using System;
using System.Collections.Generic;
using System.Text;
//装饰者模式
namespace designMode
{
class Person
{
public Person()
{
}
private string name;
public Person(string name)
{
this.name = name;
}
public virtual void Show()
{
Console.WriteLine("装扮的{0}", name);
}
}
class Finery : Person
{
protected Person component;
//打扮
public void Decorate(Person component)
{
this.component = component;
}
public override void Show()
{
if (component != null)
{
component.Show();
}
}
}
class TShirts : Finery
{
public override void Show()
{
{
Console.WriteLine("大T恤");
base.Show();
}
}
}
class BigTrouser : Finery
{
public override void Show()
{
{
Console.WriteLine("垮裤");
base.Show();
}
}
}
class WearSneakers : Finery
{
public override void Show()
{
{
Console.WriteLine("破球鞋");
base.Show();
}
}
}
class WearSuit : Finery
{
public override void Show()
{
{
Console.WriteLine("西装");
base.Show();
}
}
}
class WearTie : Finery
{
public override void Show()
{
{
Console.WriteLine("领带");
base.Show();
}
}
}
class WearLeatherShoes : Finery
{
public override void Show()
{
{
Console.WriteLine("破球鞋");
base.Show();
}
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace designMode
{
class Program
{
static void Main(string[] args)
{
//装饰者模式
Person xc = new Person("小菜");
Console.WriteLine("\n第一张装扮:");
WearSneakers pqx = new WearSneakers();
BigTrouser kk = new BigTrouser();
TShirts dtx = new TShirts();
pqx.Decorate(xc);
kk.Decorate(pqx);
dtx.Decorate(kk);
dtx.Show();
Console.WriteLine("\n第二种装扮:");
WearLeatherShoes px = new WearLeatherShoes();
WearTie ld = new WearTie();
WearSuit xz = new WearSuit();
px.Decorate(xc);
ld.Decorate(px);
xz.Decorate(ld);
xz.Show();
Console.Read();
}
}
}