)
{
sync_invoke_target.BeginInvoke(set_video_frame_call_back_, new object[] { status, pVideoFrame });
}
else
{
set_video_frame_call_back_(status, pVideoFrame);
}
}
}
}
public void SDKVideoFrameCallBack(UInt32 status, NT_SP_VideoFrame frame)
{
if (cur_video_frame_.plane0_ != IntPtr.Zero)
{
Marshal.FreeHGlobal(cur_video_frame_.plane0_);
cur_video_frame_.plane0_ = IntPtr.Zero;
}
cur_video_frame_ = frame;
if (render_wnd_ != null)
{
render_wnd_.Invalidate();
}
}
public void SDKPullEventCallBack(IntPtr handle, IntPtr user_data,
UInt32 event_id,
Int64 param1,
Int64 param2,
UInt64 param3,
[MarshalAs(UnmanagedType.LPStr)] String param4,
[MarshalAs(UnmanagedType.LPStr)] String param5,
IntPtr param6)
{
if (sync_invoke_ != null)
{
System.ComponentModel.ISynchronizeInvoke sync_invoke_target = sync_invoke_.Target as System.ComponentModel.ISynchronizeInvoke;
if (sync_invoke_target != null )
{
if (sync_invoke_target.InvokeRequired)
{
sync_invoke_target.BeginInvoke(set_pull_event_call_back_, new object[] { event_id, param1, param2, param3, param4, param5, param6 });
}
else
{
set_pull_event_call_back_(event_id, param1, param2, param3, param4, param5, param6);
}
}
}
}
private void PullEventCallBack(UInt32 event_id,
Int64 param1,
Int64 param2,
UInt64 param3,
[MarshalAs(UnmanagedType.LPStr)] String param4,
[MarshalAs(UnmanagedType.LPStr)] String param5,
IntPtr param6)
{
if (!is_playing_)
{
return;
}
String show_str = "";
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_PLAYBACK_REACH_EOS == event_id)
{
StopPlay();
return;
}
else if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_RTSP_STATUS_CODE == event_id)
{
int status_code = (int)param1;
show_str = "RTSP incorrect status code received: " + status_code.ToString() + ", 请确保用户名/密码正确";
}
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_CONNECTING == event_id
|| (UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_CONNECTION_FAILED == event_id
|| (UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_CONNECTED == event_id
|| (UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_DISCONNECTED == event_id)
{
connection_status_ = event_id;
}
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_START_BUFFERING == event_id
|| (UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_BUFFERING == event_id
|| (UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_STOP_BUFFERING == event_id)
{
buffer_status_ = event_id;
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_BUFFERING == event_id)
{
buffer_percent_ = (Int32)param1;
}
}
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_DOWNLOAD_SPEED == event_id)
{
download_speed_ = (Int32)param1;
}
if (connection_status_ != 0)
{
show_str += "连接状态: ";
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_CONNECTING == connection_status_)
{
show_str += "连接中";
}
else if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_CONNECTION_FAILED == connection_status_)
{
show_str += "连接失败";
}
else if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_CONNECTED == connection_status_)
{
show_str += "连接成功";
}
else if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_DISCONNECTED == connection_status_)
{
show_str += "断开连接";
}
}
if (download_speed_ != -1)
{
String ss = " 下载速度: " + (download_speed_ * 8 / 1000).ToString() + "kbps " + (download_speed_ / 1024).ToString() + "KB/s";
show_str += ss;
}
if (buffer_status_ != 0)
{
show_str += " 缓冲状态: ";
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_START_BUFFERING == buffer_status_)
{
show_str += "开始缓冲";
}
else if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_BUFFERING == buffer_status_)
{
String ss = "缓冲中 " + buffer_percent_.ToString() + "%";
show_str += ss;
}
else if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_STOP_BUFFERING == buffer_status_)
{
show_str += "结束缓冲";
}
}
if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_NEED_KEY == event_id)
{
show_str = "RTMP加密流,请设置播放需要的Key..";
}
else if ((UInt32)NTSmartPlayerDefine.NT_SP_E_EVENT_ID.NT_SP_E_EVENT_ID_KEY_ERROR == event_id)
{
show_str = "RTMP加密流,Key错误,请重新设置..";
}
EventGetPlayerEventMsg(show_str);
}
public void SetMute(