1、新建一个C#-Windows-类库(用于创建C#类库(.dll)的项目)类型的工程
2、对于普通C++函数
XXXX_API void cppFun(int i);
在cs代码中添加
[DllImport("c++xxxx.dll")]
public static extern void cppFun(int i);
3、对于C++中的结构体,因为C++中结构体默认访问控制为public,而C#中结构体默认为private,所以要显示指定一下
typedef struct {
char sDVRIP[16]; /* DVR IP地址 */
char sDVRIPMask[16]; /* DVR IP地址掩码 */
DWORD dwNetInterface; /* 10M/100M自适应,索引 */
WORD wDVRPort; /* 端口号 */
BYTE byMACAddr[MACADDR_LEN]; /* 服务器的物理地址 */
}NET_POSA_ETHERNET;
C#对应
public struct NET_POSA_ETHERNET
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
public string sDVRIP; //DVR IP地址
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
public string sDVRIPMask; // DVR IP地址掩码
public uint dwNetInterface; //网络接口 1-10MBase-T 2-10MBase-T全双工 3-100MBase-TX 4-100M全双工 5-10M/100M自适应
public uint wDVRPort; //端口号
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] byMACAddr; //[MACADDR_LEN]; //PPPoE用户名//服务器的物理地址
}
将string转为IntPtr:IntPtr System.Runtime.InteropServices.Marshal.StringToCoTaskMemAuto(string)
将IntPtr转为string:string System.Runtime.InteropServices.MarshalPtrToStringAuto(IntPtr)
类型对照:
BSTR --------- StringBuilder
LPCTSTR --------- StringBuilder
LPCWSTR --------- IntPtr
handle---------IntPtr
hwnd-----------IntPtr
char *----------string
int * -----------ref int
int &-----------ref int
void *----------IntPtr
unsigned char *-----ref byte
Struct需要在C#里重新定义一个Struct
CallBack回调函数需要封装在一个委托里
typedef void(* CallbackResult)(int progress, char *result); extern"C" _declspec(dllexport) void subscribe0(char* eventName, CallbackResult callback) { callback(8, "AAABBB"); } C# public delegate void CallBack(int progress, string lParam); [DllImport("deepstream_for_csharp")] public static extern void subscribe0(string eventName, CallBack func); CallBack myCallBack = new CallBack(ReportView); subscribe0("adsm", myCallBack); public static void ReportView(int progress, string lParam) { Debug.Log("AAAAAA"); }
C++: EXPORTS_U3DDLL void subscribe(char* eventName,void(*func)(const char*)) { if (client == 0) { std::cout << "client has not been created!!"; return; } const deepstream::SubscriptionId event_sub_id = client->event.subscribeForUnity(eventName, func); subEventID[eventName] = event_sub_id; }
SubscriptionId subscribeForUnity(const std::string &name, std::function<void(const char* data)> callback)
{
Buffer name_buff(name);
Event::SubscribeFn core_callback([callback, this](const Buffer &prefixed_buff) {
const json &data = type_serializer_.prefixed_to_json(prefixed_buff);
const std::string &data_string(data);
callback(data_string.c_str());
});
SubscriptionId subscription_id = client_.event.subscribe(name_buff, core_callback);
return subscription_id;
}
C#: [DllImport("deepstream_for_csharp")] public static extern void subscribe(string eventName, SubscribeCallBack callback); public delegate void SubscribeCallBack(string data); public static void eventPosCallBack(string data) { Debug.Log("pos:" + data+data.Length); } subscribe("pos", new SubscribeCallBack(eventPosCallBack));