http://topic.csdn.net/t/20031125/10/2491820.html
源代码如下: XTreeView.pas
unit XTreeView; { ============== TXTreeView 1.0 (1999-07-11) ============== Enhaced TTreeView with 2- or 3-state checkboxes. Freeware. Copyright ?Roman Stedronsky 1999, Roman.Stedronsky@seznam.cz All rights reserved. You may use this software in an application without fee or royalty, provided this copyright notice remains intact. types ----- TCheckState defines 4 states for every node (No check, Unchecked, Checked, Grayed) public properties ----------------- CheckStates[Index: integer] set/get the state for given node (by index) published properties -------------------- CheckBoxes when true, shows checkboxes ThreeState when true, use 3-state cycle (un-checked-grayed) when false, use 2-state cycle (unchecked-checked) CheckBitmap defines visual appearance of checkboxes (Width: 64 /4x16/, height: 16. See default one.) events ------ OnStateClick occures after changing state via mouse (Not when changing CheckStates!) Note: Every new node is in the state csNone by default (checkbox is not visible). You must explicitly change it by CheckStates property. (You can also use node 's StateIndex as shown below, but why?) StateIndex CheckState -1 csNone 1 csUnchecked 2 csChecked 3 csGrayed } interface uses Windows, Messages, Classes, Graphics, Controls, ComCtrls, Commctrl; type TCheckState = (csNone, csUnchecked, csChecked, csGrayed); TStateClickEvent = procedure(CheckState: TCheckState) of object; TXTreeView = class(TCustomTreeView) protected { internal variables } FBitmap: TBitmap; CheckStateImages: TImageList; { property variables } FCheckBoxes: boolean; FThreeState: boolean; FStateClickEvent: TStateClickEvent; { property manipulation methods } procedure FWriteCheckBoxes(Value: boolean); function FReadCheckState(Index: integer): TCheckState; procedure FWriteCheckState(Index: integer; Value: TCheckState); procedure FWriteCheckBitmap(Value: TBitmap); { internal methods } procedure ChangeCheckState(Node: TTreeNode); procedure SetChildCS(Node: TTreeNode); procedure SetParentCS(Node: TTreeNode); function GetAllChildCS(Node:TTreeNode):integer; procedure BitmapChanged(Sender: TObject); public { overrided methods } constructor Create(AOwner: TComponent); override; destructor Destroy; override; procedure CNNotify(var Message: TWMNotify); message CN_NOTIFY; property CheckStates[Index: integer]: TCheckState read FReadCheckState write FWriteCheckState; published property CheckBoxes: boolean read FCheckBoxes write FWriteCheckBoxes default true; property ThreeState: boolean read FThreeState write FThreeState default false; property CheckBitmap: TBitmap read FBitmap write FWriteCheckBitmap stored true default nil; property OnStateClick: TStateClickEvent read FStateClickEvent write FStateClickEvent; published { make TCustomTreeView propeties published (exclude StateImages) } property Align; property Anchors; property AutoExpand; property BiDiMode; property BorderStyle; property BorderWidth; property ChangeDelay; property Color; property Ctl3D; property Constraints; property DragKind; property DragCursor; property DragMode; property Enabled; property Font; property HideSelection; property HotTrack; property Images; property Indent; property Items; property ParentBiDiMode; property ParentColor default False; property ParentCtl3D; property ParentFont; property ParentShowHint; property PopupMenu; property ReadOnly; property RightClickSelect; property RowSelect; property ShowButtons; property ShowHint; property ShowLines; property ShowRoot; property SortType; property TabOrder; property TabStop default True; property ToolTips; property Visible; property OnChange; property OnChanging; property OnClick; property OnCollapsing; property OnCollapsed; property OnCompare; property OnCustomDraw; property OnCustomDrawItem; property OnDblClick; property OnDeletion; property OnDragDrop; property OnDragOver; property OnEdited; property OnEditing; property OnEndDock; property OnEndDrag; property OnEnter; property OnExit; property OnExpanding; property OnExpanded; property OnGetImageIndex; property OnGetSelectedIndex; property OnKeyDown; property OnKeyPress; property OnKeyUp; property OnMouseDown; property OnMouseMove; property OnMouseUp; property OnStartDock; property OnStartDrag; end; procedure Register; implementation {$R XTreeView.res} const cCheckStatesBitmap = 'CheckStatesBitmap '; procedure Register; begin RegisterComponents( 'DETOOLS ', [TXTreeView]); end; { property manipulation methods } procedure TXTreeView.FWriteCheckBoxes(Value: boolean); begin FCheckBoxes := Value; if FCheckBoxes then StateImages := CheckStateImages else StateImages := nil; end; function TXTreeView.FReadCheckState(Index: integer): TCheckState; begin if (Index > -1) and (Index < Items.Count) then if Items[Index].StateIndex = -1 then Result := csNone else Result := TCheckState(Items[Index].StateIndex) else Result := csNone; end; procedure TXTreeView.FWriteCheckState(Index: integer; Value: TCheckState); begin if (Index > -1) and (Index < Items.Count) then if Value = csNone then Items[Index].StateIndex := -1 else Items[Index].StateIndex := integer(Value); end; procedure TXTreeView.FWriteCheckBitmap(Value: TBitmap); begin if Value = nil then begin FBitmap.Handle := LoadBitmap(HInstance, cCheckStatesBitmap) end else FBitmap.Assign(Value); CheckStateImages.Clear; // Does Clear free memory or not? CheckStateImages.Add(FBitmap, nil); end; { internal methods } procedure TXTreeView.BitmapChanged(Sender: TObject); begin CheckStateImages.Clear; CheckStateImages.Add(FBitmap, nil); end; //ret values is 1 全部选中,2 全部未选中 3 部分选中 function TXTreeView.GetAllChildCS(Node:TTreeNode):integer; var ret:integer; num,num1,num2,i:integer; begin num1:=0; num2:=0; num:=node.Count; for i:=0 to num-1 do begin case node.Item[i].StateIndex of 1:inc(num1); 2:inc(num2); end; end; if (num1=num)then ret:=1 else if (num2=num)then ret:=2 else ret:=3; result:=ret; end; procedure TXTreeView.SetChildCS(Node: TTreeNode); var tempnode:ttreenode; stateindex:integer; begin if (node <> nil) then begin stateindex:=node.StateIndex; tempnode:=node.getFirstChild; while(tempnode <> nil) do begin tempnode.StateIndex:=stateindex; if (tempnode <> nil)and(tempnode.HasChildren) then SetChildCS(tempnode); tempnode:=tempnode.getNextSibling; end; end; end; procedure TXTreeView.SetParentCS(Node: TTreeNode); var tempnode:ttreenode; begin if (node <> nil) then begin tempnode:=node.GetPrev; while(tempnode <> nil)do begin if (node.HasAsParent(tempnode))then begin //如果子节点当前状态为选中,那么搜索该父节点的所有子节点, //如果已经全部选中,那末就将该父节点设为选中 //否则设置该父节点为灰色 //如果子节点当前状态为未选中,那么搜索该父节点所有子节点, //如果全部未选中,那么设置该父节点为未选中 //否则设置为灰色 case node.StateIndex of 2: begin case GetAllChildCS(tempnode) of 1: tempnode.StateIndex:=2; 2: tempnode.StateIndex:=2; 3: tempnode.StateIndex:=3; end; end; 1: begin case GetAllChildCS(tempnode) of 1: tempnode.StateIndex:=1; 2,3: tempnode.StateIndex:=3; end; end; end; end; tempnode:=tempnode.GetPrev; end; end; end; procedure TXTreeView.ChangeCheckState(Node: TTreeNode); begin if CheckStates[Node.AbsoluteIndex] = csUnchecked then CheckStates[Node.AbsoluteIndex] := csChecked else if CheckStates[Node.AbsoluteIndex] = csChecked then begin CheckStates[Node.AbsoluteIndex] := csUnchecked { if FThreeState then CheckStates[Node.AbsoluteIndex] := csGrayed else CheckStates[Node.AbsoluteIndex] := csUnchecked } end else CheckStates[Node.AbsoluteIndex] := csUnchecked; SetChildCS(node); SetParentCS(Node); end; { overrided methods } constructor TXTreeView.Create(AOwner: TComponent); begin inherited Create(AOwner); CheckStateImages := TImageList.Create(Self); FBitmap := TBitmap.Create; FBitmap.OnChange := BitmapChanged; FBitmap.Handle := LoadBitmap(HInstance, cCheckStatesBitmap); StateImages := CheckStateImages; FThreeState := false; CheckBoxes := true; ParentColor := False; TabStop := True; end; destructor TXTreeView.Destroy; begin FBitmap.Free; CheckStateImages.Free; inherited Destroy; end; procedure TXTreeView.CNNotify(var Message: TWMNotify); var Node: TTreeNode; Point: TPoint; Position: DWORD; begin case message.nmhdr.code of NM_CLICK: begin Position := GetMessagePos; Point.x := LoWord(Position); Point.y := HiWord(Position); Point := ScreenToClient(Point); Node := GetNodeAt(Point.x, Point.y); if (Node <> nil) then begin if htOnStateIcon in GetHitTestInfoAt(Point.x, Point.y) then begin ChangeCheckState(Node); if Assigned(FStateClickEvent) then FStateClickEvent(CheckStates[Node.AbsoluteIndex]); end; end; end; end; inherited; end; end.