原文地址:http://www.cnblogs.com/wpwen/archive/2009/05/25/1489144.html
本篇继续介绍Google Earth COM API开发的基础知识,相对第三篇的改进如下:
1)增加鼠标滚轮支持,可以实现放大、缩小。此功能利用上一篇提供的HookAPI.dll实现
2)读取PlaceMarks(Google Earth界面中的位置)并显示、隐藏
3)读取所有图层,显示并隐藏
下面,继续放代码:
1、鼠标滚轮事件,实现放大、缩小
1: ...
2: // 放大3: private const long ZoomIn = 0x00780000;4: // 缩小5: private const long ZoomOut = 0xFF880000;6: ...
7: mouseHook.MouseWheel += new MouseEventHandler(mouseHook_MouseWheel);8: ...
9: /// <summary>10: /// 鼠标钩子。鼠标滚动事件11: /// </summary>12: /// <param name="sender"></param>13: /// <param name="e"></param>14: void mouseHook_MouseWheel(object sender, MouseEventArgs e)15: {
16: IntPtr hWnd = NativeMethods.WindowFromPoint(e.Location);
17: if (hWnd == this.GeRenderHWnd)18: {
19: Point point = this.Control.PointToClient(e.Location);20: // 如果鼠标位置在控件内部,则说明鼠标在GoogleEarth视图范围内进行了滚动21: if (this.Control.ClientRectangle.Contains(point))22: {
23: NativeMethods.PostMessage(GeRenderHWnd, (int)WM_MOUSE.WM_MOUSEWHEEL, e.Delta == 120 ? ZoomIn : ZoomOut, 0);24: }
25: }
26: }
2、读取PlaceMarks
Google Earth COM API中提供了两个读取PlaceMarks的函数。一个是GetTemporaryPlaces(),用来读取临时位置;另一个是GetMyPlaces(),用来读取自定义位置,即GoogleEarth中显示的“我的位置”。呵呵
1: ...
2: /// <summary>3: /// 显示位置“PlaceMarks”。位置分为两种,一种时TemporaryPlaces,另一种为MyPlaces4: /// </summary>5: protected void ShowPlaces()6: {
7: Thread.Sleep(500);
8: // 获取MyPlaces9: FeatureGE myPlace = GeApp.GetMyPlaces();
10: // 获取临时位置11: FeatureGE temporaryPlace = GeApp.GetTemporaryPlaces();
12: //13: List<FeatureGE> places = new List<FeatureGE>();14: places.Add(myPlace);
15: places.Add(temporaryPlace);
16:
17: // 获取工具面板18: GEToolPad toolPad = GetToolPad();
19: // 显示所有位置20: toolPad.ShowPlaces(places);
21: }
22: ...
23: /// <summary>24: /// 显示所有PlaceMarks(位置)25: /// </summary>26: /// <param name="places"></param>27: public void ShowPlaces(List<FeatureGE> places)28: {
29: if (this.InvokeRequired)30: {
31: Action method = delegate {32: InternalShowPlaces(places);
33: };
34:
35: try36: {
37: this.Invoke(method);38: }
39: catch { }40: }
41: else42: {
43: InternalShowPlaces(places);
44: }
45: }
46: /// <summary>47: /// 显示所有PlaceMarks(位置)。被ShowPlaces函数调用48: /// </summary>49: /// <param name="places"></param>50: protected void InternalShowPlaces(List<FeatureGE> places)51: {
52: this.tvPlaces.Nodes.Clear();53:
54: if (places == null || places.Count <= 0)55: return;56:
57: foreach (FeatureGE place in places)58: {
59: TreeNode node = new TreeNode(place.Name);60: node.Checked = place.Visibility > 0;
61: node.Tag = place;
62:
63: ShowChildrenPlaces(place, node);
64:
65: node.Expand();
66:
67: this.tvPlaces.Nodes.Add(node);68: }
69: }
70: /// <summary>71: /// 显示指定PlaceMark的子PlaceMark72: /// </summary>73: /// <param name="place">父PlaceMark</param>74: /// <param name="node">父节点</param>75: protected void ShowChildrenPlaces(FeatureGE place, TreeNode node)76: {
77: FeatureCollectionGE places = place.GetChildren();
78:
79: foreach (FeatureGE child in places)80: {
81: TreeNode tn = new TreeNode(child.Name);82: tn.Checked = child.Visibility > 0;
83: tn.Tag = child;
84:
85: ShowChildrenPlaces(child, tn);
86:
87: node.Nodes.Add(tn);
88: }
89: }
3、读取图层
1: ...
2: /// <summary>3: /// 显示图层4: /// </summary>5: protected void ShowLayers()6: {
7: Thread.Sleep(500);
8: // 获取所有图层信息9: FeatureCollectionGE layers = GeApp.GetLayersDatabases();
10: // 获取工具面板11: GEToolPad toolPad = GetToolPad();
12: // 显示所有图层13: toolPad.ShowLayers(layers);
14: }
15: ...
16: /// <summary>17: /// 将给定的图层集合显示在“图层”选项卡的树形控件中18: /// </summary>19: /// <param name="layers">图层集合</param>20: public void ShowLayers(FeatureCollectionGE layers)21: {
22: if (this.InvokeRequired)23: {
24: Action method = delegate {25: InternalShowLayers(layers);
26: };
27: try28: {
29: this.Invoke(method);30: }
31: catch { }32: }
33: else34: {
35: InternalShowLayers(layers);
36: }
37: }
38: /// <summary>39: /// 将给定的图层集合显示在“图层”选项卡的树形控件中.被公共函数ShowLayers调用40: /// </summary>41: /// <param name="layers"></param>42: protected void InternalShowLayers(FeatureCollectionGE layers)43: {
44: this.tvLayers.Nodes.Clear();45:
46: if (layers == null || layers.Count <= 0)47: {
48: return;49: }
50:
51: foreach (FeatureGE layer in layers)52: {
53: TreeNode node = new TreeNode(layer.Name);54: node.Checked = layer.Visibility > 0;
55: node.Tag = layer;
56:
57: ShowChidrenLayers(layer, node);
58:
59: node.Expand();
60:
61: this.tvLayers.Nodes.Add(node);62: }
63: }
64: /// <summary>65: /// 显示指定图层的子图层66: /// </summary>67: /// <param name="layer">当前图层</param>68: /// <param name="node">当前节点</param>69: protected void ShowChidrenLayers(FeatureGE layer, TreeNode node)70: {
71: FeatureCollectionGE layers = layer.GetChildren();
72:
73: foreach (FeatureGE child in layers)74: {
75: TreeNode tn = new TreeNode(child.Name);76: tn.Checked = child.Visibility > 0;
77: tn.Tag = child;
78:
79: ShowChidrenLayers(child, tn);
80:
81: node.Nodes.Add(tn);
82: }
83: }
呵呵,代码很简单。按照此代码修改第三篇的源程序就可以实现本篇的功能了。