错误1 赋值问题
貌似编译器版本有点低,无法识别C#的高级语法糖
属性的初始值,必须是public bool IsEnabled { get{return true;} }
不能写成public bool IsEnabled { get; }=true;
Control
Compiler Error: PluginsAutoConcedeAutoConcede.cs(75,38) :
error CS0840: 'AutoConcede.AutoConcede.Control.get' must declare a body because it is not marked abstract or extern. Automatically implemented properties must define both get and set accessors.
Compiler Error: c:UserscluDesktopHearthbuddy 0.3.1446.417PluginsAutoConcedeAutoConcede.cs(76,40) : error CS0840: 'AutoConcede.AutoConcede.Settings.get' must declare a body because it is not marked abstract or extern. Automatically implemented properties must define both get and set accessors.
2019-07-16 14:22:58,834 [14] DEBUG Logger (null) - [AutoConcede] Initialize
自动投降不工作,提示是
2019-07-16 15:10:03,568 [5] INFO Logger (null) - [Concede] GameState == null.
2019
public static bool Concede(bool logReason) { bool result; try { if (GameState.Get() == null) { if (logReason) { TritonHs.ilog_0.InfoFormat("[Concede] GameState == null.", Array.Empty<object>()); } result = false; } else if (!GameUtils.CanConcedeCurrentMission()) { TritonHs.ilog_0.InfoFormat("[Concede] !GameUtils.CanConcedeCurrentMission().", Array.Empty<object>()); result = false; } else { GameState.Get().Concede(); using (TritonHs.Memory.ReleaseFrame(true)) { Thread.Sleep(1000); } result = true; } } catch (Exception ex) { if (logReason) { TritonHs.ilog_0.InfoFormat("[Concede] An exception occurred. {0}", ex.ToString()); } result = false; } return result; }
关于在选牌阶段,以及回合开始投降
https://tieba.baidu.com/p/5929349383?red_tag=2707770290
HearthbuddyRoutinesDefaultRoutineDefaultRoutine.cs
public async Task MulliganLogic(MulliganData mulliganData)
public async Task OurTurnLogic()
DefaultRoutine继承了Triton.Bot.IRoutine接口
public interface IRoutine : IRunnable, IAuthored, IBase, IConfigurable { // Token: 0x06001185 RID: 4485 void SetConfiguration(string name, params object[] param); // Token: 0x06001186 RID: 4486 object GetConfiguration(string name); // Token: 0x06001187 RID: 4487 Task<bool> Logic(string type, object context); }
主要逻辑的入口,都是在Logic函数里面
/// <summary> /// The routine's coroutine logic to execute. /// </summary> /// <param name="type">The requested type of logic to execute.</param> /// <param name="context">Data sent to the routine from the bot for the current logic.</param> /// <returns>true if logic was executed to handle this type and false otherwise.</returns> public async Task<bool> Logic(string type, object context) { // The bot is requesting mulligan logic. if (type == "mulligan") { await MulliganLogic(context as MulliganData); return true; } // The bot is requesting emote logic. if (type == "emote") { await EmoteLogic(context as EmoteData); return true; } // The bot is requesting our turn logic. if (type == "our_turn") { await OurTurnLogic(); return true; } // The bot is requesting opponent turn logic. if (type == "opponent_turn") { await OpponentTurnLogic(); return true; } // The bot is requesting our turn logic. if (type == "our_turn_combat") { await OurTurnCombatLogic(); return true; } // The bot is requesting opponent turn logic. if (type == "opponent_turn_combat") { await OpponentTurnCombatLogic(); return true; } // The bot is requesting arena draft logic. if (type == "arena_draft") { await ArenaDraftLogic(context as ArenaDraftData); return true; } // The bot is requesting quest handling logic. if (type == "handle_quests") { await HandleQuestsLogic(context as QuestData); return true; } // Whatever the current logic type is, this routine doesn't implement it. return false; }
无法识别Object,必须改成小写的object
如何确定插件是否加载成功
查看plugins的tab那边是否显示了相应的插件,如果没有显示,就说明插件编译失败。可以去日志文件看细节
需要依据GameEventManager 中的事件,来决定如何写代码
public class GameEventManager : IRunnable, IResetable
2019-07-17 11:51:33,227 [19] DEBUG Logger (null) - [AutoConcede] ConcedeThread for loop, index = 1
2019-07-17 11:51:33,228 [14] INFO Logger (null) - [GameEventManagerOnMulliganConfirm]
2019-07-17 11:51:49,782 [14] ERROR Logger (null) - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Triton.Bot.BotManager.smethod_1(IBot ibot_1)
2019-07-17 11:51:49,785 [14] DEBUG Logger (null) - [BotThreadFunction] An InjectionDesyncException was detected.