- C++中栈有顺序栈和链栈之分。在顺序栈中,定义了栈的栈底指针(存储空间首地址base)、栈顶指针top以及顺序存储空间的大小stacksize(个人感觉这个数据成员是能够不用定义的)
//顺序栈数据结构C++类声明(基类)
template <typename ElemType>
class SqStack
{
public:
void clear(); //把顺序栈置空
int getLength(); //求顺序栈中元素个数
int getstackSize(); //返回当前已分配的存储空间的大小
Status getTop(ElemType & e); //读栈顶的元素
bool isEmpty(); //推断顺序栈是否为空
SqStack<ElemType> operator =(SqStack<ElemType> rightS); //重载赋值运算符的定义
Status pop(ElemType & e); //弹出栈顶元素到e
void push(ElemType & e ); //在栈顶压入元素e
//*****************************以下为系统自己主动调用构造函数及析构函数声明******************************//
SqStack(); //顺序栈构造函数
virtual ~SqStack();//顺序栈析构函数
SqStack (const SqStack<ElemType>& otherS);//顺序栈拷贝初始换构造函数
protected:
ElemType *base;
ElemType *top;
int stackSize;//顺序存储空间的大小
};
- 而对于链栈来说,它仅仅定义栈顶指针。
template<typename ElemType>
class Linkstack
{
private:
class LinkNode
{
public:
ElemType data;
LinkNode *next;
};
typedef LinkNode * NodePointer;
public:
void clear();
int getlength();
void display();
void randLinkStack();
Linkstack <ElemType> operator = (Linkstack <ElemType> rightS);
protected:
NodePointer top;
};
事实上这二者的差别是由顺序表和链表的存储结构决定的,在空间上,顺序表是静态分配的,而链表则是动态分配的;就存储密度来说:顺序表等于1,而链式表小于1。可是链式表能够将非常多零碎的空间利用起来;顺序表查找方便。链式表插入和删除时非常方便。
顺序表的这样的静态存储的方式,决定了必须至少得有首地址和末地址来决定一个空间。否则,不知道查找到哪了。链式表每一个节点存储了下一个节点的指针信息,故,对于链栈来说,仅仅须要一个top指针就可以查找到整个栈。
另外,顺序栈和链栈的top指针有差别,顺序栈的top指针指向栈定的空元素处,top-1才指向栈定元素,而链栈的top指针相当于链表的head指针一样,指向实实在在的元素。
另外附自己写的顺序栈和链栈的随机产生函数:
//顺序栈:
template<typename ElemType>
void MyStack<ElemType>::RandStack()
{
int *p;
ElemType n;
ElemType Elem[11];
srand(time(NULL));
n=rand()%10+1;
cout<<"产生的随机栈的深度为:"<<n<<endl;
cout<<"产生的随机栈元素为:"<<endl;
for (int i = 0; i < n; i++)
{
Elem[i]=rand()%100+1;
cout<<Elem[i]<<" ";
}
cout<<endl;
base=new ElemType[n];
assert(base!=0);
top=base;
stackSize=n;
for (int j = 0; j < n; j++)
*(base+j)=Elem[j];
top=base+n;
cout<<"随机产生的栈为:"<<endl;
for (int i = 0; i < stackSize; i++)
cout<<" "<<*(base+i);
cout<<endl;
cout<<" ♂";
for (int i = 1; i <stackSize ; i++)
{
setw(4);
cout<<" ";
}
cout<<" ♂"<<endl;
cout<<" base";
for (int i = 1; i <stackSize ; i++)
{
setw(4);
cout<<" ";
}
cout<<" top"<<endl;
}
template<typename ElemType>
void MyStack<ElemType>::display()
{
int n=top-base;
cout<<"当前栈为:"<<endl;
for (int i = 0; i < n; i++)
cout<<" "<<*(base+i);
cout<<endl;
cout<<" ♂";
for (int i = 1; i <n ; i++)
{
setw(4);
cout<<" ";
}
cout<<" ♂"<<endl;
cout<<" base";
for (int i = 1; i <n ; i++)
{
setw(4);
cout<<" ";
}
cout<<" top"<<endl;
}
//链栈
template<typename ElemType>
void Linkstack<ElemType>::display()
{
NodePointer r;
int num=0;
r=top;
while (r)
{
cout<<r->data<<" ";
r=r->next;
num++;
}
cout<<endl;
for(int i=0;i<num-1;i++)
cout<<setw(4)<<" ";
cout<<"↑" ;
cout<<endl;
for(int i=0;i<num-1;i++)
cout<<setw(4)<<" ";
cout<<"top"<<endl;
}
template <typename ElemType>
void Linkstack<ElemType>::randLinkStack()
{
ElemType elem[11];
srand(unsigned(time(NULL)));
int n;
n=rand()%10+1;
cout<<"the number of the stack is:"<<n<<endl;
cout<<"the elements here are:";
for (int i = 0; i < n; i++)
{
elem[i]=rand()%100+1;
cout<<elem[i]<<" ";
}
cout<<endl;
NodePointer p,s;
p=NULL;
for (int i = 0; i < n; i++)
{
s=new(LinkNode);
assert(s!=NULL);
s->data=elem[i];
s->next=p;
p=s;
}
top=p;
cout<<"the stack produced is:"<<endl;
NodePointer r;
int num=0;
r=top;
while (r)
{
cout<<r->data<<" ";
r=r->next;
num++;
}
cout<<endl;
for(int i=0;i<num-1;i++)
cout<<setw(4)<<" ";
cout<<"↑" ;
cout<<endl;
for(int i=0;i<num-1;i++)
cout<<setw(4)<<" ";
cout<<"top"<<endl;
}