• linux下如何模拟按键输入和模拟鼠标


    查看/dev/input/eventX是什么类型的事件, cat /proc/bus/input/devices

    设备有着自己特殊的按键键码,我需要将一些标准的按键,比如0-9,X-Z等模拟成标准按键,比如KEY_0,KEY-Z等,所以需要用到按键模拟,具体方法就是操作/dev/input/event1文件,向它写入个input_event结构体就可以模拟按键的输入了。

    linux/input.h中有定义,这个文件还定义了标准按键的编码等

    struct input_event {

    struct timeval time; //按键时间

    __u16 type; //类型,在下面有定义

    __u16 code; //要模拟成什么按键

    __s32 value;//是按下还是释放

    };

    code:

    事件的代码.如果事件的类型代码是EV_KEY,该代码code为设备键盘代码.代码植0~127为键盘上的按键代码,0x110~0x116 为鼠标上按键代码,其中0x110(BTN_ LEFT)为鼠标左键,0x111(BTN_RIGHT)为鼠标右键,0x112(BTN_ MIDDLE)为鼠标中键.其它代码含义请参看include/linux/input.h文件. 如果事件的类型代码是EV_REL,code值表示轨迹的类型.如指示鼠标的X轴方向REL_X(代码为0x00),指示鼠标的Y轴方向REL_Y(代码为0x01),指示鼠标中轮子方向REL_WHEEL(代码为0x08).

    type:

    EV_KEY,键盘

    EV_REL,相对坐标

    EV_ABS,绝对坐标

    value:

    事件的值.如果事件的类型代码是EV_KEY,当按键按下时值为1,松开时值为0;如果事件的类型代码是EV_ REL,value的正数值和负数值分别代表两个不同方向的值.

    /*

    * Event types

    */

    #define EV_SYN 0x00

    #define EV_KEY 0x01 //按键

    #define EV_REL 0x02 //相对坐标(轨迹球)

    #define EV_ABS 0x03 //绝对坐标

    #define EV_MSC 0x04 //其他

    #define EV_SW 0x05

    #define EV_LED 0x11 //LED

    #define EV_SND 0x12//声音

    #define EV_REP 0x14//repeat

    #define EV_FF 0x15

    #define EV_PWR 0x16

    #define EV_FF_STATUS 0x17

    #define EV_MAX 0x1f

    #define EV_CNT (EV_MAX+1)

    1。模拟按键输入

    //其中0表示释放,1按键按下,2表示一直按下

    //0 for EV_KEY for release, 1 for keypress and 2 for autorepeat.

    void simulate_key(int fd,int value)

    {

    struct input_event event;

    event.type = EV_KEY;

    //event.code = KEY_0;//要模拟成什么按键

    event.value = value;//是按下还是释放按键或者重复

    gettimeofday(&event.time,0);

    if(write(fd,&event,sizeof(event)) < 0){

    dprintk("simulate key error~~~/n");

    return ;

    }

    }

    2。模拟鼠标输入(轨迹球)

    void simulate_mouse(int fd,char buf[4])

    {

    int rel_x,rel_y;

    static struct input_event event,ev;

    //buf[0],buf[2],小于0则为左移,大于0则为右移

    //buf[1],buf[3],小于0则为下移,大于0则为上移

    dprintk("MOUSE TOUCH: x1=%d,y1=%d,x2=%d,y2=%d/n",buf[0],buf[1],buf[2],buf[3]);

    rel_x = (buf[0] + buf[2]) /2;

    rel_y = -(buf[1] + buf[3]) /2; //和我们的鼠标是相反的方向,所以取反

    event.type = EV_REL;

    event.code = REL_X;

    event.value = rel_x;

    gettimeofday(&event.time,0);

    if( write(fd,&event,sizeof(event))!=sizeof(event))

    dprintk("rel_x error~~~:%s/n",strerror(errno));

    event.code = REL_Y;

    event.value = rel_y;

    gettimeofday(&event.time,0);

    if( write(fd,&event,sizeof(event))!=sizeof(event))

    dprintk("rel_y error~~~:%s/n",strerror(errno));



    //一定要刷新空的

    write(fd,&ev,sizeof(ev));

    }

    鼠标和键盘文件打开方法:

    int fd_kbd; // /dev/input/event1

    int fd_mouse; //dev/input/mouse2

    fd_kbd = open("/dev/input/event1",O_RDWR);

    if(fd_kbd<=0){

    printf("error open keyboard:%s/n",strerror(errno));

    return -1;

    }

    fd_mouse = open("/dev/input/event3",O_RDWR); //如果不行的话,那试试/dev/input/mice

    if(fd_mouse<=0){

    printf("error open mouse:%s/n",strerror(errno));

    return -2;

    }

    }

    /dev/input/mice是鼠标的抽象,代表的是鼠标,也许是/dev/input/mouse,/dev/input/mouse1,或者空,

    这个文件一直会存在。

    这里你也许会问,我怎么知道/dev/input/eventX这些事件到底是什么事件阿,是鼠标还是键盘或者别的,

    eventX代表的是所有输入设备(input核心)的事件,比如按键按下,或者鼠标移动,或者游戏遥控器等等,

    在系统查看的方法是 cat /proc/bus/input/devices 就可以看到每个eventX是什么设备的事件了。

    PS: 在GTK中用的话,可以参考下gtk_main_do_event这个函数

    static void simulate_key(GtkWidget *window,int keyval,int press)

    {

    GdkEvent *event;

    GdkEventType type;

    if(press)

    type = GDK_KEY_PRESS;

    else

    type = GDK_KEY_RELEASE;

    event = gdk_event_new(type);

    //event->key.send_event = TRUE;

    event->key.window = window->window; //一定要设置为主窗口

    event->key.keyval = keyval;

    //FIXME:一定要加上这个,要不然容易出错

    g_object_ref(event->key.window);

    gdk_threads_enter();

    //FIXME: 记得用这个来发送事件

    gtk_main_do_event(event);

    gdk_threads_leave();

    gdk_event_free(event);

    }


    kernel里input模块

    input_dev结构:
    struct input_dev {

    void *private;

    const char *name;
    const char *phys;
    const char *uniq;
    struct input_id id;

    /*
    *
    根据各种输入信号的类型来建立类型为unsigned long 的数组,
    *
    数组的每1bit代表一种信号类型,
    *
    内核中会对其进行置位或清位操作来表示时间的发生和被处理.
    */

    unsigned long evbit[NBITS(EV_MAX)];
    unsigned long keybit[NBITS(KEY_MAX)];
    unsigned long relbit[NBITS(REL_MAX)];
    unsigned long absbit[NBITS(ABS_MAX)];
    unsigned long mscbit[NBITS(MSC_MAX)];
    unsigned long ledbit[NBITS(LED_MAX)];
    unsigned long sndbit[NBITS(SND_MAX)];
    unsigned long ffbit[NBITS(FF_MAX)];
    unsigned long swbit[NBITS(SW_MAX)];

    .........................................
    };

    /**
    * input_set_capability - mark device as capable of a certain event
    * @dev: device that is capable of emitting or accepting event
    * @type: type of the event (EV_KEY, EV_REL, etc...)
    * @code: event code
    *
    * In addition to setting up corresponding bit in appropriate capability
    * bitmap the function also adjusts dev->evbit.
    */

    /*
    记录本设备对于哪些事件感兴趣(对其进行处理)*/
    void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code)
    {
    switch (type) {
    case EV_KEY:
    __set_bit(code, dev->keybit);//
    比如按键,应该对哪些键值的按键进行处理(对于其它按键不予理睬)
    break;

    case EV_REL:
    __set_bit(code, dev->relbit);
    break;

    case EV_ABS:
    __set_bit(code, dev->absbit);
    break;

    case EV_MSC:
    __set_bit(code, dev->mscbit);
    break;

    case EV_SW:
    __set_bit(code, dev->swbit);
    break;

    case EV_LED:
    __set_bit(code, dev->ledbit);
    break;

    case EV_SND:
    __set_bit(code, dev->sndbit);
    break;

    case EV_FF:
    __set_bit(code, dev->ffbit);
    break;

    default:
    printk(KERN_ERR
    "input_set_capability: unknown type %u (code %u)/n",
    type, code);
    dump_stack();
    return;
    }

    __set_bit(type, dev->evbit);//
    感觉和前面重复了(前面一经配置过一次了)
    }
    EXPORT_SYMBOL(input_set_capability);


    static irqreturn_t gpio_keys_isr(int irq, void *dev_id)
    {
    int i;
    struct platform_device *pdev = dev_id;
    struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;
    struct input_dev *input = platform_get_drvdata(pdev);

    for (i = 0; i < pdata->nbuttons; i++) {
    struct gpio_keys_button *button = &pdata->buttons[i];
    int gpio = button->gpio;

    if (irq == gpio_to_irq(gpio)) {//
    判断哪个键被按了?
    unsigned int type = button->type ?: EV_KEY;
    int state = (gpio_get_value(gpio) ? 1 : 0) ^ button->active_low;//
    记录按键状态

    input_event(input, type, button->code, !!state);//
    汇报输入事件
    input_sync(input);//
    等待输入事件处理完成
    }
    }

    return IRQ_HANDLED;
    }


    /*
    * input_event() - report new input event
    * @dev: device that generated the event
    * @type: type of the event
    * @code: event code
    * @value: value of the event
    *
    * This function should be used by drivers implementing various input devices
    * See also input_inject_event()
    */
    void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
    {
    struct input_handle *handle;

    if (type > EV_MAX || !test_bit(type, dev->evbit))//
    首先判断该事件类型是否有效且为该设备所接受
    return;

    add_input_randomness(type, code, value);

    switch (type) {

    case EV_SYN:
    switch (code) {
    case SYN_CONFIG:
    if (dev->event)
    dev->event(dev, type, code, value);
    break;

    case SYN_REPORT:
    if (dev->sync)
    return;
    dev->sync = 1;
    break;
    }
    break;

    case EV_KEY:
    /*
    *
    这里需要满足几个条件:
    * 1:
    键值有效(不超出定义的键值的有效范围)
    * 2:
    键值为设备所能接受(属于该设备所拥有的键值范围)
    * 3:
    按键状态改变了
    */

    if (code > KEY_MAX || !test_bit(code, dev->keybit) || !!test_bit(code, dev->key) == value)
    return;

    if (value == 2)
    break;

    change_bit(code, dev->key);//
    改变对应按键的状态

    /*
    如果你希望按键未释放的时候不断汇报按键事件的话需要以下这个(在简单的gpio_keys驱动中不需要这个,暂时不去分析) */
    if (test_bit(EV_REP, dev->evbit) && dev->rep[REP_PERIOD] && dev->rep[REP_DELAY] && dev->timer.data && value) {
    dev->repeat_key = code;
    mod_timer(&dev->timer, jiffies + msecs_to_jiffies(dev->rep[REP_DELAY]));
    }

    break;
    ........................................................

    if (type != EV_SYN)
    dev->sync = 0;

    if (dev->grab)
    dev->grab->handler->event(dev->grab, type, code, value);
    else
    /*
    *
    循环调用所有处理该设备的handle(event,mouse,ts,joy),
    *
    如果有进程打开了这些handle(进行读写),则调用其对应的event接口向气汇报该输入事件.
    */
    list_for_each_entry(handle, &dev->h_list, d_node)
    if (handle->open)
    handle->handler->event(handle, type, code, value);
    }
    EXPORT_SYMBOL(input_event);


    event层对于input层报告的这个键盘输入事件处理:


    drivers/input/evdev.c:

    static struct input_handler evdev_handler = {
    .event = evdev_event,
    .connect = evdev_connect,
    .disconnect = evdev_disconnect,
    .fops = &evdev_fops,
    .minor = EVDEV_MINOR_BASE,
    .name = "evdev",
    .id_table = evdev_ids,
    };


    Linux 有自己的 input 子系统,可以统一管理鼠标和键盘事件。
    基于输入子系统 实现的 uinput 可以方便的在用户空间模拟鼠标和键盘事件。
    当然,也可以自己造轮子, 做一个字符设备接收用户输入,根据输入,投递 input 事件。
    还有一种方式就是直接 往 evnent 里写入数据, 都可以达到控制鼠标键盘的功能。

    本篇文章就是演示直接写入 event 的方法。
    linux/input.h中有定义,这个文件还定义了标准按键的编码等

    struct input_event {
    struct timeval time; //按键时间
    __u16 type; //类型,在下面有定义
    __u16 code; //要模拟成什么按键
    __s32 value;//是按下还是释放
    };

    code:
    事件的代码.如果事件的类型代码是EV_KEY,该代码code为设备键盘代码.代码植0~127为键盘上的按键代码, 0x110~0x116 为鼠标上按键代码,其中0x110(BTN_ LEFT)为鼠标左键,0x111(BTN_RIGHT)为鼠标右键,0x112(BTN_ MIDDLE)为鼠标中键.其它代码含义请参看include/linux /input.h文件. 如果事件的类型代码是EV_REL,code值表示轨迹的类型.如指示鼠标的X轴方向 REL_X (代码为0x00),指示鼠标的Y轴方向REL_Y(代码为0x01),指示鼠标中轮子方向REL_WHEEL(代码为0x08).

    type:
    EV_KEY,键盘
    EV_REL,相对坐标
    EV_ABS,绝对坐标

    value:
    事件的值.如果事件的类型代码是EV_KEY,当按键按下时值为1,松开时值为0;如果事件的类型代码是EV_ REL,value的正数值和负数值分别代表两个不同方向的值.
    /*
    * Event types
    */

    #define EV_SYN 0x00
    #define EV_KEY 0x01 //按键
    #define EV_REL 0x02 //相对坐标(轨迹球)
    #define EV_ABS 0x03 //绝对坐标
    #define EV_MSC 0x04 //其他
    #define EV_SW 0x05
    #define EV_LED 0x11 //LED
    #define EV_SND 0x12//声音
    #define EV_REP 0x14//repeat
    #define EV_FF 0x15
    #define EV_PWR 0x16
    #define EV_FF_STATUS 0x17
    #define EV_MAX 0x1f
    #define EV_CNT (EV_MAX+1)

    下面是一个模拟鼠标和键盘输入的例子:

    #include <string.h>
    #include <stdio.h>
    #include <sys/types.h>
    #include <sys/stat.h>
    #include <fcntl.h>
    #include <linux/input.h>
    #include <linux/uinput.h>
    #include <stdio.h>
    #include <sys/time.h>
    #include <sys/types.h>
    #include <unistd.h>

    void simulate_key(int fd,int kval)
    {
    struct input_event event;
    event.type = EV_KEY;
    event.value = 1;
    event.code = kval;

    gettimeofday(&event.time,0);
    write(fd,&event,sizeof(event)) ;

    event.type = EV_SYN;
    event.code = SYN_REPORT;
    event.value = 0;
    write(fd, &event, sizeof(event));

    memset(&event, 0, sizeof(event));
    gettimeofday(&event.time, NULL);
    event.type = EV_KEY;
    event.code = kval;
    event.value = 0;
    write(fd, &event, sizeof(event));
    event.type = EV_SYN;
    event.code = SYN_REPORT;
    event.value = 0;
    write(fd, &event, sizeof(event));

    }

    void simulate_mouse(int fd)
    {
    struct input_event event;
    memset(&event, 0, sizeof(event));
    gettimeofday(&event.time, NULL);
    event.type = EV_REL;
    event.code = REL_X;
    event.value = 10;
    write(fd, &event, sizeof(event));

    event.type = EV_REL;
    event.code = REL_Y;
    event.value = 10;
    write(fd, &event, sizeof(event));

    event.type = EV_SYN;
    event.code = SYN_REPORT;
    event.value = 0;
    write(fd, &event, sizeof(event));
    }

    int main()
    {
    int fd_kbd;
    int fd_mouse;
    fd_kbd = open("/dev/input/event1",O_RDWR);
    if(fd_kbd<=0){
    printf("error open keyboard:/n");
    return -1;

    }

    fd_mouse = open("/dev/input/event2",O_RDWR);
    if(fd_mouse<=0){
    printf("error open mouse/n");
    return -2;
    }

    int i = 0;
    for(i=0; i< 10; i++)
    {
    simulate_key(fd_kbd, KEY_A + i);
    simulate_mouse(fd_mouse);
    sleep(1);
    }

    close(fd_kbd);
    }
    模拟了鼠标和键盘的输入事件。
    关于这里 open 哪个 event , 可以通过 cat /proc/bus/input/devices
    I: Bus=0017 Vendor=0001 Product=0001 Version=0100
    N: Name="Macintosh mouse button emulation"
    P: Phys=
    S: Sysfs=/class/input/input0
    U: Uniq=
    H: Handlers=mouse0 event0
    B: EV=7
    B: KEY=70000 0 0 0 0 0 0 0 0
    B: REL=3

    I: Bus=0011 Vendor=0001 Product=0001 Version=ab41
    N: Name="AT Translated Set 2 keyboard"
    P: Phys=isa0060/serio0/input0
    S: Sysfs=/class/input/input1
    U: Uniq=
    H: Handlers=kbd event1
    B: EV=120013
    B: KEY=4 2000000 3803078 f800d001 feffffdf ffefffff ffffffff fffffffe
    B: MSC=10
    B: LED=7

    I: Bus=0019 Vendor=0000 Product=0002 Version=0000
    N: Name="Power Button (FF)"
    P: Phys=LNXPWRBN/button/input0
    S: Sysfs=/class/input/input3
    U: Uniq=
    H: Handlers=kbd event3
    B: EV=3
    B: KEY=100000 0 0 0

    I: Bus=0019 Vendor=0000 Product=0001 Version=0000
    N: Name="Power Button (CM)"
    P: Phys=PNP0C0C/button/input0
    S: Sysfs=/class/input/input4
    U: Uniq=
    H: Handlers=kbd event4
    B: EV=3
    B: KEY=100000 0 0 0

    I: Bus=0003 Vendor=046d Product=c018 Version=0111
    N: Name="Logitech USB Optical Mouse"
    P: Phys=usb-0000:00:1d.1-2/input0
    S: Sysfs=/class/input/input24
    U: Uniq=
    H: Handlers=mouse1 event2
    B: EV=7
    B: KEY=70000 0 0 0 0 0 0 0 0
    B: REL=103

    我的鼠标是 罗技 的 Logitech USB Optical Mouse, 所以 鼠标是 event2
    下面是一个读取 鼠标和键盘事件的例子:
    #include <stdio.h>
    #include <stdlib.h>
    #include <linux/input.h>
    #include <sys/types.h>
    #include <sys/stat.h>
    #include <fcntl.h>
    #include <unistd.h>
    #include <errno.h>

    static void show_event(struct input_event* event)
    {
    printf("%d %d %d/n", event->type, event->code, event->value);

    return;
    }

    int main(int argc, char* argv[])
    {
    struct input_event event = {{0}, 0};
    const char* file_name = argc == 2 ? argv[1] : "/dev/input/event2";

    int fd = open(file_name, O_RDWR);


    if(fd > 0)
    {

    while(1)
    {
    int ret = read(fd, &event, sizeof(event));
    if(ret == sizeof(event))
    {
    show_event(&event);
    }
    else
    {
    break;
    }
    }
    close(fd);
    }

    return 0;
    }

    很多人对于 如何模拟 CTRL + SPACE 感兴趣, 下面也给个例子,呵呵。
    void simulate_ctrl_space(int fd)
    {
    struct input_event event;

    //先发送一个 CTRL 按下去的事件。
    event.type = EV_KEY;
    event.value = 1;
    event.code = KEY_LEFTCTRL;
    gettimeofday(&event.time,0);
    write(fd,&event,sizeof(event)) ;

    event.type = EV_SYN;
    event.code = SYN_REPORT;
    event.value = 0;
    write(fd, &event, sizeof(event));

    //先发送一个 SPACE 按下去的事件。
    event.type = EV_KEY;
    event.value = 1;
    event.code = KEY_SPACE;
    gettimeofday(&event.time,0);
    write(fd,&event,sizeof(event)) ;

    //发送一个 释放 SPACE 的事件
    memset(&event, 0, sizeof(event));
    gettimeofday(&event.time, NULL);
    event.type = EV_KEY;
    event.code = KEY_SPACE;
    event.value = 0;
    write(fd, &event, sizeof(event));

    event.type = EV_SYN;
    event.code = SYN_REPORT;
    event.value = 0;
    write(fd, &event, sizeof(event));


    //发送一个 释放 CTRL 的事件
    memset(&event, 0, sizeof(event));
    gettimeofday(&event.time, NULL);
    event.type = EV_KEY;
    event.code = KEY_LEFTCTRL;
    event.value = 0;
    write(fd, &event, sizeof(event));


    event.type = EV_SYN;
    event.code = SYN_REPORT;
    event.value = 0;
    write(fd, &event, sizeof(event));

    }

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  • 原文地址:https://www.cnblogs.com/cute/p/2159343.html
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