• Flyweight 模式


    如果一个应用程序使用了太多的对象, 就会造成很大的存储开销。 特别是对于大量轻量级 (细粒度)的对象,比如在文档编辑器的设计过程中,我们如果为每个字母创建一个对象的话,系统可能会因为大量的对象而造成存储开销的浪费。例如一个字母“a”在文档中出现了100000 次,而实际上我们可以让这一万个字母“a”共享一个对象,当然因为在不同的位置可能字母“a”有不同的显示效果(例如字体和大小等设置不同) ,在这种情况我们可以为将对象的状态分为“外部状态”和“内部状态” ,将可以被共享(不会变化)的状态作为内部状态存储在对象中,而外部对象(例如上面提到的字体、大小等)我们可以在适当的时候将外部对象最为参数传递给对象(例如在显示的时候,将字体、大小等信息传递给对象) 。

    Flyweight 模式可以解决上面的问题,其典型的结构图为:

     1 ///////////////Flyweight.h////////////////////////
     2 #pragma once
     3 #include <string>
     4 using namespace std;
     5 class Flyweight
     6 {
     7 public:
     8     virtual ~Flyweight();
     9     virtual void Operation(const string& extrinsicState);
    10     string GetIntrinsicState();
    11 protected:
    12     Flyweight(string intrinsicState);
    13 private:
    14     string  _intrinsicState ;
    15 };
    16 
    17 class ConcreteFlyweight : public Flyweight
    18 {
    19 public:
    20     ~ConcreteFlyweight();
    21     ConcreteFlyweight(string intrinsicState);
    22     void Operation(const string& extrinsicState);
    23 protected:
    24 private:
    25 };
     1 ///////////////Flyweight.cpp//////////////////////////
     2 #include "Flyweight.h"
     3 #include <iostream>
     4 using namespace std;
     5 
     6 Flyweight::Flyweight(string intrinsicState)
     7 {
     8     _intrinsicState = intrinsicState ;
     9 }
    10 Flyweight::~Flyweight()
    11 {
    12 
    13 }
    14 
    15 void Flyweight::Operation(const string& extrinsicState)
    16 {
    17 
    18 }
    19 string Flyweight::GetIntrinsicState()
    20 {
    21     return this->_intrinsicState ;
    22 }
    23 
    24 
    25 ConcreteFlyweight::ConcreteFlyweight(string intrinsicState):Flyweight(intrinsicState)
    26 {
    27     cout<<"ConcreteFlyweight Build....."<<intrinsicState<<endl;
    28 }
    29 ConcreteFlyweight::~ConcreteFlyweight()
    30 {
    31 
    32 }
    33 void ConcreteFlyweight::Operation(const string& extrinsicState)
    34 {
    35     cout<<"ConcreteFlyweight: 内部["<<this->GetIntrinsicState()<<"] 外部["<<extrinsicState<<"]"<<endl;
    36 }
     1 /////////////////FlyweightFactory.h////////////////////////////
     2 #pragma once
     3 #include "Flyweight.h"
     4 #include <vector>
     5 class FlyweightFactory
     6 {
     7 public:
     8     FlyweightFactory();
     9     ~FlyweightFactory();
    10     Flyweight* GetFlyweight(const string& key);
    11 
    12 protected:
    13 private:
    14     vector<Flyweight*> _fly ;
    15 };
     1 ///////////////////FlyweightFactory.cpp//////////////////////////////
     2 #include "FlyweightFactory.h"
     3 #include <iostream>
     4 using namespace std;
     5 FlyweightFactory::FlyweightFactory()
     6 {
     7 
     8 }
     9 FlyweightFactory::~FlyweightFactory()
    10 {
    11 
    12 }
    13 
    14 Flyweight* FlyweightFactory::GetFlyweight(const string& key)
    15 {
    16     vector<Flyweight*>::iterator it = _fly.begin();
    17     for (;it != _fly.end() ; it++)
    18     {
    19         if ((*it)->GetIntrinsicState() == key)
    20         {
    21             cout<<"already  created  by users...."<<endl; 
    22             return *it ;
    23         }
    24     }
    25 
    26     Flyweight* fn = new ConcreteFlyweight(key);
    27     _fly.push_back(fn);
    28 
    29     return fn ;
    30 
    31 }
     1 /////////////////////////main.cpp/////////////////////////////////////////////////
     2 #include "FlyweightFactory.h"
     3 #include "Flyweight.h"
     4 #include <iostream>
     5 using namespace std;
     6 int main()
     7 {
     8     FlyweightFactory* fc = new FlyweightFactory();
     9     Flyweight* fw1 = fc->GetFlyweight("hello");
    10     Flyweight* fw2 = fc->GetFlyweight("world");
    11 
    12     cout<<fw1->GetIntrinsicState()<<endl;
    13     fw1->Operation("red");
    14 
    15     cout<<fw2->GetIntrinsicState()<<endl;
    16     fw2->Operation("green");
    17 
    18     fc->GetFlyweight("hello")->Operation("black");
    19     getchar();
    20     return 0;
    21 }
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  • 原文地址:https://www.cnblogs.com/csxcode/p/3722428.html
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