• C# 基于泛型的自定义线性节点链表集合示例


    本例子实现了如何自定义线性节点集合,具体代码如下:

    using System;
    using System.Collections;
    using System.Collections.Generic;
    
    namespace LineNodeDemo
    {
        class Program
        {
            static void Main(string[] args)
            {
                LineNodeCollection lineNodes = new LineNodeCollection();
                lineNodes.Add(new LineNode("N1") { Name = "Microsoft" });
                lineNodes.Add(new LineNode("N2") { Name = "Lenovo" });
                lineNodes.Add(new LineNode("N3") { Name = "Apple" });
                lineNodes.Add(new LineNode("N4") { Name = "China Mobile" });
                Console.WriteLine("1、显示全部:");
                lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
                Console.WriteLine("2、删除编号为N2的元素:");
                lineNodes.Remove("N2");
                lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
                Console.WriteLine("3、删除索引为1的元素:");
                lineNodes.RemoveAt(1);
                lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
                Console.WriteLine("4、显示索引为0元素的名称:");
                Console.WriteLine(lineNodes[0].Name);
                Console.WriteLine("5、显示编号为N4元素的名称:");
                Console.WriteLine(lineNodes["N4"].Name);
                Console.WriteLine("6、清空");
                lineNodes.Clear();
                lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
                Console.ReadKey();
            }
        }
    
        static class Utility
        {
            public static void ForEach<T>(this IEnumerable<T> source, Action<T> action)
            {
                foreach(var r in source)
                {
                    action(r);
                }
            }
        }
    
        class LineNodeCollection : IEnumerable<LineNode>
        {
            public IEnumerator<LineNode> GetEnumerator()
            {
                return new LineNodeEnumerator(this.firstLineNode);
            }
    
            IEnumerator IEnumerable.GetEnumerator()
            {
                return this.GetEnumerator();
            }
    
            public LineNode this[int index]
            {
                get
                {
                    LineNode _lineNode= this.firstLineNode;
                    for (int i=0;i<=index;i++)
                    {
                        if (_lineNode != null)
                        {
                            if(i<index)
                            {
                                _lineNode = _lineNode.Next;
                                continue;
                            }
                            else
                            {
                                return _lineNode;
                            }
                        }
                        else break;
                    }
                    throw new IndexOutOfRangeException("超出集合索引范围");
                }
            }
    
            public LineNode this[string id]
            {
                get
                {
                    LineNode _lineNode = this.firstLineNode;
                    for (int i = 0; i < this.Count; i++)
                    {
                       if(_lineNode.ID == id)
                       {
                            return _lineNode;
                       } 
                       else
                       {
                            _lineNode = _lineNode.Next;
                       }
                    }
                    throw new IndexOutOfRangeException("未能在集合中找到该元素");
                }
            }
    
            LineNode firstLineNode;
            LineNode lastLineNode;
            public void Add(LineNode lineNode)
            {
                this.Count++;
                if(this.firstLineNode == null)
                {
                    this.firstLineNode = lineNode;
                }
                else
                {
                    if (this.firstLineNode.Next == null)
                    {
                        lineNode.Previous = this.firstLineNode;
                        this.firstLineNode.Next = lineNode;
                        this.lastLineNode = this.firstLineNode.Next;
                    }
                    else
                    {
                        lineNode.Previous = this.lastLineNode;
                        this.lastLineNode.Next = lineNode;
                        this.lastLineNode = this.lastLineNode.Next;
                    }
                }
            }
    
            public int Count
            {
                private set;get;
            }
    
            public int IndexOf(string id)
            {
                LineNode _lineNode = this.firstLineNode;
                for (int i = 0; i < this.Count; i++)
                {
                    if (_lineNode.ID == id)
                    {
                        return i;
                    }
                    else
                    {
                        _lineNode = _lineNode.Next;
                    }
                }
                throw new IndexOutOfRangeException("未能在集合中找到该元素");
            }
    
            public void Clear()
            {
                this.firstLineNode = null;
                this.lastLineNode = null;
                this.Count = 0;
                this.GetEnumerator().Reset();
            }
    
            public void RemoveAt(int index)
            {
                if (this.Count < index) throw new InvalidOperationException("超出集合索引范围");
                LineNode _currentLineNode = this[index];
                if (_currentLineNode.Previous == null)
                {
                    _currentLineNode = _currentLineNode.Next;
                    this.firstLineNode = _currentLineNode;
                }
                else 
                {    
                    LineNode _lineNode = this.firstLineNode;
                    for (int i = 0; i <= index - 1; i++)
                    {
                        if (i < index - 1)
                        {
                            _lineNode = _lineNode.Next;
                            continue;
                        }
                        if (i == index - 1)
                        {
                            if (_currentLineNode.Next != null)
                            {
                                _lineNode.Next = _lineNode.Next.Next;
                            }
                            else
                            {
                                this.lastLineNode = _lineNode;
                                _lineNode.Next = null;
                            }
                            break;
                        }
                    }
                }
                this.Count--;
            }
    
            public void Remove(string id)
            {
                int _index = this.IndexOf(id);
                this.RemoveAt(_index);
            }
    
            public LineNode TopLineNode { get { return this.firstLineNode; } }
            public LineNode LastLineNode { get { return this.lastLineNode; } }
        }
    
        class LineNodeEnumerator : IEnumerator<LineNode>
        {
            LineNode topLineNode;
            public LineNodeEnumerator(LineNode topLineNode)
            {
                this.topLineNode = topLineNode;
            }
            public LineNode Current
            {
                get
                {
                    return this.lineNode;
                }
            }
    
            object IEnumerator.Current
            {
                get
                {
                    return this.Current;
                }
            }
    
            public void Dispose()
            {
                this.lineNode = null;
            }
    
            LineNode lineNode;
    
            public bool MoveNext()
            {
                if(this.lineNode == null)
                {
                    this.lineNode = this.topLineNode;
                    if (this.lineNode == null) return false;
                    if (this.lineNode.Next == null)
                        return false;
                    else
                        return true;
                }
                else
                {
                    if(this.lineNode.Next !=null)
                    {
                        this.lineNode = this.lineNode.Next;
                        return true;
                    }
                    return false;
                }
            }
    
            public void Reset()
            {
                this.lineNode = null;
            }
        }
    
    
        class LineNode
        {
            public LineNode(string id)
            {
                this.ID = id;
            }
            public string ID { private set; get; }
            public string Name {set; get; }
            public LineNode Next { set; get; }
            public LineNode Previous { set; get; }
        }
    }

    注意:

    ①这里所谓的线性节点指定是每个节点之间通过关联前后节点,从而形成链接的节点;

    ②本示例完全由博主原创,转载请注明来处。

    运行结果如下:

    示例下载地址:https://pan.baidu.com/s/1eS9UIzS 

    (请使用VS2015打开,如果为其他版本,请将Program.cs中的内容复制到自己创建的控制台程序中)

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  • 原文地址:https://www.cnblogs.com/cncc/p/6664214.html
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