• 原生js完成拼图小游戏


    废话不说,看代码,图片可以自己找,我这直接引用了百度的了

      1 <!DOCTYPE html>
      2 <html xmlns="http://www.w3.org/1999/xhtml">
      3 <head>
      4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
      5 <meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no">
      6     <meta name="apple-mobile-web-app-capable" content="yes" />
      7 <title>智能拼图</title>
      8 <style>
      9     body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,form,fieldset,input,button,textarea,p,blockquote,th,td{
     10         padding:0;
     11         margin:0;
     12     }
     13     body{
     14         font-family: "Helvetica Neue", "Hiragino Sans GB", "Segoe UI", "Microsoft Yahei", "微软雅黑", Tahoma, Arial, STHeiti, sans-serif;
     15         font-size:12px;
     16         background:#f3f3f3;
     17         color:#333;
     18     }
     19     a{
     20         outline:none;
     21         -moz-outline:none;
     22         text-decoration:none;
     23     }
     24     .play_wrap{
     25         width:300px;
     26         float:left;
     27         padding:20px;
     28         margin:0px auto;
     29     }
     30     #play_area{
     31         position:relative;
     32         width:300px;
     33         height:300px;
     34         margin:auto;
     35         background:#f8f8f8;
     36         border-radius:2px;
     37         color: black;
     38         box-shadow: 0px 0px 8px #09F;
     39         border:1px solid #fff;
     40         *border:1px solid #e5e5e5;
     41         cursor:default;
     42     }
     43     #play_area .play_cell{  /*小方块*/
     44         width:73px;
     45         height:73px;
     46         border:1px solid #fff;
     47         border-radius:4px;
     48         position:absolute;
     49         cursor: default;
     50         z-index:80;
     51         box-shadow:0px 0px 8px #fff;
     52     }
     53     .play_menu{
     54         float:left;
     55         margin-left:60px;
     56         font-size:14px;
     57     }
     58     .play_menu p{
     59         line-height:200%;
     60         padding-right: 2em;
     61         clear:both;
     62     }
     63     .play_menu a.play_btn{
     64         display:inline-block;
     65         margin-bottom:20px;
     66         width:80px;
     67         height:28px;
     68         line-height:28px;
     69         text-align:center;
     70         text-decoration:none;
     71         color:#333;
     72         background:#fefefe;
     73         border:1px solid #eee;
     74         border-radius: 2px;
     75         box-shadow: 1px 1px 2px #eee;
     76         border-color: #ddd #d2d2d2 #d2d2d2 #ddd;
     77         outline:none;
     78         -moz-outline:none;
     79     }
     80     .play_menu a.play_btn:hover{
     81         background-color: #f5f5f5;
     82         border-color: #ccc;
     83         box-shadow: inset 0 -2px 6px #eee;
     84     }
     85     .play_menu a#play_btn_level{
     86         position:relative;
     87     }
     88     .level_text{
     89         margin-left:-10px;
     90     }
     91     .level_icon{
     92         display:block;
     93         position:absolute;
     94         top:12px;
     95         right:16px;
     96         width:0;
     97         height:0;
     98         overflow:hidden;
     99         border:5px solid #FFF;
    100         border-color:#999 transparent transparent transparent;
    101     }
    102     .level_menu{
    103         position:absolute;
    104         margin:-8px 0 0px 104px;
    105         display:none;
    106     }
    107     .level_menu ul{
    108         list-style:none;
    109     }
    110     .level_menu li{
    111         float:left;
    112     }
    113     .level_menu li a{
    114         display:block;
    115         padding:3px 10px;
    116         border:1px solid #64c2ce;
    117         margin-left:-1px;
    118         color:#09c;
    119     }
    120     .level_menu li a:hover{
    121         background:#09c;
    122         color:#fefefe;
    123     }
    124 </style>
    125  <script src="http://code.jquery.com/jquery-1.8.0.min.js"></script>
    126 <script type="text/javascript">
    127     var puzzleGame = function(options){
    128         this.img = options.img || "";
    129         this.isSize = options.isSize || false;
    130         this.e_playArea = $("#play_area");
    131         this.e_startBtn = $("#play_btn_start");
    132         this.e_playScore = $("#play_score");
    133         this.e_playCount = $("#play_count");
    134         this.e_levelBtn = $("#play_btn_level");
    135         this.e_levelMenu = $("#play_menu_level");
    136         this.areaWidth = parseInt(this.e_playArea.css("width"));
    137         this.areaHeight = parseInt(this.e_playArea.css("height"));
    138         this.offX = this.e_playArea.offset().left;
    139         this.offY = this.e_playArea.offset().top;
    140         this.grade = 4;
    141         this.playCellWidth = this.areaWidth/this.grade;;
    142         this.arrNum = [];
    143         this.boxsLen = Math.pow(this.grade,2);;
    144         this.playCell = null;
    145         this.arrBox = [];
    146         this.count = 0;
    147         this.lunArr = [];
    148         this.over = true;
    149         this.start();
    150     };
    151     puzzleGame.prototype = {
    152         start:function(){
    153             this.init();
    154             this.mune();
    155         },
    156         mune:function(){
    157             var self = this;
    158             this.e_levelBtn.click(function(){
    159                 self.e_levelMenu.toggle();
    160             });
    161             this.e_startBtn.bind("click",function(){ //开始按钮
    162                 self.e_levelBtn.unbind("click");
    163                 self.randomFun();
    164                 self.changeStyle();
    165                 self.touchFun();
    166             })
    167             this.e_levelMenu.find("a").click(function(){ //等级选择按钮
    168                 self.e_levelMenu.hide();
    169                 self.e_levelBtn.find(".level_text").html($(this).html())
    170                 self.grade = parseInt($(this).attr("title"));
    171                 self.playCellWidth = self.areaWidth/self.grade;
    172                 self.boxsLen = Math.pow(self.grade,2);
    173                 self.init();
    174             });
    175         },
    176         init:function(){
    177             this.e_playArea.html("");
    178             this.arrBox = [];
    179             for(var i=0;i<this.boxsLen;i++){
    180                 this.arrNum[i] = i; //给定数组,添加元素 
    181                 this.playCell =  document.createElement("div");
    182                 this.playCell.className = "play_cell";
    183                 if(this.isSize){
    184                     $(".play_cell").css({"backgroundSize":this.areaWidth+"px" + " auto"});
    185                 }
    186                 var lef = parseInt(i%this.grade);
    187                 var top = parseInt(i/this.grade);
    188                 this.e_playArea.append(this.playCell)
    189                 // $(this.playCell).attr("data",i)   //data;
    190                 this.arrBox.push(this.playCell);
    191                 $(this.arrBox[i]).css({
    192                     "background":"url("+this.img+")",
    193                     "width":this.playCellWidth+"px",
    194                     "height":this.playCellWidth+"px",
    195                     "left" : (lef*this.playCellWidth)+"px",
    196                     "top"  : (top*this.playCellWidth)+"px"
    197                 })
    198             }
    199             this.changeStyle()
    200         },
    201         changeStyle:function(){
    202             this.over = false;
    203             for(var x in this.arrBox){
    204                 var data = this.arrNum[x];
    205                 $(this.arrBox[x]).attr("idx",data);  //idx
    206                 var a = parseInt(data%this.grade);
    207                 var b = parseInt(data/this.grade);
    208                 $(this.arrBox[x]).css({
    209                     "backgroundPosition":(a*-this.playCellWidth)+ "px " +( b*-this.playCellWidth) + "px"
    210                 })
    211                 if(data == 0){
    212                     $(this.arrBox[x]).css("opacity","0.1")
    213                 }
    214             }
    215         },
    216         randomFun:function(){
    217             this.arrNum = [];
    218             this.arrNum[0] = 0;
    219             var isHave = true;
    220             while(true){
    221                 var num = parseInt(Math.random()*this.boxsLen);
    222                 for(var d in this.arrNum){
    223                     if(this.arrNum[d] == num){
    224                         isHave = false;
    225                         break;
    226                     }else{
    227                         isHave = true;
    228                     }
    229                 }
    230                 if(isHave){
    231                     this.arrNum.push(num)
    232                 }
    233                 if(this.arrNum.length >= this.boxsLen){
    234                     break;
    235                 } 
    236             }
    237             return this.arrNum;
    238         }, 
    239         touchFun:function(){
    240             var that = this;
    241             that.e_playArea.children("div").bind("click",function(e){
    242                 if(that.over){
    243                     return;
    244                 }
    245                 var e = e || event;
    246                 e.preventDefault()
    247                 var idx = $(that.arrBox).index(this);
    248                 var oIdx = (function(){
    249                     for(var x in that.arrNum){
    250                         if(that.arrNum[x] == 0){
    251                             return x;
    252                         }
    253                     }
    254                 })()
    255                 var c = idx-oIdx;
    256                     switch(c){
    257                         case 1 :
    258                                 if(that.arrNum[idx-1] != 0){return;}
    259                                 $(this).css("left",(parseInt($(this).css("left"))-that.playCellWidth)<0?0:(parseInt($(this).css("left"))-that.playCellWidth)+"px");
    260                                 $(that.arrBox[idx-1]).css("left",parseInt($(that.arrBox[idx-1]).css("left"))+that.playCellWidth+"px");
    261                                 var temp = that.arrNum[idx];that.arrNum[idx] = that.arrNum[idx-1];that.arrNum[idx-1] = temp;
    262                                 var temp_box = that.arrBox[idx];that.arrBox[idx] = that.arrBox[idx-1];that.arrBox[idx-1] = temp_box;
    263                                 break;
    264                         case -1:
    265                                 if(that.arrNum[idx+1] != 0){return;}
    266                                 $(this).css("left",(parseInt($(this).css("left"))+that.playCellWidth)>(that.areaWidth-that.playCellWidth)?(that.areaWidth-that.playCellWidth):(parseInt($(this).css("left"))+that.playCellWidth)+"px");
    267                                 $(that.arrBox[idx+1]).css("left",parseInt($(that.arrBox[idx+1]).css("left"))-that.playCellWidth+"px");
    268                                 var temp = that.arrNum[idx];that.arrNum[idx] = that.arrNum[idx+1];that.arrNum[idx+1] = temp;
    269                                 var temp_box = that.arrBox[idx];that.arrBox[idx] = that.arrBox[idx+1];that.arrBox[idx+1] = temp_box;
    270                                 break;
    271                         case that.grade   :
    272                                 var curIdx = parseInt(idx-that.grade)
    273                                 if(that.arrNum[curIdx] != 0){return;}
    274                                 $(this).css("top" ,(parseInt($(this).css("top"))-that.playCellWidth)<0?0:(parseInt($(this).css("top"))-that.playCellWidth)+"px");
    275                                 $(that.arrBox[curIdx]).css("top",parseInt($(that.arrBox[curIdx]).css("top"))+that.playCellWidth+"px");
    276                                 var temp = that.arrNum[idx];that.arrNum[idx] = that.arrNum[curIdx];that.arrNum[curIdx] = temp;
    277                                 var temp_box = that.arrBox[idx];that.arrBox[idx] = that.arrBox[curIdx];that.arrBox[curIdx] = temp_box;
    278                                 break;
    279                         case that.grade*-1 :
    280                                 var curIdx_1 = parseInt(idx+that.grade)
    281                                 if(that.arrNum[curIdx_1] != 0){return;}
    282                                 $(this).css("top" ,(parseInt($(this).css("top"))+that.playCellWidth)>(that.areaWidth-that.playCellWidth)?(that.areaWidth-that.playCellWidth):(parseInt($(this).css("top"))+that.playCellWidth)+"px");                               
    283                                 $(that.arrBox[curIdx_1]).css("top",parseInt($(that.arrBox[curIdx_1]).css("top"))-that.playCellWidth+"px");
    284                                 var temp = that.arrNum[idx];that.arrNum[idx] = that.arrNum[curIdx_1];that.arrNum[curIdx_1] = temp;
    285                                 var temp_box = that.arrBox[idx];that.arrBox[idx] = that.arrBox[curIdx_1];that.arrBox[curIdx_1] = temp_box;
    286                                 break;
    287                     }
    288                     that.count ++ ;
    289                     that.e_playCount.text(that.count);
    290                     that.e_startBtn.unbind("click");
    291                     that.gameOver();
    292                     if(that.over){
    293                         alert("恭喜过关!");
    294                     }
    295             })
    296         },
    297         gameOver:function(){
    298             var a = false;
    299             for(var i =0 ;i<this.boxsLen;i++){
    300                 if(i != $(this.arrBox[i]).attr("idx")){
    301                     a = true;
    302                 }
    303             }
    304             if(a){
    305                 this.over = false;
    306             }else{
    307                 this.over = true;
    308             }
    309         }
    310     }
    311 window.onload = function(){
    312     var game_ = new puzzleGame({
    313         img: "http://h.hiphotos.baidu.com/zhidao/wh%3D600%2C800/sign=77e869ddef24b899de69713e5e3631ad/50da81cb39dbb6fd0db6a6fb0f24ab18962b3779.jpg", //图片文件路径
    314     });
    315     $("#play_btn_local").click(function(){
    316         location.reload();
    317     })
    318 }
    319 </script>
    320 
    321 </head>
    322 <body>
    323 <div class="wrap">
    324     <div class="play_wrap">
    325         <div id="play_area"></div>
    326     </div>
    327     <div class="play_menu">
    328         <a id="play_btn_start" class="play_btn" href="#" unselectable="on">开始</a>
    329         <a id="play_btn_local" class="play_btn" href="#" unselectable="on">重置</a>
    330         <a id="play_btn_level" class="play_btn" href="javascript:void(0);" unselectable="on">
    331             <span class="level_text">4 x 4</span>
    332             <span class="level_icon"></span>
    333         </a>
    334         <div class="level_menu" id="play_menu_level">
    335             <ul>
    336                 <li>
    337                     <a href="javascript:void(0);" title="3" >3 x 3</a>
    338                 </li>
    339                 <li>
    340                     <a href="javascript:void(0);" title="4" >4 x 4</a>
    341                 </li>
    342                 <li>
    343                     <a href="javascript:void(0);" title="6" >6 x 6</a>
    344                 </li>
    345             </ul>
    346         </div>
    347         <p>步数:<span id="play_count">0</span></p>
    348         <p>说明:-请先选择等级,然后点击开始,小图片将随机打乱,向空白方向滑动,顺序完全正确后则成功;
    349         </p>
    350     </div>
    351 </div>
    352 </body>
    353 </html>
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  • 原文地址:https://www.cnblogs.com/chengjunL/p/6086648.html
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