• CGAffineTransform相关函数


    CGAffineTransformMakeTranslation(width, 0.0);是改变位置的,
    CGAffineTransformRotate(transform, M_PI);是旋转的。
    CGAffineTransformMakeRotation(-M_PI);也是旋转的
    transform = CGAffineTransformScale(transform, -1.0, 1.0);是缩放的。
    view.transform = CGAffineTransformIdentity;线性代数里面讲的矩阵变换,这个是恒等变换


    当你改变过一个view.transform属性或者view.layer.transform的时候需要恢复默认状态的话,记得先把他们重置可以使用view.transform = CGAffineTransformIdentity,或者view.layer.transform = CATransform3DIdentity,假设你一直不断的改变一个view.transform的属性,而每次改变之前没有重置的话,你会发现后来的改变和你想要的发生变化了,不是你真正想要的结果


    Quartz转换实现的原理:Quartz把绘图分成两个部分,
        用户空间,即和设备无关,
        设备空间,
    用户空间和设备空间中间存在一个转换矩阵 : CTM
    本章实质是讲解CTM
     
    Quartz提供的3大功能
    移动,旋转,缩放
     
    演示如下,首先加载一张图片
    void CGContextDrawImage (
       CGContextRef c,
       CGRect rect,
       CGImageRef image
    );
     
     
     
     
     
    移动函数
    CGContextTranslateCTM (myContext, 100, 50);
     
     
     
    旋转函数
    include <math.h>
    static inline double radians (double degrees) {return degrees * M_PI/180;}
    CGContextRotateCTM (myContext, radians(–45.));
     
     
     
    缩放
    CGContextScaleCTM (myContext, .5, .75);
     
     
     
    翻转, 两种转换合成后的效果,先把图片移动到右上角,然后旋转180度
    CGContextTranslateCTM (myContext, w,h);
    CGContextRotateCTM (myContext, radians(-180.));
     
     
     
    组合几个动作
    CGContextTranslateCTM (myContext, w/4, 0);
    CGContextScaleCTM (myContext, .25,  .5);
    CGContextRotateCTM (myContext, radians ( 22.));
     
     
     
     
     
    CGContextRotateCTM (myContext, radians ( 22.));
    CGContextScaleCTM (myContext, .25,  .5);
    CGContextTranslateCTM (myContext, w/4, 0);
     
     
     
     
    上面是通过直接修改当前的ctm实现3大效果,下面是通过创建Affine Transforms,然后连接ctm实现同样的3种效果
    这样做的好处是可以重用这个Affine Transforms
    应用Affine Transforms 到ctm的函数
    void CGContextConcatCTM (
       CGContextRef c,
       CGAffineTransform transform
    );
     
     
    Creating Affine Transforms
    移动效果
    CGAffineTransform CGAffineTransformMakeTranslation (
       CGFloat tx,
       CGFloat ty
    );
     
    CGAffineTransform CGAffineTransformTranslate (
       CGAffineTransform t,
       CGFloat tx,
       CGFloat ty
    );
     
    旋转效果
    CGAffineTransform CGAffineTransformMakeRotation (
       CGFloat angle
    );
     
    CGAffineTransform CGAffineTransformRotate (
       CGAffineTransform t,
       CGFloat angle
    );
     
    缩放效果
    CGAffineTransform CGAffineTransformMakeScale (
       CGFloat sx,
       CGFloat sy
    );
     
    CGAffineTransform CGAffineTransformScale (
       CGAffineTransform t,
       CGFloat sx,
       CGFloat sy
    );
     
    反转效果
    CGAffineTransform CGAffineTransformInvert (
       CGAffineTransform t
    );
     
    只对局部产生效果
    CGRect CGRectApplyAffineTransform (
       CGRect rect,
       CGAffineTransform t
    );
     
    判断两个AffineTrans是否相等
    bool CGAffineTransformEqualToTransform (
       CGAffineTransform t1,
       CGAffineTransform t2
    );
     
     
     
    获得Affine Transform
    CGAffineTransform CGContextGetUserSpaceToDeviceSpaceTransform (
       CGContextRef c
    );
     
    下面的函数只起到查看的效果,比如看一下这个用户空间的点,转换到设备空间去坐标是多少
    CGPoint CGContextConvertPointToDeviceSpace (
       CGContextRef c,
       CGPoint point
    );
     
    CGPoint CGContextConvertPointToUserSpace (
       CGContextRef c,
       CGPoint point
    );
     
    CGSize CGContextConvertSizeToDeviceSpace (
       CGContextRef c,
       CGSize size
    );
     
    CGSize CGContextConvertSizeToUserSpace (
       CGContextRef c,
       CGSize size
    );
     
    CGRect CGContextConvertRectToDeviceSpace (
       CGContextRef c,
       CGRect rect
    );
     
    CGRect CGContextConvertRectToUserSpace (
       CGContextRef c,
       CGRect rect
    );
     
     
    CTM真正的数学行为
    这个转换矩阵其实是一个 3x3的 举证
    如下图
     
     
    下面举例说明几个转换运算的数学实现
    x y 是原先点的坐标
    下面是从用户坐标转换到设备坐标的计算公式
     
     
     
     
    下面是一个identity matrix,就是输入什么坐标,出来什么坐标,没有转换
     
    最终的计算结果是 x=x,y=y,  
     
     
     可以用函数判断这个矩阵是不是一个 identity matrix
    bool CGAffineTransformIsIdentity (
       CGAffineTransform t
    );
     
     
     
     





    - (void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation  duration:(NSTimeInterval)duration
    {
            
        
            if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
            {
                    b=YES;
                    
                    self.view=mainvv;
                    self.view.transform = CGAffineTransformIdentity;
                    self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
                    self.view.bounds = CGRectMake(0.0, 0.0, 768.0, 1004.0);
                    
            }
            else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
            {
                    b=NO;
                    
                    self.view = self.vv;
                    self.view.transform = CGAffineTransformIdentity;
                    self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
                    self.view.bounds = CGRectMake(0.0, 0.0, 1024.0, 748.0);
                    
                    
                    
            }
            else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
            {
                    
                    b=YES;
                    self.view=mainvv;
                    self.view.transform = CGAffineTransformIdentity;
                    self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
                    self.view.bounds = CGRectMake(0.0, 0.0, 768.0, 1004.0);
                    
            }
            else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
            {
                    
                    b=NO;
                    self.view = self.vv;
                    self.view.transform = CGAffineTransformIdentity;
                    self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
                    self.view.bounds = CGRectMake(0.0, 0.0, 1024.0, 748.0);
                    
            }
            
            
    }
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  • 原文地址:https://www.cnblogs.com/careerman/p/2694328.html
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