#import "ViewController.h" @interface ViewController ()<UIGestureRecognizerDelegate> @property (weak, nonatomic) IBOutlet UIImageView *imageV; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; //1.创建手势 UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe:)]; //设置轻扫的方向(一个轻扫手势只能对应一个方向) swipe.direction = UISwipeGestureRecognizerDirectionLeft; UISwipeGestureRecognizer *swipe1 = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe:)]; //设置轻扫的方向(一个轻扫手势只能对应一个方向) swipe1.direction = UISwipeGestureRecognizerDirectionRight; //2.添加手势 [self.imageV addGestureRecognizer:swipe]; [self.imageV addGestureRecognizer:swipe1]; } //当轻扫时调用 - (void)swipe:(UISwipeGestureRecognizer *)swipe{ if (swipe.direction == UISwipeGestureRecognizerDirectionLeft) { NSLog(@"left"); }else if(swipe.direction == UISwipeGestureRecognizerDirectionRight){ NSLog(@"right"); } //NSLog(@"%s",__func__); } //长按手势 - (void)longP{ //1.创建手势 UILongPressGestureRecognizer *longP = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longP:)]; //2.添加手势 [self.imageV addGestureRecognizer:longP]; } //当长按时调用(当长按移动时,该方法会持续调用) - (void)longP:(UILongPressGestureRecognizer *)longP{ NSLog(@"%s",__func__); //判断手势的状态 if (longP.state == UIGestureRecognizerStateBegan) { NSLog(@"开始长按"); }else if(longP.state == UIGestureRecognizerStateChanged){ NSLog(@"长按时移动"); }else if(longP.state == UIGestureRecognizerStateEnded){ NSLog(@"手指离开"); } } //点按手势 - (void)setUpTap{ UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap)]; tap.delegate = self; //2.添加手势 [self.imageV addGestureRecognizer:tap]; } //3.实现手势方法 - (void)tap{ NSLog(@"%s",__func__); } //是否允许接收手指. //-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch { //让当前的图片,左边不能点击 ,右边能够点击 //获取当前手指的点 // CGPoint curP = [touch locationInView:self.imageV]; // // if (curP.x > self.imageV.frame.size.width * 0.5) { // //在右边 // return YES; // }else{ // //在左边 // return NO; // } // // //} - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end