• Android Bitmap 与 Drawable之间的区别和转换


     Bitmap - 称作位图,一般位图的文件格式后缀为bmp,当然编码器也有很多如RGB565、RGB888。作为一种逐像素的显示对象执行效率高,但是缺点也很明显存储效率低。我们理解为一种存储对象比较好。
        Drawable - 作为Android平下通用的图形对象,它可以装载常用格式的图像,比如GIF、PNG、JPG,当然也支持BMP,当然还提供一些高级的可视化对象,比如渐变、图形等。

    A bitmap is a Drawable. A Drawable is not necessarily a bitmap. Like all thumbs are fingers but not all fingers are thumbs.
    Bitmap是Drawable . Drawable不一定是Bitmap .就像拇指是指头,但不是所有的指头都是拇指一样.

    The API dictates: API规定:

    Though usually not visible to the application, Drawables may take a variety of forms: 尽管通常情况下对于应用是不可见的,Drawables 可以采取很多形式:

    Bitmap: the simplest Drawable, a PNG or JPEG image. Bitmap: 简单化的Drawable, PNG 或JPEG图像.
    Nine Patch: an extension to the PNG format allows it to specify information about how to stretch it and place things inside of it.
    Shape: contains simple drawing commands instead of a raw bitmap, allowing it to resize better in some cases.
    Layers: a compound drawable, which draws multiple underlying drawables on top of each other.
    States: a compound drawable that selects one of a set of drawables based on its state.
    Levels: a compound drawable that selects one of a set of drawables based on its level.
    Scale: a compound drawable with a single child drawable, whose overall size is modified based on the current level.

    小结:

    对比项          显示清晰度      占用内存     支持缩放    支持色相色差调整      支持旋转     支持透明色       绘制速度           支持像素操作

    Bitmap          相同                大                 是                是                            是                是                     慢                      是
    Drawable       相同                小                 是               否                            是                 是                     快                      否


    Drawable在内存占用和绘制速度这两个非常关键的点上胜过Bitmap

    //转换Bitmap to Drawable
    Bitmap bitmap = new Bitmap (...);
    Drawable drawable = new BitmapDrawable(bitmap);
     
    //转换Drawable to Bitmap
    Drawable d = ImagesList.get(0);
    Bitmap bitmap = ((BitmapDrawable)d).getBitmap();
      
    //1、Drawable → Bitmap
    public static Bitmap drawableToBitmap(Drawable drawable) {
              
            Bitmap bitmap = Bitmap
                            .createBitmap(
                                            drawable.getIntrinsicWidth(),
                                            drawable.getIntrinsicHeight(),
                                            drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
                                                            : Bitmap.Config.RGB_565);
            Canvas canvas = new Canvas(bitmap);
            //canvas.setBitmap(bitmap);
            drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
            drawable.draw(canvas);
            return bitmap;
    }
     
    //2、从资源中获取Bitmap
    Resources res=getResources();
    Bitmap bmp=BitmapFactory.decodeResource(res, R.drawable.pic);
     
    //3、Bitmap → byte[]
    private byte[] Bitmap2Bytes(Bitmap bm){
        ByteArrayOutputStream baos = new ByteArrayOutputStream();
        bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
        return baos.toByteArray();
       }
     
    //4、 byte[] → Bitmap
    private Bitmap Bytes2Bimap(byte[] b){
                if(b.length!=0){
                    return BitmapFactory.decodeByteArray(b, 0, b.length);
                }
                else {
                    return null;
                }
          }


  • 相关阅读:
    第十四周课程总结&实验报告(简单记事本的实现)
    第十三周课程总结
    第十二周课程总结
    第十一周课程总结
    第十周课程总结
    第九周课程总结&实验报告(七)
    第八周课程总结&实验报告(六)
    第七周课程总结&试验报告(五)
    基于C的
    RMQ 区间最值问题
  • 原文地址:https://www.cnblogs.com/dandre/p/4507062.html
Copyright © 2020-2023  润新知