By hzqst
1 void R_SparkEffect(float *pos, int count, int velocityMin, int velocityMax) 2 { 3 efx.R_SparkStreaks(pos, count, velocityMin, velocityMax); 4 efx.R_RicochetSprite(pos, cl_sprite_ricochet, 0.1, RandomFloat(0.5, 1.0)); 5 }
By hzqst
1 void R_SparkEffect(float *pos, int count, int velocityMin, int velocityMax) 2 { 3 efx.R_SparkStreaks(pos, count, velocityMin, velocityMax); 4 efx.R_RicochetSprite(pos, cl_sprite_ricochet, 0.1, RandomFloat(0.5, 1.0)); 5 }