• [TWLFramework] BasePanel


    using UnityEngine;
    using System.Collections;


    public abstract class BasePanel : MonoBehaviour
    {
    //panel State
    protected E_PanelState _panelState;
    public E_PanelState PanelState
    {
    get
    {
    return _panelState;
    }
    set
    {
    E_PanelState old = this._panelState;
    this._panelState = value;
    if (this._panelState != old)
    {
    OnStateChange(old, this._panelState);
    }
    }
    }
    //panel Type
    protected E_PanelType _panelType;
    public E_PanelType PanelType
    {
    get; private set;
    }

    public abstract void SetPanelState();
    public abstract void SetPanelType();
    public virtual void OnStateChange(E_PanelState oldS, E_PanelState newS)
    {

    }

    void Start()
    {
    OnStart();
    }
    public virtual void OnStart()
    {
    SetPanelType();
    UIManager.Instance.SavePanel(this._panelType, this.gameObject);
    }
    void Awake()
    {
    OnAwake();
    }
    public virtual void OnAwake()
    {

    }

    void Update()
    {
    OnUpdate();
    }

    public virtual void OnUpdate()
    {

    }

    }

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  • 原文地址:https://www.cnblogs.com/cocotang/p/5785172.html
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