• 放开那三国战斗规则出手顺序实现


    package com.wcc.game.fight;

    import java.util.ArrayList;

    import java.util.Arrays;

    import java.util.List;

    import org.apache.commons.collections.CollectionUtils;

    import org.apache.commons.collections.Predicate;

    class TestPlayer {

    private int side;

    private int index;

    private String name;

    /**

    * 排

    */

    private int row;

    /**

    * 列

    */

    private int col;

    public TestPlayer() {

    }

    public TestPlayer(int index, String name, int side) {

    this.index = index;

    this.name = name;

    this.side = side;

    this.col = getCol(index);

    this.row = getRow(index);

    }

    @Override

    public String toString() {

    return "TestPlayer [index=" + index + ", name=" + name + ", row=" + row + ", col=" + col + "]";

    }

    // 1 4

    // 2 5

    // 3 6

    private static List<List<Integer>> rowConstants = Arrays.asList(Arrays.asList(1, 2, 3), Arrays.asList(4, 5, 6));

    private static List<List<Integer>> colConstants = Arrays.asList(Arrays.asList(1, 4), Arrays.asList(2, 5),

    Arrays.asList(3, 6));

    public static int getRow(int pos) {

    for (int i = 0; i < rowConstants.size(); i++) {

    List<Integer> r = rowConstants.get(i);

    if (r.contains(pos)) {

    return i + 1;

    }

    }

    return -1;

    }

    public static int getCol(int pos) {

    for (int i = 0; i < colConstants.size(); i++) {

    List<Integer> r = colConstants.get(i);

    if (r.contains(pos)) {

    return i + 1;

    }

    }

    return -1;

    }

    public void setSide(int side) {

    this.side = side;

    }

    public int getSide() {

    return side;

    }

    public int getRow() {

    return row;

    }

    public void setRow(int row) {

    this.row = row;

    }

    public int getCol() {

    return col;

    }

    public void setCol(int col) {

    this.col = col;

    }

    public int getIndex() {

    return index;

    }

    }

    public class MainTest {

    public static void printArray(List<TestPlayer> players) {

    for (TestPlayer testPlayer : players) {

    System.out.println(testPlayer.toString());

    }

    }

    public static TestPlayer selectMinDisTarget(List<TestPlayer> lstTarget, final TestPlayer roundFighter) {

    if (CollectionUtils.isEmpty(lstTarget)) {

    return null;

    }

    TestPlayer ret = null;

    int distanceToTarget = 0;

    for (int i = 0; i < lstTarget.size(); i++) {

    int curDistance = Math.abs(roundFighter.getCol() - lstTarget.get(i).getCol());

    if (i == 0) {

    ret = lstTarget.get(i);

    distanceToTarget = Math.abs(roundFighter.getCol() - ret.getCol());

    } else {

    if (curDistance < distanceToTarget) {

    ret = lstTarget.get(i);

    distanceToTarget = Math.abs(roundFighter.getCol() - ret.getCol());

    }

    }

    }

    return ret;

    }

    public static TestPlayer selectTarget(final TestPlayer curFighter, List<TestPlayer> playersA,

    List<TestPlayer> playersB) {

    List<TestPlayer> targetList = playersB;

    if (curFighter.getSide() == 2) {

    targetList = playersA;

    }

    // 首先判断前排有没有人

    @SuppressWarnings("unchecked")

    List<TestPlayer> frontTargetList = (List<TestPlayer>) CollectionUtils.select(targetList, new Predicate() {

    @Override

    public boolean evaluate(Object object) {

    return ((TestPlayer) object).getRow() == 1;

    }

    });

    // 如果前排有人

    if (CollectionUtils.isNotEmpty(frontTargetList)) {

    // 默认选择第0个

    TestPlayer ret = selectMinDisTarget(frontTargetList, curFighter);

    if (ret != null) {

    return ret;

    }

    } else {

    TestPlayer ret = selectMinDisTarget(targetList, curFighter);

    if (ret != null) {

    return ret;

    }

    }

    return null;

    }

    public static void doFight(List<TestPlayer> endPlayers, List<TestPlayer> playersA, List<TestPlayer> playersB) {

    for (int i = 0; i < endPlayers.size(); i++) {

    TestPlayer curFighter = endPlayers.get(i);

    TestPlayer targetFighter = selectTarget(curFighter, playersA, playersB);

    System.out.println("cur:   " + curFighter.toString());

    System.out.println("target:" + targetFighter.toString());

    }

    }

    public static void main(String[] args) {

    TestPlayer testPlayerA1 = new TestPlayer(1, "A1", 1);

    TestPlayer testPlayerA2 = new TestPlayer(2, "A2", 1);

    TestPlayer testPlayerA3 = new TestPlayer(3, "A3", 1);

    TestPlayer testPlayerA4 = new TestPlayer(4, "A4", 1);

    TestPlayer testPlayerA5 = new TestPlayer(5, "A5", 1);

    TestPlayer testPlayerA6 = new TestPlayer(6, "A6", 1);

    TestPlayer testPlayerB1 = new TestPlayer(1, "B1", 2);

    TestPlayer testPlayerB2 = new TestPlayer(2, "B2", 2);

    TestPlayer testPlayerB3 = new TestPlayer(3, "B3", 2);

    TestPlayer testPlayerB4 = new TestPlayer(4, "B4", 2);

    TestPlayer testPlayerB5 = new TestPlayer(5, "B5", 2);

    TestPlayer testPlayerB6 = new TestPlayer(6, "B6", 2);

    List<TestPlayer> playersA = new ArrayList<TestPlayer>();

    // playersA.add(testPlayerA1);

    playersA.add(testPlayerA2);

    playersA.add(testPlayerA3);

    playersA.add(testPlayerA4);

    playersA.add(testPlayerA5);

    playersA.add(testPlayerA6);

    List<TestPlayer> playersB = new ArrayList<TestPlayer>();

    playersB.add(testPlayerB1);

    playersB.add(testPlayerB2);

    playersB.add(testPlayerB3);

    playersB.add(testPlayerB4);

    playersB.add(testPlayerB5);

    playersB.add(testPlayerB6);

    // printArray(playersA);

    List<TestPlayer> endPlayers = new ArrayList<TestPlayer>();

    // A1 A2 A3 A4 A5 A6

    // B1 B2 B3 B4 B5 B6

    // 合并两个数组 实现方式 隔位插入就可以实现效果

    int maxSideSize = playersA.size() >= playersB.size() ? playersA.size() : playersB.size();

    boolean aFirst = true;

    for (int i = 0; i < maxSideSize; i++) {

    if (aFirst) {

    if (i < playersA.size()) {

    endPlayers.add(playersA.get(i));

    }

    if (i < playersB.size()) {

    endPlayers.add(playersB.get(i));

    }

    } else {

    if (i < playersB.size()) {

    endPlayers.add(playersB.get(i));

    }

    if (i < playersA.size()) {

    endPlayers.add(playersA.get(i));

    }

    }

    }

    doFight(endPlayers, playersA, playersB);

    // printArray(endPlayers);

    }

    }

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  • 原文地址:https://www.cnblogs.com/cci8go/p/7798200.html
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