uniform mat4 osg_ViewMatrixInverse;//osg内置uniform void main() { vec4 posWorld = osg_ViewMatrixInverse*gl_ModelViewMatrix*gl_Vertex; ..... }
uniform mat4 osg_ViewMatrixInverse;//osg内置uniform void main() { vec4 posWorld = osg_ViewMatrixInverse*gl_ModelViewMatrix*gl_Vertex; ..... }