• 自动扫雷 python


    自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

    // 2018.8.10更新

    代码已上传至GitHub

    https://github.com/chestnut-egg/GoMine

    一、准备工作

    1.扫雷游戏

    我是win10,没有默认的扫雷,所以去扫雷网下载

    http://www.saolei.net/BBS/

    2.python 3

    我的版本是 python 3.6.1

    3.python的第三方库

    win32api,win32gui,win32con,Pillow,numpy,opencv
    可通过 pip install --upgrade SomePackage 来进行安装
    注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

    我给出我的第三方库和版本仅供参考

    二、关键代码组成

    1.找到游戏窗口与坐标

    #扫雷游戏窗口
    class_name = "TMain"
    title_name = "Minesweeper Arbiter "
    hwnd = win32gui.FindWindow(class_name, title_name)
    
    #窗口坐标
    left = 0
    top = 0
    right = 0
    bottom = 0
    
    if hwnd:
        print("找到窗口")
        left, top, right, bottom = win32gui.GetWindowRect(hwnd)
        #win32gui.SetForegroundWindow(hwnd)
        print("窗口坐标:")
        print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
    else:
        print("未找到窗口")

    2.锁定并抓取雷区图像

    #锁定雷区坐标
    #去除周围功能按钮以及多余的界面
    #具体的像素值是通过QQ的截图来判断的 left
    += 15 top += 101 right -= 15 bottom -= 42 #抓取雷区图像 rect = (left, top, right, bottom) img = ImageGrab.grab().crop(rect)

     

    3.各图像的RGBA值

    #数字1-8 周围雷数
    #0 未被打开
    #ed 被打开 空白
    #hongqi 红旗
    #boom 普通雷
    #boom_red 踩中的雷
    rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]
    rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]
    rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]
    rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]
    rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]
    rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]
    rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]
    rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]
    rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]
    rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]
    rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]
    rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]
    

    4.扫描雷区图像保存至一个二维数组map

    #扫描雷区图像
    def showmap():
        img = ImageGrab.grab().crop(rect)
        for y in range(blocks_y):
            for x in range(blocks_x):
                this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))
                if this_image.getcolors() == rgba_0:
                    map[y][x] = 0
                elif this_image.getcolors() == rgba_1:
                    map[y][x] = 1
                elif this_image.getcolors() == rgba_2:
                    map[y][x] = 2
                elif this_image.getcolors() == rgba_3:
                    map[y][x] = 3
                elif this_image.getcolors() == rgba_4:
                    map[y][x] = 4
                elif this_image.getcolors() == rgba_5:
                    map[y][x] = 5
                elif this_image.getcolors() == rgba_6:
                    map[y][x] = 6
                elif this_image.getcolors() == rgba_8:
                    map[y][x] = 8
                elif this_image.getcolors() == rgba_ed:
                    map[y][x] = -1
                elif this_image.getcolors() == rgba_hongqi:
                    map[y][x] = -4
                elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:
                    global gameover
                    gameover = 1
                    break
                    #sys.exit(0)
                else:
                    print("无法识别图像")
                    print("坐标")
                    print((y,x))
                    print("颜色")
                    print(this_image.getcolors())
                    sys.exit(0)
        #print(map)

    5.扫雷算法

    这里我采用的最基础的算法

    1.首先点出一个点

    2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

    3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

    4.循环2、3,如果没有符合条件的,则随机点击一个白块

    #插旗
    def banner():
        showmap()
        for y in range(blocks_y):
            for x in range(blocks_x):
                if 1 <= map[y][x] and map[y][x] <= 5:
                    boom_number = map[y][x]
                    block_white = 0
                    block_qi = 0
                    for yy in range(y-1,y+2):
                        for xx in range(x-1,x+2):
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                if not (yy == y and xx == x):if map[yy][xx] == 0:
                                        block_white += 1
                                    elif map[yy][xx] == -4:
                                        block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):
                            for xx in range(x - 1, x + 2):
                                if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                    if not (yy == y and xx == x):
                                        if map[yy][xx] == 0:
                                            win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])
                                            win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
                                            win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)
                                            showmap()
    
    #点击白块
    def dig():
        showmap()
        iscluck = 0
        for y in range(blocks_y):
            for x in range(blocks_x):
                if 1 <= map[y][x] and map[y][x] <= 5:
                    boom_number = map[y][x]
                    block_white = 0
                    block_qi = 0
                    for yy in range(y - 1, y + 2):
                        for xx in range(x - 1, x + 2):
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                if not (yy == y and xx == x):
                                    if map[yy][xx] == 0:
                                        block_white += 1
                                    elif map[yy][xx] == -4:
                                        block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):
                            for xx in range(x - 1, x + 2):
                                if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                    if not(yy == y and xx == x):
                                        if map[yy][xx] == 0:
                                            win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])
                                            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
                                            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
                                            iscluck = 1
        if iscluck == 0:
            luck()
    
    #随机点击
    def luck():
        fl = 1
        while(fl):
            random_x = random.randint(0, blocks_x - 1)
            random_y = random.randint(0, blocks_y - 1)
            if(map[random_y][random_x] == 0):
                win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])
                win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
                win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
                fl = 0
    
    def gogo():
    win32api.SetCursorPos([left, top])
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
    showmap()
    global gameover
    while(1):
    if(gameover == 0):
    banner()
    banner()
    dig()
    else:
    gameover = 0
    win32api.keybd_event(113, 0, 0, 0)
    win32api.SetCursorPos([left, top])
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
    showmap()
     

    这个算法在初级和中级通过率都不错,但是在高级成功率惨不忍睹,主要是没有考虑逻辑组合以及白块是雷的概率问题,可以对这两个点进行改进,提高成功率

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  • 原文地址:https://www.cnblogs.com/chestnut-egg/p/9302238.html
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