• cocos2d-x CCScrollView和CCTableView的使用


    在游戏和应用中常常要实现左右滑动展示游戏帮助、以列表显示内容的UI效果,就像android中的Gallery和ListView。

    本文通过CCScrollView和CCTableView分别来实现这两个效果,基于cocos2d-x 2.0.4版本号。 
    首先来简单了解一下这两个东东。CCScrollView本身是一个CCLayer,而CCTableView是CCScrollView的子类,这是引擎已经帮我们封装好了的,CCTableView能够设置成横向和纵向,用它能够实现类似于Gallery和ListView的效果。 
    1. 首先实现游戏帮助界面 
    (1) 创建头文件GalleryLayer.h

    #ifndef GALLERY_LAYER_H
    #define GALLERY_LAYER_H
    
    #include "cocos2d.h"
    #include "SimpleAudioEngine.h"
    #include "cocos-ext.h"
    
    USING_NS_CC;
    USING_NS_CC_EXT;
    
    class GalleryLayer : public cocos2d::CCLayer ,public CCScrollViewDelegate
    {
    public:
        virtual bool init();  
    
        void menuCloseCallback(CCObject* pSender);
    
        CREATE_FUNC(GalleryLayer);
    
    public:
      //scrollview滚动的时候会调用
      void scrollViewDidScroll(CCScrollView* view);
      //scrollview缩放的时候会调用
      void scrollViewDidZoom(CCScrollView* view);
    
      virtual void onEnter();
      virtual void onExit();
    
      virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
      virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
      virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
      virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
    
    private:
      //依据手势滑动的距离和方向滚动图层
       void adjustScrollView(float offset);
       CCScrollView *m_pScrollView;
       CCPoint m_touchPoint;
       int m_nCurPage;
    };
    
    #endif

    类GalleryLayer继承了CCScrollViewDelegate,实现了它的两个纯虚函数,主要是为了当scrollview滚动和缩放时回调这两函数。这样我们就能够在这两函数中做相关操作了。

    (2) 看源文件GalleryLayer.cpp

    #include "GalleryLayer.h"
    #include "ListViewLayer.h"
    
    using namespace cocos2d;
    using namespace cocos2d::extension;
    
    bool GalleryLayer::init()
    {
      bool bRet = false;
      do
      {
           CC_BREAK_IF( !CCLayer::init() );
    
         m_nCurPage = 1;
         CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
         CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    
         CCLayer *pLayer = CCLayer::create();
         char helpstr[30] = {0};
         for (int i = 1; i <= 3; ++ i)
         {
           memset(helpstr, 0, sizeof(helpstr));
           sprintf(helpstr,"bg_%02d.png",i);
           CCSprite *pSprite = CCSprite::create(helpstr);
           pSprite->setPosition(ccp(visibleSize.width * (i-0.5f), visibleSize.height / 2));
           pLayer->addChild(pSprite);
         }
    
         m_pScrollView = CCScrollView::create(CCSizeMake(960, 640), pLayer);
         m_pScrollView->setContentOffset(CCPointZero);
         m_pScrollView->setTouchEnabled(false);
         m_pScrollView->setDelegate(this);
         m_pScrollView->setDirection(kCCScrollViewDirectionHorizontal);
         pLayer->setContentSize(CCSizeMake(960*3, 640));
    
         this->addChild(m_pScrollView);
    
         CCSpriteFrameCache *pCache =  CCSpriteFrameCache::sharedSpriteFrameCache();
    
         pCache->addSpriteFrame(CCSpriteFrame::create("button_normal.png",CCRectMake(0, 0, 64, 64)),"button_normal.png");
         pCache->addSpriteFrame(CCSpriteFrame::create("button_selected.png",CCRectMake(0, 0, 64, 64)),"button_selected.png");
         for (int i = 1; i <= 3; ++ i)
         {
           CCSprite *pPoint = CCSprite::createWithSpriteFrameName("button_normal.png");
           pPoint->setTag(i);
           pPoint->setPosition(ccp( origin.x + (visibleSize.width - 3 * pPoint->getContentSize().width)/2 + pPoint->getContentSize().width * (i-1), origin.y + 30));
           this->addChild(pPoint);
         }
        CCSprite *pPoint = (CCSprite *)this->getChildByTag(1);
        pPoint->setDisplayFrame(pCache->spriteFrameByName("button_selected.png"));
    
        bRet = true;
      }while(0);
    
      return bRet;
    
    }
    
    void GalleryLayer::menuCloseCallback(CCObject* pSender)
    {
    
    }
    
    void GalleryLayer::scrollViewDidScroll(cocos2d::extension::CCScrollView *view)
    {
      CCLOG("scroll");
    }
    
    void GalleryLayer::scrollViewDidZoom(cocos2d::extension::CCScrollView *view)
    {
      CCLOG("zoom");
    }
    
    void GalleryLayer::onEnter()
    {
      CCLayer::onEnter();
      CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, false);
    }
    
    void GalleryLayer::onExit()
    {
      CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
      CCLayer::onExit();
      CCSpriteFrameCache::sharedSpriteFrameCache()->removeUnusedSpriteFrames();
    }
    
    bool GalleryLayer::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
    {
      m_touchPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
      return true;
    }
    
    void GalleryLayer::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
    {
    
    }
    
    void GalleryLayer::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
    {
      CCPoint endPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
      float distance = endPoint.x - m_touchPoint.x;
      if(fabs(distance) > 50)
      {
        adjustScrollView(distance);
      }
    }
    
    void GalleryLayer::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
    {
      CCPoint endPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
      float distance = endPoint.x - m_touchPoint.x;
      if(fabs(distance) > 50)
      {
        adjustScrollView(distance);
      }
    }
    
    void GalleryLayer::adjustScrollView(float offset)
    {
      CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
      CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
      CCSpriteFrameCache *pCache =  CCSpriteFrameCache::sharedSpriteFrameCache();
      CCSprite *pPoint = (CCSprite *)this->getChildByTag(m_nCurPage);
      pPoint->setDisplayFrame(pCache->spriteFrameByName("button_normal.png"));
      if (offset<0)
      {
        m_nCurPage ++;
      }else
      {
        m_nCurPage --;
      }
    
      if (m_nCurPage <1)
      {
        m_nCurPage = 1;
      }
    
      if(m_nCurPage > 3)
      {
        CCLayer *pLayer = ListViewLayer::create();
        CCScene *pScene = CCScene::create();
        pScene->addChild(pLayer);
        CCDirector::sharedDirector()->replaceScene(pScene);
      }
      else
      {
        pPoint = (CCSprite *)this->getChildByTag(m_nCurPage);
        pPoint->setDisplayFrame(pCache->spriteFrameByName("button_selected.png"));
        CCPoint  adjustPos = ccp(origin.x - visibleSize.width * (m_nCurPage-1), 0);
        m_pScrollView->setContentOffset(adjustPos, true);
      }
    }

    这里一共同拥有三张图,是从捕鱼达人中拿出来的背景图,当滚完三张图时就跳转到ListViewLayer场景去,上面的代码比較easy懂。 
    首先创建一个CCLayer。包括三张背景图。设置CCLayer的ContentSize。并设置三张图片的位置 
    然后设置CCLayer为CCScrollview的内容,并设置CCScrollView的显示区域。 
    最后依据用户滑动的方向和距离,通过设置scrollview的setContentOffset,滚动视图。 
    CCScrollview.h文件里封装了一个枚举类型,一共同拥有四个方向。经常使用横向和纵向,这里使用了横向。

    typedef enum {
      kCCScrollViewDirectionNone = -1,
        kCCScrollViewDirectionHorizontal = 0,
        kCCScrollViewDirectionVertical,
        kCCScrollViewDirectionBoth
    } CCScrollViewDirection;

    以下来看看这部分的效果: 

    2. 如今来实现列表展示(ListView)的效果 
    (1)创建ListViewLayer.h

    #ifndef LISTVIEW_LAYER_H
    #define LISTVIEW_LAYER_H
    
    #include "cocos2d.h"
    #include "cocos-ext.h"
    
    class ListViewLayer : public cocos2d::CCLayer, public cocos2d::extension::CCTableViewDataSource, public cocos2d::extension::CCTableViewDelegate
    {
    public:
        virtual bool init();  
    
        virtual void scrollViewDidScroll(cocos2d::extension::CCScrollView* view);
    
        virtual void scrollViewDidZoom(cocos2d::extension::CCScrollView* view);
    
      //处理触摸事件,能够计算点击的是哪一个子项
        virtual void tableCellTouched(cocos2d::extension::CCTableView* table, cocos2d::extension::CCTableViewCell* cell);
      //每一项的宽度和高度
        virtual cocos2d::CCSize cellSizeForTable(cocos2d::extension::CCTableView *table);
      //生成列表每一项的内容
        virtual cocos2d::extension::CCTableViewCell* tableCellAtIndex(cocos2d::extension::CCTableView *table, unsigned int idx);
      //一共多少项
        virtual unsigned int numberOfCellsInTableView(cocos2d::extension::CCTableView *table);
    
        CREATE_FUNC(ListViewLayer);
    };
    
    #endif

    ListViewLayer继承了CCTableViewDataSource和CCTableViewDelegate。

    这两个抽象类封装了几个实用的函数,我们在以下的源代码中将实现它们。

     
    (2)源文件 ListViewLayer.cpp

    #include "ListViewLayer.h"
    
    USING_NS_CC;
    USING_NS_CC_EXT;
    
    bool ListViewLayer::init()
    {
      bool bRet = false;
      do
      {
        CC_BREAK_IF( !CCLayer::init() );
    
        CCTableView* pTableView = CCTableView::create(this, CCSizeMake(960, 640));
        pTableView->setDirection(kCCScrollViewDirectionVertical);
        pTableView->setPosition(CCPointZero);
        pTableView->setDelegate(this);
        pTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
        this->addChild(pTableView);
        pTableView->reloadData();
    
        bRet = true;
      }while(0);
    
      return bRet;
    }
    
    void ListViewLayer::tableCellTouched(CCTableView* table, CCTableViewCell* cell)
    {
        CCLog("cell touched at index: %i", cell->getIdx());
    }
    
    CCSize ListViewLayer::cellSizeForTable(CCTableView *table)
    {
        return CCSizeMake(960, 120);
    }
    
    CCTableViewCell* ListViewLayer::tableCellAtIndex(CCTableView *table, unsigned int idx)
    {
        CCString *pString = CCString::createWithFormat("%d", idx);
        CCTableViewCell *pCell = table->dequeueCell();
        if (!pCell) {
            pCell = new CCTableViewCell();
            pCell->autorelease();
            CCSprite *pSprite = CCSprite::create("listitem.png");
            pSprite->setAnchorPoint(CCPointZero);
        pSprite->setPosition(CCPointZero);
            pCell->addChild(pSprite);
    
            CCLabelTTF *pLabel = CCLabelTTF::create(pString->getCString(), "Arial", 20.0);
            pLabel->setPosition(CCPointZero);
        pLabel->setAnchorPoint(CCPointZero);
            pLabel->setTag(123);
            pCell->addChild(pLabel);
        }
        else
        {
            CCLabelTTF *pLabel = (CCLabelTTF*)pCell->getChildByTag(123);
            pLabel->setString(pString->getCString());
        }
    
        return pCell;
    }
    
    unsigned int ListViewLayer::numberOfCellsInTableView(CCTableView *table)
    {
        return 20;
    }
    
    void ListViewLayer::scrollViewDidScroll(CCScrollView *view)
    {
    }
    
    void ListViewLayer::scrollViewDidZoom(CCScrollView *view)
    {
    }

    首先须要创建CCTableView,设置它的显示区域和显示方向。这里使用了纵向。设置每一个子项的宽度和高度,子项的数量以及每一个子项相应的内容。每一个子项是一个CCTableViewCell。这里进行了优化,复用了子项对象。

     
    以下是效果图:

    源代码下载地址: http://download.csdn.net/detail/zhoujianghai/4975604

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  • 原文地址:https://www.cnblogs.com/cynchanpin/p/6879477.html
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