• Java规则引擎 Easy Rules


    1.  Easy Rules 概述

    Easy Rules是一个Java规则引擎,灵感来自一篇名为《Should I use a Rules Engine?》的文章 

    规则引擎就是提供一种可选的计算模型。与通常的命令式模型(由带有条件和循环的命令依次组成)不同,规则引擎基于生产规则系统。这是一组生产规则,每条规则都有一个条件(condition)和一个动作(action)———— 简单地说,可以将其看作是一组if-then语句。

    精妙之处在于规则可以按任何顺序编写,引擎会决定何时使用对顺序有意义的任何方式来计算它们。考虑它的一个好方法是系统运行所有规则,选择条件成立的规则,然后执行相应的操作。这样做的好处是,很多问题都很自然地符合这个模型:

    if car.owner.hasCellPhone then premium += 100;
    if car.model.theftRating > 4 then premium += 200;
    if car.owner.livesInDodgyArea && car.model.theftRating > 2 then premium += 300;

    规则引擎是一种工具,它使得这种计算模型编程变得更容易。它可能是一个完整的开发环境,或者一个可以在传统平台上工作的框架。生产规则计算模型最适合仅解决一部分计算问题,因此规则引擎可以更好地嵌入到较大的系统中。

    你可以自己构建一个简单的规则引擎。你所需要做的就是创建一组带有条件和动作的对象,将它们存储在一个集合中,然后遍历它们以评估条件并执行这些动作。 

    Easy Rules它提供Rule抽象以创建具有条件和动作的规则,并提供RuleEngine API,该API通过一组规则运行以评估条件并执行动作。 

    Easy Rules简单易用,只需两步:

    首先,定义规则,方式有很多种

    方式一:注解

    @Rule(name = "weather rule", description = "if it rains then take an umbrella")
    public class WeatherRule {
    
        @Condition
        public boolean itRains(@Fact("rain") boolean rain) {
            return rain;
        }
        
        @Action
        public void takeAnUmbrella() {
            System.out.println("It rains, take an umbrella!");
        }
    }

    方式二:链式编程

    Rule weatherRule = new RuleBuilder()
            .name("weather rule")
            .description("if it rains then take an umbrella")
            .when(facts -> facts.get("rain").equals(true))
            .then(facts -> System.out.println("It rains, take an umbrella!"))
            .build();

    方式三:表达式

    Rule weatherRule = new MVELRule()
            .name("weather rule")
            .description("if it rains then take an umbrella")
            .when("rain == true")
            .then("System.out.println("It rains, take an umbrella!");");

    方式四:yml配置文件

    例如:weather-rule.yml

    name: "weather rule"
    description: "if it rains then take an umbrella"
    condition: "rain == true"
    actions:
      - "System.out.println("It rains, take an umbrella!");"
    MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());
    Rule weatherRule = ruleFactory.createRule(new FileReader("weather-rule.yml"));

    接下来,应用规则

    public class Test {
        public static void main(String[] args) {
            // define facts
            Facts facts = new Facts();
            facts.put("rain", true);
    
            // define rules
            Rule weatherRule = ...
            Rules rules = new Rules();
            rules.register(weatherRule);
    
            // fire rules on known facts
            RulesEngine rulesEngine = new DefaultRulesEngine();
            rulesEngine.fire(rules, facts);
        }
    }

    入门案例:Hello Easy Rules

    <dependency>
        <groupId>org.jeasy</groupId>
        <artifactId>easy-rules-core</artifactId>
        <version>4.0.0</version>
    </dependency>

    通过骨架创建maven项目:

    mvn archetype:generate 
        -DarchetypeGroupId=org.jeasy 
        -DarchetypeArtifactId=easy-rules-archetype 
        -DarchetypeVersion=4.0.0

    默认给我们生成了一个HelloWorldRule规则,如下:

    package com.cjs.example.rules;
    
    import org.jeasy.rules.annotation.Action;
    import org.jeasy.rules.annotation.Condition;
    import org.jeasy.rules.annotation.Rule;
    
    @Rule(name = "Hello World rule", description = "Always say hello world")
    public class HelloWorldRule {
    
        @Condition
        public boolean when() {
            return true;
        }
    
        @Action
        public void then() throws Exception {
            System.out.println("hello world");
        }
    
    }

    2.  规则定义

    2.1.  定义规则

    大多数业务规则可以用以下定义表示:

    • Name : 一个命名空间下的唯一的规则名称
    • Description : 规则的简要描述
    • Priority : 相对于其他规则的优先级
    • Facts : 事实,可立即为要处理的数据
    • Conditions : 为了应用规则而必须满足的一组条件
    • Actions : 当条件满足时执行的一组动作 

    Easy Rules为每个关键点提供了一个抽象来定义业务规则。

    在Easy Rules中,Rule接口代表规则

    public interface Rule {
    
        /**
        * This method encapsulates the rule's conditions.
        * @return true if the rule should be applied given the provided facts, false otherwise
        */
        boolean evaluate(Facts facts);
    
        /**
        * This method encapsulates the rule's actions.
        * @throws Exception if an error occurs during actions performing
        */
        void execute(Facts facts) throws Exception;
    
        //Getters and setters for rule name, description and priority omitted.
    
    }

    evaluate方法封装了必须计算结果为TRUE才能触发规则的条件。execute方法封装了在满足规则条件时应该执行的动作。条件和操作由Condition和Action接口表示。

    定义规则有两种方式:

    • 通过在POJO类上添加注解
    • 通过RuleBuilder API编程

    可以在一个POJO类上添加@Rule注解,例如:

    @Rule(name = "my rule", description = "my rule description", priority = 1)
    public class MyRule {
    
        @Condition
        public boolean when(@Fact("fact") fact) {
            //my rule conditions
            return true;
        }
    
        @Action(order = 1)
        public void then(Facts facts) throws Exception {
            //my actions
        }
    
        @Action(order = 2)
        public void finally() throws Exception {
            //my final actions
        }
    
    }

    @Condition注解指定规则条件
    @Fact注解指定参数
    @Action注解指定规则执行的动作

    RuleBuilder支持链式风格定义规则,例如:

    Rule rule = new RuleBuilder()
                    .name("myRule")
                    .description("myRuleDescription")
                    .priority(3)
                    .when(condition)
                    .then(action1)
                    .then(action2)
                    .build();

    组合规则

    CompositeRule由一组规则组成。这是一个典型地组合设计模式的实现。

    组合规则是一个抽象概念,因为可以以不同方式触发组合规则。

    Easy Rules自带三种CompositeRule实现:

    • UnitRuleGroup : 要么应用所有规则,要么不应用任何规则(AND逻辑)
    • ActivationRuleGroup : 它触发第一个适用规则,并忽略组中的其他规则(XOR逻辑)
    • ConditionalRuleGroup : 如果具有最高优先级的规则计算结果为true,则触发其余规则

    复合规则可以从基本规则创建并注册为常规规则:

    //Create a composite rule from two primitive rules
    UnitRuleGroup myUnitRuleGroup = new UnitRuleGroup("myUnitRuleGroup", "unit of myRule1 and myRule2");
    myUnitRuleGroup.addRule(myRule1);
    myUnitRuleGroup.addRule(myRule2);
    
    //Register the composite rule as a regular rule
    Rules rules = new Rules();
    rules.register(myUnitRuleGroup);
    
    RulesEngine rulesEngine = new DefaultRulesEngine();
    rulesEngine.fire(rules, someFacts);

    每个规则都有优先级。它代表触发注册规则的默认顺序。默认情况下,较低的值表示较高的优先级。可以重写compareTo方法以提供自定义优先级策略。

    2.2.  定义事实

    在Easy Rules中,Fact API代表事实

    public class Fact<T> {
         private final String name;
         private final T value;
    }

    举个栗子:

    Fact<String> fact = new Fact("foo", "bar");
    Facts facts = new Facts();
    facts.add(fact);

    或者,也可以用这样简写形式

    Facts facts = new Facts();
    facts.put("foo", "bar");

    用@Fact注解可以将Facts注入到condition和action方法中

    @Rule
    class WeatherRule {
    
        @Condition
        public boolean itRains(@Fact("rain") boolean rain) {
            return rain;
        }
    
        @Action
        public void takeAnUmbrella(Facts facts) {
            System.out.println("It rains, take an umbrella!");
            // can add/remove/modify facts
        }
    
    }

    2.3.  定义规则引擎

    Easy Rules提供两种RulesEngine接口实现:

    • DefaultRulesEngine : 根据规则的自然顺序应用规则
    • InferenceRulesEngine : 持续对已知事实应用规则,直到不再适用任何规则为止 

    创建规则引擎:

    RulesEngine rulesEngine = new DefaultRulesEngine();
    
    // or
    
    RulesEngine rulesEngine = new InferenceRulesEngine();

    然后,注册规则

    rulesEngine.fire(rules, facts);

    规则引擎有一些可配置的参数,如下图所示:

    举个栗子:

    RulesEngineParameters parameters = new RulesEngineParameters()
        .rulePriorityThreshold(10)
        .skipOnFirstAppliedRule(true)
        .skipOnFirstFailedRule(true)
        .skipOnFirstNonTriggeredRule(true);
    
    RulesEngine rulesEngine = new DefaultRulesEngine(parameters);

    2.4. 定义规则监听器

    通过实现RuleListener接口

    public interface RuleListener {
    
        /**
         * Triggered before the evaluation of a rule.
         *
         * @param rule being evaluated
         * @param facts known before evaluating the rule
         * @return true if the rule should be evaluated, false otherwise
         */
        default boolean beforeEvaluate(Rule rule, Facts facts) {
            return true;
        }
    
        /**
         * Triggered after the evaluation of a rule.
         *
         * @param rule that has been evaluated
         * @param facts known after evaluating the rule
         * @param evaluationResult true if the rule evaluated to true, false otherwise
         */
        default void afterEvaluate(Rule rule, Facts facts, boolean evaluationResult) { }
    
        /**
         * Triggered on condition evaluation error due to any runtime exception.
         *
         * @param rule that has been evaluated
         * @param facts known while evaluating the rule
         * @param exception that happened while attempting to evaluate the condition.
         */
        default void onEvaluationError(Rule rule, Facts facts, Exception exception) { }
    
        /**
         * Triggered before the execution of a rule.
         *
         * @param rule the current rule
         * @param facts known facts before executing the rule
         */
        default void beforeExecute(Rule rule, Facts facts) { }
    
        /**
         * Triggered after a rule has been executed successfully.
         *
         * @param rule the current rule
         * @param facts known facts after executing the rule
         */
        default void onSuccess(Rule rule, Facts facts) { }
    
        /**
         * Triggered after a rule has failed.
         *
         * @param rule the current rule
         * @param facts known facts after executing the rule
         * @param exception the exception thrown when attempting to execute the rule
         */
        default void onFailure(Rule rule, Facts facts, Exception exception) { }
    
    }

    3.  示例

    <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
      xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
        <modelVersion>4.0.0</modelVersion>
        <groupId>com.cjs.example</groupId>
        <artifactId>easy-rules-quickstart</artifactId>
        <version>1.0.0-SNAPSHOT</version>
        <packaging>jar</packaging>
        <dependencies>
            <dependency>
                <groupId>org.jeasy</groupId>
                <artifactId>easy-rules-core</artifactId>
                <version>4.0.0</version>
            </dependency>
            <dependency>
                <groupId>org.jeasy</groupId>
                <artifactId>easy-rules-support</artifactId>
                <version>4.0.0</version>
            </dependency>
            <dependency>
                <groupId>org.jeasy</groupId>
                <artifactId>easy-rules-mvel</artifactId>
                <version>4.0.0</version>
            </dependency>
            <dependency>
                <groupId>org.slf4j</groupId>
                <artifactId>slf4j-simple</artifactId>
                <version>1.7.30</version>
            </dependency>
        </dependencies>
    </project>

    4.  扩展

    规则本质上是一个函数,如y=f(x1,x2,..,xn)

    规则引擎就是为了解决业务代码和业务规则分离的引擎,是一种嵌入在应用程序中的组件,实现了将业务决策从应用程序代码中分离。

    还有一种常见的方式是Java+Groovy来实现,Java内嵌Groovy脚本引擎进行业务规则剥离。

    https://github.com/j-easy/easy-rules/wiki

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  • 原文地址:https://www.cnblogs.com/cjsblog/p/13088017.html
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