import React from "react";
import ReactDom from "react-dom";
import "./index.css";
// class Square extends React.Component {
// render() {
// return (
// <button className="square"
// onClick={() => this.props.onClick()}>
// {this.props.value}
// </button>
// );
// }
// }
// 在 React 中,有一个命名规范,通常会将代表事件的监听 prop 命名为 on[Event],将处理事件的监听方法命名为 handle[Event] 这样的格式。
function Square(props) {
//如果组件只有render方法,并且不包含state,那么我们可以使用函数组件
//我们把两个 this.props 都替换成了 props。
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
)
}
class Board extends React.Component {
//构造函数初始化state,定义了它之后后面的props就可以改为state了。提升到game组件记录history
// constructor(props) {
// super(props);
// this.state = {
// squares: Array(9).fill(null),
// xIsNext: true,
// };
// }
//定义renderSquare方法传入参数i
renderSquare(i) {
// 传递一个名为 value 的 prop 到 Square 当中
return <Square value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>;
}
render() {
//下一次轮到谁
// const status = "Next Player:" + (this.state.xIsNext ? 'X' : '0');
return (
<div>
{/*由于 Game 组件渲染了游戏的状态,因此我们可以将 Board 组件 render 方法中对应的代码移除。*/}
{/*<div className="status">{status}</div>*/}
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null),
}],
stepNumber: 0,
xIsNext: true,
};
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
handleClick(i) {
const history = this.state.history.slice(0,this.state.stepNumber+1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares
}]),
stepNumber:history.length,
xIsNext: !this.state.xIsNext,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
"Go to move #" + move :
'Got to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
});
let status;
if (winner) {
status = "Winner:" + winner;
} else {
status = "Next Player:" + (this.state.xIsNext ? 'X' : '0');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
ReactDom.render(
<Game/>,
document.getElementById('root')
)
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}