如果一个应用程序使用了太多的对象, 就会造成很大的存储开销。 特别是对于大量轻量级 (细粒度)的对象,比如在文档编辑器的设计过程中,我们如果为每个字母创建一个对象的话,系统可能会因为大量的对象而造成存储开销的浪费。例如一个字母“a”在文档中出现了100000 次,而实际上我们可以让这一万个字母“a”共享一个对象,当然因为在不同的位置可能字母“a”有不同的显示效果(例如字体和大小等设置不同) ,在这种情况我们可以为将对象的状态分为“外部状态”和“内部状态” ,将可以被共享(不会变化)的状态作为内部状态存储在对象中,而外部对象(例如上面提到的字体、大小等)我们可以在适当的时候将外部对象最为参数传递给对象(例如在显示的时候,将字体、大小等信息传递给对象) 。
Flyweight 模式可以解决上面的问题,其典型的结构图为:
1 ///////////////Flyweight.h//////////////////////// 2 #pragma once 3 #include <string> 4 using namespace std; 5 class Flyweight 6 { 7 public: 8 virtual ~Flyweight(); 9 virtual void Operation(const string& extrinsicState); 10 string GetIntrinsicState(); 11 protected: 12 Flyweight(string intrinsicState); 13 private: 14 string _intrinsicState ; 15 }; 16 17 class ConcreteFlyweight : public Flyweight 18 { 19 public: 20 ~ConcreteFlyweight(); 21 ConcreteFlyweight(string intrinsicState); 22 void Operation(const string& extrinsicState); 23 protected: 24 private: 25 };
1 ///////////////Flyweight.cpp////////////////////////// 2 #include "Flyweight.h" 3 #include <iostream> 4 using namespace std; 5 6 Flyweight::Flyweight(string intrinsicState) 7 { 8 _intrinsicState = intrinsicState ; 9 } 10 Flyweight::~Flyweight() 11 { 12 13 } 14 15 void Flyweight::Operation(const string& extrinsicState) 16 { 17 18 } 19 string Flyweight::GetIntrinsicState() 20 { 21 return this->_intrinsicState ; 22 } 23 24 25 ConcreteFlyweight::ConcreteFlyweight(string intrinsicState):Flyweight(intrinsicState) 26 { 27 cout<<"ConcreteFlyweight Build....."<<intrinsicState<<endl; 28 } 29 ConcreteFlyweight::~ConcreteFlyweight() 30 { 31 32 } 33 void ConcreteFlyweight::Operation(const string& extrinsicState) 34 { 35 cout<<"ConcreteFlyweight: 内部["<<this->GetIntrinsicState()<<"] 外部["<<extrinsicState<<"]"<<endl; 36 }
1 /////////////////FlyweightFactory.h//////////////////////////// 2 #pragma once 3 #include "Flyweight.h" 4 #include <vector> 5 class FlyweightFactory 6 { 7 public: 8 FlyweightFactory(); 9 ~FlyweightFactory(); 10 Flyweight* GetFlyweight(const string& key); 11 12 protected: 13 private: 14 vector<Flyweight*> _fly ; 15 };
1 ///////////////////FlyweightFactory.cpp////////////////////////////// 2 #include "FlyweightFactory.h" 3 #include <iostream> 4 using namespace std; 5 FlyweightFactory::FlyweightFactory() 6 { 7 8 } 9 FlyweightFactory::~FlyweightFactory() 10 { 11 12 } 13 14 Flyweight* FlyweightFactory::GetFlyweight(const string& key) 15 { 16 vector<Flyweight*>::iterator it = _fly.begin(); 17 for (;it != _fly.end() ; it++) 18 { 19 if ((*it)->GetIntrinsicState() == key) 20 { 21 cout<<"already created by users...."<<endl; 22 return *it ; 23 } 24 } 25 26 Flyweight* fn = new ConcreteFlyweight(key); 27 _fly.push_back(fn); 28 29 return fn ; 30 31 }
1 /////////////////////////main.cpp///////////////////////////////////////////////// 2 #include "FlyweightFactory.h" 3 #include "Flyweight.h" 4 #include <iostream> 5 using namespace std; 6 int main() 7 { 8 FlyweightFactory* fc = new FlyweightFactory(); 9 Flyweight* fw1 = fc->GetFlyweight("hello"); 10 Flyweight* fw2 = fc->GetFlyweight("world"); 11 12 cout<<fw1->GetIntrinsicState()<<endl; 13 fw1->Operation("red"); 14 15 cout<<fw2->GetIntrinsicState()<<endl; 16 fw2->Operation("green"); 17 18 fc->GetFlyweight("hello")->Operation("black"); 19 getchar(); 20 return 0; 21 }