• WS2812B-64位 8*8位 RGB LED点阵


    WS2812B-64位 8*8位 RGB LED点阵

    特点: 1个IO口控制64颗全彩灯

    // NeoPixel test program showing use of the WHITE channel for RGBW
    // pixels only (won't look correct on regular RGB NeoPixel strips).
    
    #include <Adafruit_NeoPixel.h>
    #ifdef __AVR__
     #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
    #endif
    
    // Which pin on the Arduino is connected to the NeoPixels?
    // On a Trinket or Gemma we suggest changing this to 1:
    #define LED_PIN     6
    
    // How many NeoPixels are attached to the Arduino?
    #define LED_COUNT  64
    
    // NeoPixel brightness, 0 (min) to 255 (max)
    #define BRIGHTNESS 10 // Set BRIGHTNESS to about 1/5 (max = 255)
    
    // Declare our NeoPixel strip object:
    Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRBW + NEO_KHZ800);
    // Argument 1 = Number of pixels in NeoPixel strip
    // Argument 2 = Arduino pin number (most are valid)
    // Argument 3 = Pixel type flags, add together as needed:
    //   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
    //   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
    //   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
    //   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
    //   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
    
    void setup() {
      // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
      // Any other board, you can remove this part (but no harm leaving it):
    #if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
      clock_prescale_set(clock_div_1);
    #endif
      // END of Trinket-specific code.
    
      strip.begin();           // INITIALIZE NeoPixel strip object (REQUIRED)
      strip.show();            // Turn OFF all pixels ASAP
      strip.setBrightness(BRIGHTNESS);
    }
    
    void loop() {
      // Fill along the length of the strip in various colors...
      colorWipe(strip.Color(255,   0,   0)     , 50); // Red
      colorWipe(strip.Color(  0, 255,   0)     , 50); // Green
      colorWipe(strip.Color(  0,   0, 255)     , 50); // Blue
      colorWipe(strip.Color(  0,   0,   0, 255), 50); // True white (not RGB white)
    
      whiteOverRainbow(75, 5);
    
      pulseWhite(5);
    
      rainbowFade2White(3, 3, 1);
    }
    
    // Fill strip pixels one after another with a color. Strip is NOT cleared
    // first; anything there will be covered pixel by pixel. Pass in color
    // (as a single 'packed' 32-bit value, which you can get by calling
    // strip.Color(red, green, blue) as shown in the loop() function above),
    // and a delay time (in milliseconds) between pixels.
    void colorWipe(uint32_t color, int wait) {
      for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
        strip.setPixelColor(i, color);         //  Set pixel's color (in RAM)
        strip.show();                          //  Update strip to match
        delay(wait);                           //  Pause for a moment
      }
    }
    
    void whiteOverRainbow(int whiteSpeed, int whiteLength) {
    
      if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;
    
      int      head          = whiteLength - 1;
      int      tail          = 0;
      int      loops         = 3;
      int      loopNum       = 0;
      uint32_t lastTime      = millis();
      uint32_t firstPixelHue = 0;
    
      for(;;) { // Repeat forever (or until a 'break' or 'return')
        for(int i=0; i<strip.numPixels(); i++) {  // For each pixel in strip...
          if(((i >= tail) && (i <= head)) ||      //  If between head & tail...
             ((tail > head) && ((i >= tail) || (i <= head)))) {
            strip.setPixelColor(i, strip.Color(0, 0, 0, 255)); // Set white
          } else {                                             // else set rainbow
            int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
            strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
          }
        }
    
        strip.show(); // Update strip with new contents
        // There's no delay here, it just runs full-tilt until the timer and
        // counter combination below runs out.
    
        firstPixelHue += 40; // Advance just a little along the color wheel
    
        if((millis() - lastTime) > whiteSpeed) { // Time to update head/tail?
          if(++head >= strip.numPixels()) {      // Advance head, wrap around
            head = 0;
            if(++loopNum >= loops) return;
          }
          if(++tail >= strip.numPixels()) {      // Advance tail, wrap around
            tail = 0;
          }
          lastTime = millis();                   // Save time of last movement
        }
      }
    }
    
    void pulseWhite(uint8_t wait) {
      for(int j=0; j<256; j++) { // Ramp up from 0 to 255
        // Fill entire strip with white at gamma-corrected brightness level 'j':
        strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
        strip.show();
        delay(wait);
      }
    
      for(int j=255; j>=0; j--) { // Ramp down from 255 to 0
        strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
        strip.show();
        delay(wait);
      }
    }
    
    void rainbowFade2White(int wait, int rainbowLoops, int whiteLoops) {
      int fadeVal=0, fadeMax=100;
    
      // Hue of first pixel runs 'rainbowLoops' complete loops through the color
      // wheel. Color wheel has a range of 65536 but it's OK if we roll over, so
      // just count from 0 to rainbowLoops*65536, using steps of 256 so we
      // advance around the wheel at a decent clip.
      for(uint32_t firstPixelHue = 0; firstPixelHue < rainbowLoops*65536;
        firstPixelHue += 256) {
    
        for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
    
          // Offset pixel hue by an amount to make one full revolution of the
          // color wheel (range of 65536) along the length of the strip
          // (strip.numPixels() steps):
          uint32_t pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
    
          // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
          // optionally add saturation and value (brightness) (each 0 to 255).
          // Here we're using just the three-argument variant, though the
          // second value (saturation) is a constant 255.
          strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue, 255,
            255 * fadeVal / fadeMax)));
        }
    
        strip.show();
        delay(wait);
    
        if(firstPixelHue < 65536) {                              // First loop,
          if(fadeVal < fadeMax) fadeVal++;                       // fade in
        } else if(firstPixelHue >= ((rainbowLoops-1) * 65536)) { // Last loop,
          if(fadeVal > 0) fadeVal--;                             // fade out
        } else {
          fadeVal = fadeMax; // Interim loop, make sure fade is at max
        }
      }
    
      for(int k=0; k<whiteLoops; k++) {
        for(int j=0; j<256; j++) { // Ramp up 0 to 255
          // Fill entire strip with white at gamma-corrected brightness level 'j':
          strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
          strip.show();
        }
        delay(1000); // Pause 1 second
        for(int j=255; j>=0; j--) { // Ramp down 255 to 0
          strip.fill(strip.Color(0, 0, 0, strip.gamma8(j)));
          strip.show();
        }
      }
    
      delay(500); // Pause 1/2 second
    }
    ws2812b
    作者:儒良设计

    -------------------------------------------

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  • 原文地址:https://www.cnblogs.com/bymeet/p/15145302.html
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