• Unity Dynamic Batching


     1 public class test1 : MonoBehaviour {
     2 
     3     public GameObject prefab;
     4 
     5     void Start()
     6     {
     7         for (int i = 0; i < 100; i++)
     8         {
     9             GameObject tmp =  Instantiate(prefab) as GameObject;
    10 
    11             //Make sure you don't clone the material at runtime. If that's the case, then every object will have its own duplicated material.so they can't dynamic batching
    12 
    13             //For example, this kind of code causes a cloning:
    14 
    15             //renderer.material.color = Color.white;
    16  
    17             //In that particular case, vertex coloring is a workaround to change the color without duplicating the material.
    18 
    19             //Try to use only renderer.sharedMaterial or renderer.sharedMaterials.
    20             tmp.GetComponent<Renderer>().material.color = Color.red;
    21         }
    22     }
    23 }

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  • 原文地址:https://www.cnblogs.com/chongxin/p/4534622.html
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