• LinkedBlockingQueue 学习


    LinkedBlockingQueue 链表队列,其元素构成为:

    static class Node<E> {
            E item;
    
            Node<E> next;
    
            Node(E x) { item = x; }
        }

    该队列有两种锁及判断队列不为空和队列未满的条件对象

        /** 用于消费队列的锁,如操作:take,poll 等等 */
        private final ReentrantLock takeLock = new ReentrantLock();
    
        /** 用于消费时判断不为空的条件对象 */
        private final Condition notEmpty = takeLock.newCondition();
    
        /** 添加元素的锁,如操作:put,offer等等 */
        private final ReentrantLock putLock = new ReentrantLock();
    
        /** 用于添加元素时判断队列未满的条件对象 */
        private final Condition notFull = putLock.newCondition();

    队列操作

    添加元素

    有三种方式:

    1.offer 

    当队列已满时,添加失败,返回false,源码如下:

        public boolean offer(E e) {
            if (e == null) throw new NullPointerException();
            final AtomicInteger count = this.count;
            //判断队列是否已满,若队列已满,则返回false
            if (count.get() == capacity)
                return false;
            int c = -1;
            Node<E> node = new Node<E>(e);
            //获取放入元素的锁
            final ReentrantLock putLock = this.putLock;
            putLock.lock();
            try {
                //队列未满,这里是double检查,是获取锁后又检查了一次队列是否已满
                if (count.get() < capacity) {
                    //添加元素到队尾
                    enqueue(node);
                    //获取添加元素前的队列大小,并将队列大小+1
                    c = count.getAndIncrement();
                    //判断队列未满
                    if (c + 1 < capacity)
                        //则通知下一个线程继续添加元素
                        notFull.signal();
                }
            } finally {
                putLock.unlock();
            }
            //队列中有元素,则通知消费线程可以消费
            if (c == 0)
                signalNotEmpty();
            return c >= 0;
        }

    2.put

    添加元素到队尾,若队列已满,则添加操作进入到阻塞状态,直到队列中有元素有出队。

        public void put(E e) throws InterruptedException {
            if (e == null) throw new NullPointerException();
            int c = -1;
            Node<E> node = new Node<E>(e);
            final ReentrantLock putLock = this.putLock;
            final AtomicInteger count = this.count;
            putLock.lockInterruptibly();
            try {
                //这里是double检查,是获取锁后又检查了一次队列是否已满,如果队列已满,则线程进入阻塞,直到队列中有元素出队
                while (count.get() == capacity) {
                    notFull.await();
                }
                //添加元素到队尾
                enqueue(node);
                c = count.getAndIncrement();
                //判断队列未满
                if (c + 1 < capacity) 
                    //通知其它线程添加元素
                    notFull.signal();
            } finally {
                putLock.unlock();
            }
            //判断队列已有元素,则通知阻塞的消费线程进行消费
            if (c == 0)
                signalNotEmpty();
        }

    put指定超时的操作

    指定put的等待超时时间,等待超时后,则返回操作false

        //指定超时时间
        public boolean offer(E e, long timeout, TimeUnit unit)
            throws InterruptedException {
    
            if (e == null) throw new NullPointerException();
            long nanos = unit.toNanos(timeout);
            int c = -1;
            final ReentrantLock putLock = this.putLock;
            final AtomicInteger count = this.count;
            putLock.lockInterruptibly();
            try {
                while (count.get() == capacity) {
                    //当超时时间过了后,则不再继续待,返回操作false
                    if (nanos <= 0)
                        return false;
                    //自旋锁,计算超时时间
                    nanos = notFull.awaitNanos(nanos);
                }
                enqueue(new Node<E>(e));
                c = count.getAndIncrement();
                if (c + 1 < capacity)
                    notFull.signal();
            } finally {
                putLock.unlock();
            }
            if (c == 0)
                signalNotEmpty();
            return true;
        }

    3.add

    实际上执行的是offer操作,判断offer操作是否成功,若失败,则抛出队列已满的异常信息,其实现在父类AbstractQueue中

      public boolean add(E e) {
            if (offer(e))
                return true;
            else
                throw new IllegalStateException("Queue full");
        }

    出队操作

    1.take

    与put相反,若队列为空,则阻塞等待,直到队列有元素入队

     public E take() throws InterruptedException {
            E x;
            int c = -1;
            final AtomicInteger count = this.count;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lockInterruptibly();
            try {
                //判断队列为空,则进入阻塞
                while (count.get() == 0) {
                    notEmpty.await();
                }
                //直到队列有元素,返回队头元素,下一个元素设置为队头。
                x = dequeue();
                c = count.getAndDecrement();
                //判断队列中有元素,通知下一个线程进行消费
                if (c > 1)
                    notEmpty.signal();
            } finally {
                takeLock.unlock();
            }
            //判断队列未满,通知入队的线程进行入队操作
            if (c == capacity)
                signalNotFull();
            return x;
        }

    take指定超时时间

    当指定了take操作的超时时间后,take等待超时时,若队列还未有元素,则返回null

        public E poll(long timeout, TimeUnit unit) throws InterruptedException {
            E x = null;
            int c = -1;
            long nanos = unit.toNanos(timeout);
            final AtomicInteger count = this.count;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lockInterruptibly();
            try {
                //当队列为空时,进入到阻塞
                while (count.get() == 0) {
                    //超时时间已过,则返回null,不再阻塞等待
                    if (nanos <= 0)
                        return null;
                    nanos = notEmpty.awaitNanos(nanos);
                }
                x = dequeue();
                c = count.getAndDecrement();
                if (c > 1)
                    notEmpty.signal();
            } finally {
                takeLock.unlock();
            }
            if (c == capacity)
                signalNotFull();
            return x;
        }

    2.poll

    若队列为空,则直接返回null,否则返回队头元素

        public E poll() {
            final AtomicInteger count = this.count;
            //队列为空,则返回null
            if (count.get() == 0)
                return null;
            E x = null;
            int c = -1;
            final ReentrantLock takeLock = this.takeLock;
            //获取消费锁
            takeLock.lock();
            try {
                //double检查,再次判断队列不为空,则返回队头元素
                if (count.get() > 0) {
                    x = dequeue();
                    c = count.getAndDecrement();
                    //队列还有元素,则通知其它消费线程进行消费操作
                    if (c > 1)
                        notEmpty.signal();
                }
            } finally {
                takeLock.unlock();
            }
            //判断出队后,队列未满,则通知入队线程进行入队操作
            if (c == capacity)
                signalNotFull();
            return x;
        }

    3.remove

    poll操作,若返回null,则返回空队列异常,其操作在父类AbstractQueue中

        public E remove() {
            E x = poll();
            if (x != null)
                return x;
            else
                throw new NoSuchElementException();
        }

    4.peek

    返回队列第一个元素,元素并不出队。

        public E peek() {
            //队列为空,则返回null
            if (count.get() == 0)
                return null;
            final ReentrantLock takeLock = this.takeLock;
            takeLock.lock();
            try {
                //只是返回队头元素的引用,元素不出队
                Node<E> first = head.next;
                if (first == null)
                    return null;
                else
                    return first.item;
            } finally {
                takeLock.unlock();
            }
        }

    其它操作

    1.remove(object)

    移除指定元素

        public boolean remove(Object o) {
            if (o == null) return false;
    //入队锁和消费锁,均上锁 fullyLock();
    try {
    //从队头开始,遍历队列
    for (Node<E> trail = head, p = trail.next; p != null; trail = p, p = p.next) {
    //找到指定的元素
    if (o.equals(p.item)) {
    //移除该元素,将该元素的前一个和后一个关连起来 unlink(p, trail);
    //若队列中有指定元素,返回true
    return true; } }
    //未找到指定元素,返回false
    return false; } finally { fullyUnlock(); } }

    2.contains(object)

    判断队列是否存在指定元素

        public boolean contains(Object o) {
            if (o == null) return false;
            fullyLock();
            try {
                for (Node<E> p = head.next; p != null; p = p.next)
                    if (o.equals(p.item))
                        return true;
                return false;
            } finally {
                fullyUnlock();
            }
        }

    3.toArray() ,toArray(T[] a)

    将队列转换成数组

        public Object[] toArray() {
            fullyLock();
            try {
                int size = count.get();
                Object[] a = new Object[size];
                int k = 0;
                for (Node<E> p = head.next; p != null; p = p.next)
                    a[k++] = p.item;
                return a;
            } finally {
                fullyUnlock();
            }
        }
        public <T> T[] toArray(T[] a) {
            fullyLock();
            try {
                int size = count.get();
                if (a.length < size)
                    a = (T[])java.lang.reflect.Array.newInstance
                        (a.getClass().getComponentType(), size);
    
                int k = 0;
                for (Node<E> p = head.next; p != null; p = p.next)
                    a[k++] = (T)p.item;
                if (a.length > k)
                    a[k] = null;
                return a;
            } finally {
                fullyUnlock();
            }
        }

    4.clear()

    清空队列

        public void clear() {
            fullyLock();
            try {
                for (Node<E> p, h = head; (p = h.next) != null; h = p) {
                    h.next = h;
                    p.item = null;
                }
                head = last;
                // assert head.item == null && head.next == null;
                if (count.getAndSet(0) == capacity)
                    notFull.signal();
            } finally {
                fullyUnlock();
            }
        }

    入队实现

        private void enqueue(Node<E> node) {
    //将原队尾元素指向新元素node,新元素的node的next为null
    last = last.next = node; }

    出队实现

        private E dequeue() {
    //取队头元素
    Node<E> h = head;
    //取出队头元素的下一个元素 Node
    <E> first = h.next;
    //将原队头元素的下一个元素设置指向为原队头,即本身node,即该node只有自已引用自己 h.next
    = h; // help GC
    //设置新队头元素
    head = first;
    //取出节点数据 E x
    = first.item;
    //将节点的数据设置为null,则该node除了自己引用自己外,无其它引用,可以被垃圾回收 first.item
    = null; return x; }
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  • 原文地址:https://www.cnblogs.com/chensuqian/p/11628844.html
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