• java8集合--LinkedList纯源码


    package Queue;
    
    import java.util.*;
    import java.util.function.Consumer;
    
    /**
     * 双端队列主要实现list接口和Deque接口,实现了所有list操作,元素允许为null
     * 该实现是不同步的,not synchronized.
     * 可以使用 Collections.synchronizedList封装防止不同不的情况出现
     * 即:List list = Collections.synchronizedList(new LinkedList(...))
     * 该类中的迭代器使用快速失败模式:fail-fast,如果list在迭代器被创建之后的任意时间内被其他方法修改了结构,
     * (除了迭代器自己的remove()或add()方法),都是立刻报错
     */
    
    public class LinkedList<E>
        extends AbstractSequentialList<E>
        implements List<E>, Deque<E>, Cloneable, java.io.Serializable
    {
        //定义了三个成员变量,链表元素个数的size,指向第一个元素的first,指向最后一个元素的last
        //队列中元素的个数
        transient int size = 0;
    
    
        //永远指向链表中的第一个节点
        transient Node<E> first;
    
    
        //永远指向链表中的最后一个节点
        transient Node<E> last;
    
        //构造方法有两个,一个是构造一个空的链表,一个是根据已有的集合构造新的链表
        //初始化空队列
        public LinkedList() {
        }
    
        //根据已有的集合对象构造一个队列
        public LinkedList(Collection<? extends E> c) {
            this();//调用空的初始化队列
            addAll(c);//向空队列中添加所有初始化的元素
        }
    
        //内部类,定义链表上的一个节点对象
        //每个节点有三部分组成,中间的是节点自身的值,和指向链表前一个节点的指针prev,以及指向链表后一个节点的指针next
        private static class Node<E> {
            E item;
            Node<E> next;
            Node<E> prev;
            //初始化一个节点对象时,接收三个参数。指向前一个节点的指针,自己本身,和指向后一个节点的指针
            Node(Node<E> prev, E element, Node<E> next) {
                this.item = element;
                this.next = next;
                this.prev = prev;
            }
        }
    
    
    
        //移除指定元素,遍历链表,碰到第一个相等的就移除这个元素
        public boolean remove(Object o) {
            //要移除元素为null的情况
            if (o == null) {
                //遍历链表
                for (Node<E> x = first; x != null; x = x.next) {
                    if (x.item == null) {
                        unlink(x);//移除某个元素的具体实现
                        return true;
                    }
                }
                //要移除元素不为null的情况
            } else {
                for (Node<E> x = first; x != null; x = x.next) {
                    if (o.equals(x.item)) {
                        unlink(x);
                        return true;
                    }
                }
            }
            return false;
        }
    
        //移除一个节点的具体实现方法
        E unlink(Node<E> x) {
            // assert x != null;
            //拿到本节点上的三个元素
            final E element = x.item;
            final Node<E> next = x.next;
            final Node<E> prev = x.prev;
            //处理前一个节点对下一个节点的指向
            if (prev == null) {
                first = next;
            } else {
                prev.next = next;
                x.prev = null;
            }
            //处理后一个节点对前一个节点的指向
            if (next == null) {
                last = prev;
            } else {
                next.prev = prev;
                x.next = null;
            }
    
            x.item = null;
            size--;
            modCount++;
            return element;
        }
    
    
        //向链表头部第一个位置添加一个元素
        private void linkFirst(E e) {
            //保存first的引用
            final Node<E> f = first;
            //根据传进来的元素e,构建一个新的节点,因为节点是放在头部第一个位置,所有prev=null
            //构建一个新的节点时,就直接指定了前一个,自己,后一个。
            final Node<E> newNode = new Node<>(null, e, f);
            //把first指向新加入的一个元素
            first = newNode;
            //处理原先第一个节点(现在已经时第二个了)对新节点的引用
            if (f == null)
                last = newNode;
            else
                f.prev = newNode;
            size++;
            modCount++;
        }
    
        //向链表尾部最后一个位置添加一个元素
        void linkLast(E e) {
            final Node<E> l = last;
            //构建一个新的节点
            final Node<E> newNode = new Node<>(l, e, null);
            last = newNode;
            if (l == null)
                first = newNode;
            else
                l.next = newNode;
            size++;
            modCount++;
        }
    
        //在某个节点之前添加一个元素
        void linkBefore(E e, Node<E> succ) {
            // assert succ != null;
            final Node<E> pred = succ.prev;
            final Node<E> newNode = new Node<>(pred, e, succ);
            succ.prev = newNode;
            if (pred == null)
                first = newNode;
            else
                pred.next = newNode;
            size++;
            modCount++;
        }
    
        //移除链表的第一个元素
        private E unlinkFirst(Node<E> f) {
            // assert f == first && f != null;
            final E element = f.item;
            final Node<E> next = f.next;
            f.item = null;
            f.next = null; // help GC
            first = next;
            if (next == null)
                last = null;
            else
                next.prev = null;
            size--;
            modCount++;
            return element;
        }
    
        //移除链表的最后一个元素
        private E unlinkLast(Node<E> l) {
            // assert l == last && l != null;
            final E element = l.item;
            final Node<E> prev = l.prev;
            l.item = null;
            l.prev = null; // help GC
            last = prev;
            if (prev == null)
                first = null;
            else
                prev.next = null;
            size--;
            modCount++;
            return element;
        }
    
    
    
        //仅仅查看链表中第一个节点的值,链表为null时,抛出异常
        public E getFirst() {
            final Node<E> f = first;
            if (f == null)
                throw new NoSuchElementException();
            return f.item;
        }
    
        ////返回链表中最后一个节点的值,链表为null时,抛出异常
        public E getLast() {
            final Node<E> l = last;
            if (l == null)
                throw new NoSuchElementException();
            return l.item;
        }
    
        //从链表中删除并返回头部的第一个元素,如果链表为null,则抛出异常
        public E removeFirst() {
            final Node<E> f = first;
            if (f == null)
                throw new NoSuchElementException();
            return unlinkFirst(f);
        }
    
        //从链表中删除并返回头部的第一个元素,如果链表为null,则抛出异常
        public E removeLast() {
            final Node<E> l = last;
            if (l == null)
                throw new NoSuchElementException();
            return unlinkLast(l);
        }
    
        //在链表头部第一个位置上插入元素,没有返回值
        public void addFirst(E e) {
            linkFirst(e);
        }
    
        //在链表尾部最后一个位置上插入元素,没有返回值
        public void addLast(E e) {
            linkLast(e);
        }
    
        //检查链表是否包含某个值,返回布尔值
        public boolean contains(Object o) {
            return indexOf(o) != -1;
        }
    
        //返回链表元素的个数
        public int size() {
            return size;
        }
    
        //在链表尾部最后一个位置上插入元素,返回布尔值
        public boolean add(E e) {
            linkLast(e);
            return true;
        }
    
    
    
        //向链表中追加指定集合中的所有元素
        public boolean addAll(Collection<? extends E> c) {
            return addAll(size, c);
        }
    
        //在指定位置开始追加指定集合内的所有元素
        public boolean addAll(int index, Collection<? extends E> c) {
            //先检查指定位置的是否合法
            checkPositionIndex(index);
            //把集合内的元素换成数组结构
            Object[] a = c.toArray();
            //检查数组的大小是否合法
            int numNew = a.length;
            if (numNew == 0)
                return false;
            //定义两个节点变量
            Node<E> pred, succ;
            //如果是从链表的最后开始添加
            if (index == size) {
                succ = null;
                pred = last;
            //如果是从链表的中间开始添加
            } else {
                //要是index开始添加,所有,index对应的节点需要后移
                succ = node(index);//拿到处于index位置的节点
                pred = succ.prev;//拿到index前一个节点
            }
            //遍历数组的元素
            for (Object o : a) {
                @SuppressWarnings("unchecked") E e = (E) o;
                //根据数组的元素拿到构建新的节点,并指定前一个节点,因为后一个节点还不知道
                Node<E> newNode = new Node<>(pred, e, null);
                if (pred == null)
                    first = newNode;
                else
                    //更新新加节点的下一个节点的指向
                    pred.next = newNode;
                //更改前一个节点,方便下一个循环的添加
                pred = newNode;
            }
    
            //添加完数组内的元素,把其和原来的部分进行拼接
            if (succ == null) {
                last = pred;
            } else {
                pred.next = succ;
                succ.prev = pred;
            }
    
            size += numNew;
            modCount++;
            return true;
        }
    
        //移除链表的所有元素
        public void clear() {
            // Clearing all of the links between nodes is "unnecessary", but:
            // - helps a generational GC if the discarded nodes inhabit
            //   more than one generation
            // - is sure to free memory even if there is a reachable Iterator
            //遍历,使所有的引用都指向null
            for (Node<E> x = first; x != null; ) {
                Node<E> next = x.next;
                x.item = null;
                x.next = null;
                x.prev = null;
                x = next;
            }
            first = last = null;
            size = 0;
            modCount++;
        }
    
    
        // Positional Access Operations
    
        //返回指定索引号上的元素值
        public E get(int index) {
            checkElementIndex(index);
            return node(index).item;
        }
    
        //对索引号上对应的节点的值进行修改
        public E set(int index, E element) {
            checkElementIndex(index);
            Node<E> x = node(index);
            E oldVal = x.item;
            x.item = element;
            return oldVal;
        }
    
        //在指定位置添加一个节点
        public void add(int index, E element) {
            checkPositionIndex(index);
    
            if (index == size)
                linkLast(element);
            else
                linkBefore(element, node(index));
        }
    
        //删除并返回指定位置上的元素
        public E remove(int index) {
            checkElementIndex(index);
            return unlink(node(index));
        }
    
        /**
         * Tells if the argument is the index of an existing element.
         */
        private boolean isElementIndex(int index) {
            return index >= 0 && index < size;
        }
    
        /**
         * Tells if the argument is the index of a valid position for an
         * iterator or an add operation.
         */
        private boolean isPositionIndex(int index) {
            return index >= 0 && index <= size;
        }
    
        /**
         * Constructs an IndexOutOfBoundsException detail message.
         * Of the many possible refactorings of the error handling code,
         * this "outlining" performs best with both server and client VMs.
         */
        private String outOfBoundsMsg(int index) {
            return "Index: "+index+", Size: "+size;
        }
    
        private void checkElementIndex(int index) {
            if (!isElementIndex(index))
                throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
        }
    
        private void checkPositionIndex(int index) {
            if (!isPositionIndex(index))
                throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
        }
    
        //按索引号返回节点
        Node<E> node(int index) {
            // assert isElementIndex(index);
            //如果索引值小于总数量的1/2,从头部开始遍历
            if (index < (size >> 1)) {
                Node<E> x = first;
                for (int i = 0; i < index; i++)
                    x = x.next;
                return x;
            //如果索引值大于或等于总数量的1/2,从尾部开始遍历
            } else {
                Node<E> x = last;
                for (int i = size - 1; i > index; i--)
                    x = x.prev;
                return x;
            }
        }
    
        // Search Operations
    
    
        //返回指定元素在链表中第一次出现的索引号,若无则返回-1
        public int indexOf(Object o) {
            int index = 0;
            //处理o为null和不为null的情况
            if (o == null) {
                for (Node<E> x = first; x != null; x = x.next) {
                    if (x.item == null)
                        return index;
                    index++;
                }
            } else {
                for (Node<E> x = first; x != null; x = x.next) {
                    if (o.equals(x.item))
                        return index;
                    index++;
                }
            }
            return -1;
        }
    
        //返回指定元素在链表中最后一次出现的索引号,若无则返回-1
        public int lastIndexOf(Object o) {
            int index = size;
            if (o == null) {
                //遍历查找的时候只需要倒序就可以,问题不大
                for (Node<E> x = last; x != null; x = x.prev) {
                    index--;
                    if (x.item == null)
                        return index;
                }
            } else {
                for (Node<E> x = last; x != null; x = x.prev) {
                    index--;
                    if (o.equals(x.item))
                        return index;
                }
            }
            return -1;
        }
    
        // Queue operations.
    
        //仅仅查看队列的第一个元素
        public E peek() {
            final Node<E> f = first;
            return (f == null) ? null : f.item;
        }
    
        //仅仅查看链表中第一个节点的值,链表为null时,抛出异常
        public E element() {
            return getFirst();
        }
    
        //移除并返回链表头部的第一个元素
        public E poll() {
            final Node<E> f = first;
            return (f == null) ? null : unlinkFirst(f);
        }
    
        //从链表中删除并返回头部的第一个元素,如果链表为null,则抛出异常
        public E remove() {
            return removeFirst();
        }
    
        //在链表尾部最后一个位置上插入元素,返回布尔值
        public boolean offer(E e) {
            return add(e);
        }
    
        // Deque operations
        //在链表头部第一个位置上插入元素,返回布尔值
        public boolean offerFirst(E e) {
            addFirst(e);
            return true;
        }
    
        //在链表尾部最后一个位置上插入元素,返回布尔值
        public boolean offerLast(E e) {
            addLast(e);
            return true;
        }
    
        //仅仅查看链表中第一个节点的值。不删除
        public E peekFirst() {
            final Node<E> f = first;
            return (f == null) ? null : f.item;
         }
    
        //仅仅查看链表中最后一个节点的值。不删除
        public E peekLast() {
            final Node<E> l = last;
            return (l == null) ? null : l.item;
        }
    
        //移除链表的第一个元素
        public E pollFirst() {
            final Node<E> f = first;
            return (f == null) ? null : unlinkFirst(f);
        }
    
        //移除链表的最后一个元素
        public E pollLast() {
            final Node<E> l = last;
            return (l == null) ? null : unlinkLast(l);
        }
    
        //栈操作,压入元素
        public void push(E e) {
            addFirst(e);
        }
    
        //栈操作,弹出元素
        public E pop() {
            return removeFirst();
        }
    
        //移除指定元素,遍历链表,碰到第一个相等的就移除这个元素
        public boolean removeFirstOccurrence(Object o) {
            return remove(o);
        }
    
        //移除链表中最后一个跟指定元素相同的元素
        public boolean removeLastOccurrence(Object o) {
            if (o == null) {
                for (Node<E> x = last; x != null; x = x.prev) {
                    if (x.item == null) {
                        unlink(x);
                        return true;
                    }
                }
            } else {
                for (Node<E> x = last; x != null; x = x.prev) {
                    if (o.equals(x.item)) {
                        unlink(x);
                        return true;
                    }
                }
            }
            return false;
        }
    
        //返回一个从index开始到最后的ListIterator迭代器
        public ListIterator<E> listIterator(int index) {
            checkPositionIndex(index);
            return new ListItr(index);
        }
    
        //内部类,迭代器的实现
        private class ListItr implements ListIterator<E> {
            private Node<E> lastReturned;
            private Node<E> next;
            private int nextIndex;
            private int expectedModCount = modCount;
    
            ListItr(int index) {
                // assert isPositionIndex(index);
                next = (index == size) ? null : node(index);
                nextIndex = index;
            }
    
            public boolean hasNext() {
                return nextIndex < size;
            }
    
            public E next() {
                checkForComodification();
                if (!hasNext())
                    throw new NoSuchElementException();
    
                lastReturned = next;
                next = next.next;
                nextIndex++;
                return lastReturned.item;
            }
    
            public boolean hasPrevious() {
                return nextIndex > 0;
            }
    
            public E previous() {
                checkForComodification();
                if (!hasPrevious())
                    throw new NoSuchElementException();
    
                lastReturned = next = (next == null) ? last : next.prev;
                nextIndex--;
                return lastReturned.item;
            }
    
            public int nextIndex() {
                return nextIndex;
            }
    
            public int previousIndex() {
                return nextIndex - 1;
            }
    
            public void remove() {
                checkForComodification();
                if (lastReturned == null)
                    throw new IllegalStateException();
    
                Node<E> lastNext = lastReturned.next;
                unlink(lastReturned);
                if (next == lastReturned)
                    next = lastNext;
                else
                    nextIndex--;
                lastReturned = null;
                expectedModCount++;
            }
    
            public void set(E e) {
                if (lastReturned == null)
                    throw new IllegalStateException();
                checkForComodification();
                lastReturned.item = e;
            }
    
            public void add(E e) {
                checkForComodification();
                lastReturned = null;
                if (next == null)
                    linkLast(e);
                else
                    linkBefore(e, next);
                nextIndex++;
                expectedModCount++;
            }
    
            public void forEachRemaining(Consumer<? super E> action) {
                Objects.requireNonNull(action);
                while (modCount == expectedModCount && nextIndex < size) {
                    action.accept(next.item);
                    lastReturned = next;
                    next = next.next;
                    nextIndex++;
                }
                checkForComodification();
            }
    
            final void checkForComodification() {
                if (modCount != expectedModCount)
                    throw new ConcurrentModificationException();
            }
        }
    
    
    
        public Iterator<E> descendingIterator() {
            return new DescendingIterator();
        }
    
        //内部类,反序的迭代器
        private class DescendingIterator implements Iterator<E> {
            private final ListItr itr = new ListItr(size());
            public boolean hasNext() {
                return itr.hasPrevious();
            }
            public E next() {
                return itr.previous();
            }
            public void remove() {
                itr.remove();
            }
        }
    
        @SuppressWarnings("unchecked")
        private LinkedList<E> superClone() {
            try {
                return (LinkedList<E>) super.clone();
            } catch (CloneNotSupportedException e) {
                throw new InternalError(e);
            }
        }
    
        //返回一个浅克隆对象
        public Object clone() {
            LinkedList<E> clone = superClone();
    
            // Put clone into "virgin" state
            clone.first = clone.last = null;
            clone.size = 0;
            clone.modCount = 0;
    
            // Initialize clone with our elements
            for (Node<E> x = first; x != null; x = x.next)
                clone.add(x.item);
    
            return clone;
        }
    
        //返回一个包含此列表中所有元素的数组
        //返回的数组是Object[]数组
        public Object[] toArray() {
            Object[] result = new Object[size];
            int i = 0;
            for (Node<E> x = first; x != null; x = x.next)
                result[i++] = x.item;
            return result;
        }
    
        //以正确的顺序返回一个包含此列表中所有元素的数组(从第一个到最后一个元素);
        // 返回的数组的运行时类型是指定数组的运行时类型
        public <T> T[] toArray(T[] a) {
            if (a.length < size)
                a = (T[])java.lang.reflect.Array.newInstance(
                                    a.getClass().getComponentType(), size);
            int i = 0;
            Object[] result = a;
            for (Node<E> x = first; x != null; x = x.next)
                result[i++] = x.item;
    
            if (a.length > size)
                a[size] = null;
    
            return a;
        }
    
        private static final long serialVersionUID = 876323262645176354L;
    
        /**
         * Saves the state of this {@code LinkedList} instance to a stream
         * (that is, serializes it).
         *
         * @serialData The size of the list (the number of elements it
         *             contains) is emitted (int), followed by all of its
         *             elements (each an Object) in the proper order.
         */
        private void writeObject(java.io.ObjectOutputStream s)
            throws java.io.IOException {
            // Write out any hidden serialization magic
            s.defaultWriteObject();
    
            // Write out size
            s.writeInt(size);
    
            // Write out all elements in the proper order.
            for (Node<E> x = first; x != null; x = x.next)
                s.writeObject(x.item);
        }
    
        /**
         * Reconstitutes this {@code LinkedList} instance from a stream
         * (that is, deserializes it).
         */
        @SuppressWarnings("unchecked")
        private void readObject(java.io.ObjectInputStream s)
            throws java.io.IOException, ClassNotFoundException {
            // Read in any hidden serialization magic
            s.defaultReadObject();
    
            // Read in size
            int size = s.readInt();
    
            // Read in all elements in the proper order.
            for (int i = 0; i < size; i++)
                linkLast((E)s.readObject());
        }
    
    
        //并行迭代器
        @Override
        public Spliterator<E> spliterator() {
            return new LLSpliterator<E>(this, -1, 0);
        }
    
        /** A customized variant of Spliterators.IteratorSpliterator */
        static final class LLSpliterator<E> implements Spliterator<E> {
            static final int BATCH_UNIT = 1 << 10;  // batch array size increment
            static final int MAX_BATCH = 1 << 25;  // max batch array size;
            final LinkedList<E> list; // null OK unless traversed
            Node<E> current;      // current node; null until initialized
            int est;              // size estimate; -1 until first needed
            int expectedModCount; // initialized when est set
            int batch;            // batch size for splits
    
            LLSpliterator(LinkedList<E> list, int est, int expectedModCount) {
                this.list = list;
                this.est = est;
                this.expectedModCount = expectedModCount;
            }
    
            final int getEst() {
                int s; // force initialization
                final LinkedList<E> lst;
                if ((s = est) < 0) {
                    if ((lst = list) == null)
                        s = est = 0;
                    else {
                        expectedModCount = lst.modCount;
                        current = lst.first;
                        s = est = lst.size;
                    }
                }
                return s;
            }
    
            public long estimateSize() { return (long) getEst(); }
    
            public Spliterator<E> trySplit() {
                Node<E> p;
                int s = getEst();
                if (s > 1 && (p = current) != null) {
                    int n = batch + BATCH_UNIT;
                    if (n > s)
                        n = s;
                    if (n > MAX_BATCH)
                        n = MAX_BATCH;
                    Object[] a = new Object[n];
                    int j = 0;
                    do { a[j++] = p.item; } while ((p = p.next) != null && j < n);
                    current = p;
                    batch = j;
                    est = s - j;
                    return Spliterators.spliterator(a, 0, j, Spliterator.ORDERED);
                }
                return null;
            }
    
            public void forEachRemaining(Consumer<? super E> action) {
                Node<E> p; int n;
                if (action == null) throw new NullPointerException();
                if ((n = getEst()) > 0 && (p = current) != null) {
                    current = null;
                    est = 0;
                    do {
                        E e = p.item;
                        p = p.next;
                        action.accept(e);
                    } while (p != null && --n > 0);
                }
                if (list.modCount != expectedModCount)
                    throw new ConcurrentModificationException();
            }
    
            public boolean tryAdvance(Consumer<? super E> action) {
                Node<E> p;
                if (action == null) throw new NullPointerException();
                if (getEst() > 0 && (p = current) != null) {
                    --est;
                    E e = p.item;
                    current = p.next;
                    action.accept(e);
                    if (list.modCount != expectedModCount)
                        throw new ConcurrentModificationException();
                    return true;
                }
                return false;
            }
    
            public int characteristics() {
                return Spliterator.ORDERED | Spliterator.SIZED | Spliterator.SUBSIZED;
            }
        }
    
    }
    

      

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  • 原文地址:https://www.cnblogs.com/cenyu/p/8047691.html
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