• Python编程:从入门到实践——【作业】——第十二章(武装飞船)


    第十二章

     12-1 蓝色天空 : 创建一个背景为蓝色的Pygame窗口。
    12-2 游戏角色 : 找一幅你喜欢的游戏角色位图图像或将一幅图像转换为位图。 创建一个类, 将该角色绘制到屏幕中央, 并将该图像的背景色设置为屏幕背景色, 或将
    屏幕背景色设置为该图像的背景色。
    12-1

    import sys
    import pygame
    def run():
        # 初始化游戏并创建一个屏幕对象
        pygame.init()
        screen = pygame.display.set_mode((800, 600))
        pygame.display.set_caption("Blue Sky")
        # 设置背景色
        bg_color = (0, 124, 195)
        while True:
            screen.fill(bg_color)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    sys.exit()
            pygame.display.flip()
    run()

    输出:

    12-2

    ship.py

    import pygame  
      
    class Ship():  
        """docstring for Ship"""  
        def __init__(self, screen):  
            """初始化飞船并设置其初始位置"""  
            self.screen = screen  
            # 加载飞船图像并获取其外接矩形  
            self.image = pygame.image.load('images/ship.bmp')  
            self.rect = self.image.get_rect()  
            self.screen_rect = screen.get_rect()  
      
            # 将每搜新飞船放在屏幕底部中央  
            self.rect.centerx = self.screen_rect.centerx  
            self.rect.centery = self.screen_rect.centery  
      
        def biltme(self):  
            self.screen.blit(self.image,self.rect)  

    run.py

    import sys  
    import pygame  
    from ship import Ship  
    def run():  
        pygame.init()  
        screen = pygame.display.set_mode((1200,600))  
        pygame.display.set_caption("Blue Sky")  
      
        bg_color = (0,124,195)  
        s = Ship(screen)  
        while  True:  
            screen.fill(bg_color)  
            s.biltme()  
            for event in pygame.event.get():  
                if event.type == pygame.QUIT:  
                    sys.exit()  
            pygame.display.flip()  
    run()  

    输出:

     文件夹截图

     12-3 火箭 : 编写一个游戏, 开始时屏幕中央有一个火箭, 而玩家可使用四个方向键上下左右移动火箭。 请务必确保火箭不会移到屏幕外面。
    12-4 按键 : 创建一个程序, 显示一个空屏幕。 在事件循环中, 每当检测到pygame. KEYDOWN 事件时都打印属性event. key 。 运行这个程序, 并按各种键, 看看
    Pygame如何响应

    12-3

    setting.py

    class Setting():  
      
        def __init__(self):  
            """初始化游戏的设置"""  
            #屏幕设置  
            self.screen_width = 1200  
            self.screen_height = 600  
            self.bg_color = (255,255,255)  
            self.ship_speed_factor = 1.5  

    rocket.py

    import pygame  
    class Rocket():  
        """docstring for Rocket"""  
        def __init__(self,ai_setting, screen):  
            self.screen = screen  
            self.image = pygame.image.load('images/ship.jpg')  
            self.rect = self.image.get_rect()  
            self.screen_rect = screen.get_rect()  
            self.ai_setting = ai_setting  
            self.rect.centerx = self.screen_rect.centerx  
            self.rect.centery = self.screen_rect.centery  
            self.center = float(self.rect.centerx)  
            self.centery = float(self.rect.centery)  
            self.moving_right = False  
            self.moving_left = False  
            self.moving_up = False  
            self.moving_down = False  
        def update(self):  
            if self.moving_right and self.rect.right < self.screen_rect.right:  
                self.center +=self.ai_setting.ship_speed_factor  
            if self.moving_left and self.rect.left > 0:  
                self.center -=self.ai_setting.ship_speed_factor  
            if self.moving_up and self.rect.top > 0:  
                self.centery -= self.ai_setting.ship_speed_factor  
            if self.moving_down and self.rect.bottom < self.screen_rect.bottom:  
                self.centery +=self.ai_setting.ship_speed_factor  
            self.rect.centerx = self.center  
            self.rect.centery = self.centery  
        def blitme(self):  
            self.screen.blit(self.image,self.rect)  

    run.py

    import sys  
    import pygame  
    from rocket import Rocket  
    from setting import Setting  
    import game_functions as gf  
    def run():  
        pygame.init()  
        ai_setting = Setting()  
        screen =pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_height))  
        pygame.display.set_caption("Rocket")  
        r = Rocket(ai_setting,screen)  
        while True:  
            gf.check_events(r)  
            r.update()  
            gf.update_screen(ai_setting,screen,r)  
    run()  

    输出: 

     (能动的飞机哦)

     12-4

    import sys  
    import pygame  
    def test():  
        pygame.init()  
        screen = pygame.display.set_mode((900,600))  
        pygame.display.set_caption("12-4")  
        bg_color = (255,255,255)  
        while True:  
            for event in pygame.event.get():  
                if event.type == pygame.QUIT:  
                    sys.exit()  
                elif event.type == pygame.KEYDOWN:  
                    if event.key == pygame.K_UP:  
                        bg_color=(255,0,255)  
                    elif event.key == pygame.K_DOWN:  
                        bg_color=(0,255,255)  
                    elif event.key == pygame.K_LEFT:  
                        bg_color=(255,255,0)  
                    elif event.key == pygame.K_RIGHT:  
                        bg_color = (0,0,255)  
            screen.fill(bg_color)  
            pygame.display.flip()  
    test()        

    输出:

    按四个方向键会有不同的输出结果,主要是背景颜色

     https://blog.csdn.net/weixin_38855195/article/details/78539670

    12-5 侧面射击 : 编写一个游戏, 将一艘飞船放在屏幕左边, 并允许玩家上下移动飞船。 在玩家按空格键时, 让飞船发射一颗在屏幕中向右穿行的子弹, 并在子弹离开
    屏幕而消失后将其删除。
    game_functions.py

    import sys  
      
    import pygame  
    from bullet import Bullets  
    def check_keydown_events(event,ai_setting,screen,rocket,bullets):  
        if event.key == pygame.K_UP:  
            rocket.moving_up = True  
        elif event.key == pygame.K_DOWN:  
            rocket.moving_down = True  
        elif event.key == pygame.K_SPACE:  
            new_bullet = Bullets(ai_setting,screen,rocket)  
            bullets.add(new_bullet)  
    def check_keyup_events(event,rocket):  
        if event.key == pygame.K_UP:  
            rocket.moving_up = False  
        elif event.key == pygame.K_DOWN:  
            rocket.moving_down = False  
    def check_events(ai_settings,screen,rocket,bullets):  
        """响应按键和鼠标事件"""  
        for event in pygame.event.get():  
            if event.type == pygame.QUIT:  
                print("Quit")  
                sys.exit()  
            elif event.type == pygame.KEYDOWN:  
                check_keydown_events(event,ai_settings,screen,rocket,bullets)  
            elif event.type == pygame.KEYUP:  
                check_keyup_events(event,rocket)  
    def update_bullet(bullets):  
        for bullet in bullets:  
            if bullet.rect_left<=0:  
                bullets.remove(bullet)  
    def update_screen(ai_settings,screen,rocket,bullets):  
        screen.fill(ai_settings.bg_color)  
        for bullet in bullets.sprites():  
            bullet.draw_bullet()  
        rocket.blitme()  
        pygame.display.flip()  

    bullet.py

    import pygame
    from pygame.sprite import Sprite
    class Bullets(Sprite):
        """docstring for Bullets"""
        def __init__(self, ai_settings, screen, rocket):
            super(Bullets, self).__init__()
            self.screen = screen
            self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
            self.rect.centery = rocket.rect.centery
            self.rect.right = rocket.rect.right
            # 存储小数表示的子弹位置
            self.x = float(self.rect.x)
            self.color = ai_settings.bullet_color
            self.speed_factor = ai_settings.bullet_speed_factor
        def update(self):
            self.x += self.speed_factor
            self.rect.x = self.x
        def draw_bullet(self):
            pygame.draw.rect(self.screen, self.color, self.rect)

    setting.py

    class Setting():  
      
        def __init__(self):  
            """初始化游戏的设置"""  
            #屏幕设置  
            self.screen_width = 1200  
            self.screen_height = 600  
            self.bg_color = (255,255,255)  
            self.ship_speed_factor = 1.5  
      
            self.bullet_speed_factor = 1  
            self.bullet_width = 15  
            self.bullet_height = 3  
            self.bullet_color =(60,60,60)  

    rocket.py

    import pygame
    class Rocket():
        """docstring for Rocket"""
        def __init__(self,ai_setting, screen):
            self.screen = screen
            self.image = pygame.image.load('images/rocket.bmp')
            self.rect = self.image.get_rect()
            self.screen_rect = screen.get_rect()
            self.ai_setting = ai_setting
            self.rect.x = 0
            self.rect.centery = self.screen_rect.centery
            self.center = float(self.rect.centerx)
            self.centery = float(self.rect.centery)
            self.moving_up = False
            self.moving_down = False
        def update(self):
            if self.moving_up and self.rect.top > 0:
                self.centery -= self.ai_setting.ship_speed_factor
            if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
                self.centery +=self.ai_setting.ship_speed_factor
            self.rect.centery = self.centery
        def blitme(self):
            self.screen.blit(self.image,self.rect)

    run.py

    import sys
    import pygame
    from rocket import Rocket
    from setting import Setting
    from pygame.sprite import Group
    import game_functions as gf
    def run():
        pygame.init()
        ai_setting = Setting()
        screen =pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_height))
        pygame.display.set_caption("Rocket")
        r = Rocket(ai_setting,screen)
        bullets = Group()
        while True:
            gf.check_events(ai_setting,screen,r,bullets)
            r.update()
            bullets.update()
            gf.update_screen(ai_setting,screen,r,bullets)
    run()

    输出:

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  • 原文地址:https://www.cnblogs.com/caofu/p/8962450.html
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