• websocket


    刚接触C#的时候了解过Socket编程,当时知道可以通过Socket通信实现即时通信,可是做出来类似于飞Q的小东西,但自从做了Web后端之后,对Socket编程渐渐遗忘,前端获取消息通常都是通过轮询的方式定期获取信息,但这种方式并不能达到即时的效果,也会存在大量的资源浪费,最近闲暇时分了解了一下WebSocket,可以通过WebSocket实现即时通信。话不多说,直接上Demo。

    Server端(第三方WebSocket库Fleck):

    using Fleck;
    using System;
    using System.Collections.Generic;
    using System.IO;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ConsoleApp6
    {
        class Program
        {
            static void Main(string[] args)
            {
                FleckLog.Level = LogLevel.Debug;
                var allSockets = new List<IWebSocketConnection>();
                var server = new WebSocketServer("ws://0.0.0.0:7181");
                server.Start(socket =>
                {
                    socket.OnOpen = () =>
                    {
                        Console.WriteLine("Open!");
                        allSockets.Add(socket);
                    };
                    socket.OnClose = () =>
                    {
                        Console.WriteLine("Close!");
                        allSockets.Remove(socket);
                    };
                    socket.OnMessage = message =>
                    {
                        Console.WriteLine(message);
                        allSockets.ToList().ForEach(s => s.Send("Echo: " + message));
                    };
                    socket.OnBinary = file => {
    
                        string path = ("D:/test.txt");
                        //创建一个文件流
                        FileStream fs = new FileStream(path, FileMode.Create);
    
                        //将byte数组写入文件中
                        fs.Write(file, 0, file.Length);
                        //所有流类型都要关闭流,否则会出现内存泄露问题
                        fs.Close();
                    };
                });
    
    
                var input = Console.ReadLine();
                while (input != "exit")
                {
                    foreach (var socket in allSockets.ToList())
                    {
                        socket.Send(input);
                    }
                    input = Console.ReadLine();
                }
            }
        }
    }

    JS端

    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
    <html>
    <head>
        <title>websocket client</title>
        <script type="text/javascript">
            var start = function () {
                var inc = document.getElementById('incomming');
                var wsImpl = window.WebSocket || window.MozWebSocket;
                var form = document.getElementById('sendForm');
                var input = document.getElementById('sendText');
    
                inc.innerHTML += "connecting to server ..<br/>";
    
                // create a new websocket and connect
                window.ws = new wsImpl('ws://localhost:7181/');
    
                // when data is comming from the server, this metod is called
                ws.onmessage = function (evt) {
                    inc.innerHTML += evt.data + '<br/>';
                };
    
                // when the connection is established, this method is called
                ws.onopen = function () {
                    inc.innerHTML += '.. connection open<br/>';
                };
    
                // when the connection is closed, this method is called
                ws.onclose = function () {
                    inc.innerHTML += '.. connection closed<br/>';
                }
    
                form.addEventListener('submit', function (e) {
                    e.preventDefault();
                    var val = input.value;
                    ws.send(val);
                    input.value = "";
                });
    
            }
            window.onload = start;
        </script>
    </head>
    <body>
        <form id="sendForm">
            <input id="sendText" placeholder="Text to send" />
        </form>
        <pre id="incomming"></pre>
    </body>
    </html>

     C#客户端

    using System;
    using System.Net.WebSockets;
    using System.Text;
    using System.Threading;
    
    namespace ConsoleApp7
    {
        class Program
        {
            static void Main(string[] args)
            {
                string url = "ws://192.168.4.4:7181";
                ClientWebSocket client = new ClientWebSocket();
                client.ConnectAsync(new Uri(url), new CancellationToken()).Wait();
                try
                {
                    StartReceiving(client);
                    string line;
                    while ((line = Console.ReadLine()) != "exit")
                    {
                        var array = new ArraySegment<byte>(Encoding.UTF8.GetBytes(line));
                        client.SendAsync(array, WebSocketMessageType.Text, true, CancellationToken.None);
                    }
                }
                catch (Exception ex)
                {
                    string ss = ex.ToString();
                    client.CloseAsync(WebSocketCloseStatus.Empty, null, new CancellationToken()).Wait();
                }
    
                client.CloseAsync(WebSocketCloseStatus.Empty,null, new CancellationToken()).Wait();
            }
    
            static async void StartReceiving(ClientWebSocket client)
            {
                while (true)
                {
                    var array = new byte[4096];
                    var result = await client.ReceiveAsync(new ArraySegment<byte>(array), CancellationToken.None);
                    if (result.MessageType == WebSocketMessageType.Text)
                    {
                        string msg = Encoding.UTF8.GetString(array, 0, result.Count);
                        Console.WriteLine("--> {0}", msg);
                    }
    
                }
    
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/chenyishi/p/8390942.html
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