Windows程序设计是利用API提供的接口进行的编写程序的过程,API(application programming interface)即应用程序编程接口。直接使用API编程是了解操作系统运行细节的最佳方式。
由于课程实习要学这个,所以花了一个星期照着书,编译成功了第一个windows应用程序
这个程序是由几个部分组成的,分别是/try.cpp/try.h/stdafx.h......主要是try.cpp,话不多说,直接看代码吧!
// try.cpp : 定义应用程序的入口点。 // #include "stdafx.h" #include "try.h" #include <windows.h> #include <iostream> #include <stdlib.h> using namespace std; #define MAX_LOADSTRING 100 // 全局变量: HINSTANCE hInst; // 当前实例 TCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本 TCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名 static int s_nPreHour; static int s_nPreMinute; static int s_nPreSecond; static int s_cxClient; static int s_cyClient; static BOOL s_bTopMost; // 此代码模块中包含的函数的前向声明: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM ); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: 在此放置代码。 MSG msg; HACCEL hAccelTable; // 初始化全局字符串 LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_TRY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // 执行应用程序初始化: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_TRY)); // 主消息循环: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // 函数: MyRegisterClass() // // 目的: 注册窗口类。 // inline ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; char szClassName[]="MainWClsass"; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance,(LPSTR)IDC_MYICON);//??? wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(CreateSolidBrush(RGB(0xa6,0xca,0xf0)));//使窗口变成天蓝色 wcex.lpszMenuName = MAKEINTRESOURCE(IDC_TRY); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // 函数: InitInstance(HINSTANCE, int) // // 目的: 保存实例句柄并创建主窗口 // // 注释: // // 在此函数中,我们在全局变量中保存实例句柄并 // 创建和显示主程序窗口。 // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // 将实例句柄存储在全局变量中 hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // 函数: WndProc(HWND, UINT, WPARAM, LPARAM) // // 目的: 处理主窗口的消息。 // // WM_COMMAND - 处理应用程序菜单 // WM_PAINT - 绘制主窗口 // WM_DESTROY - 发送退出消息并返回 // // void DrawClockFace(HDC hdc) { const int SQUARESIZE = 20; static POINT pt[]= { 0,450, 225,390, 390,225, 450,0, 390,-225, 225,-390, 0,-450, -225,-390, -390,-225, -450,0, -390,225, -225,390 }; SelectObject(hdc,GetStockObject(BLACK_BRUSH)); for(int i=0;i<12;i++) { Ellipse(hdc,pt[i].x-SQUARESIZE,pt[i].y+SQUARESIZE, pt[i].x+SQUARESIZE,pt[i].y-SQUARESIZE); } } void SetIsotropic(HDC hdc,int cx,int cy) { SetMapMode(hdc,MM_ISOTROPIC); SetWindowExtEx(hdc,1000,1000,NULL); SetViewportExtEx(hdc,cx,-cy,NULL); SetViewportOrgEx(hdc,cx/2,cy/2,NULL); } void DrawHand(HDC hdc,int nLength,int nWidth,int nDegrees,COLORREF clrColor) { double nRadians=(double)nDegrees*0.0174533; POINT pt[2]; pt[0].x=(int)(nLength*sin(nRadians)); pt[0].y=(int)(nLength*cos(nRadians)); pt[1].x=-pt[0].x/5; pt[1].y=-pt[0].y/5; HPEN hPen=CreatePen(PS_SOLID,nWidth,clrColor); HPEN hOldPen=(HPEN)::SelectObject(hdc,hPen); MoveToEx(hdc,pt[0].x,pt[0].y,NULL); LineTo(hdc,pt[1].x,pt[1].y); SelectObject(hdc,hOldPen); DeleteObject(hPen); } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { static int nNum; static int bSetTimer; char szText[56]; PAINTSTRUCT ps; HDC hdc; SetTimer(hWnd,1,250,NULL); SetTimer(hWnd,2,10*1000,NULL); switch(message) { case WM_CREATE: SYSTEMTIME time; GetLocalTime(&time); s_nPreHour=time.wHour%12; s_nPreMinute=time.wMinute; s_nPreSecond=time.wSecond; SetTimer(hWnd,1,1000,NULL); break; case WM_PAINT: PAINTSTRUCT ps; hdc = BeginPaint(hWnd,&ps); SetIsotropic(hdc,s_cxClient,s_cyClient); DrawClockFace(hdc); //一小时时针走30度,一分钟时针0.5度 DrawHand(hdc,200,8,s_nPreHour*30+s_nPreMinute/2,RGB(0,0,0)); //一分钟分针走6度 DrawHand(hdc,400,6,s_nPreMinute*6,RGB(0,0,0)); //一秒钟秒针走6度 DrawHand(hdc,400,1,s_nPreSecond*6,RGB(0,0,0)); EndPaint(hWnd,&ps); break; case WM_TIMER: COLORREF crfColor; crfColor =RGB(0xa6,0xca,0xf0); if(IsIconic(hWnd)) return 0; //SYSTEMTIME time; GetLocalTime(&time); //建标 hdc = GetDC(hWnd); SetIsotropic(hdc,s_cxClient,s_cyClient); //擦除时针和分针 if(time.wMinute != s_nPreMinute) { DrawHand(hdc,200,8,s_nPreHour*30+s_nPreMinute/2,crfColor); DrawHand(hdc,400,6,s_nPreMinute*6,crfColor); s_nPreHour=time.wHour; s_nPreMinute=time.wMinute; } //如果秒针改变就擦除秒针,并重画所有指针 if(time.wSecond != s_nPreSecond) { DrawHand(hdc,400,1,s_nPreSecond*6,crfColor);//擦除秒针 //重画所有 DrawHand(hdc,400,1,time.wSecond*6,RGB(0,0,0)); DrawHand(hdc,200,8,time.wHour*30+time.wMinute/2,RGB(0,0,0)); DrawHand(hdc,400,6,time.wMinute*6,RGB(0,0,0)); s_nPreSecond=time.wSecond; } break; case WM_CLOSE: KillTimer(hWnd,1); DestroyWindow(hWnd); break; case WM_DESTROY: PostQuitMessage(0); break; case WM_SIZE: s_cxClient = LOWORD(lParam); s_cyClient = HIWORD(lParam); break; } return DefWindowProc(hWnd,message,wParam,lParam); } // “关于”框的消息处理程序。 INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }