• keybd_event、SendInput笔记


    void keybd_event(BYTE bVk, BYTE bScan, DWORD dwFlags, ULONG_PTR dwExtraInfo);

    bVk:虚拟键码

    bScan:键的硬件扫描码,一般置为0

    dwFlags:一般为0或KEYEVENTF_KEYUP,置为0表示键按下

    dwExtraInfo:与按键关联的附加值,一般为0

    这个函数已被取代。建议使用SendInput替代它

    示例

    #include <Windows.h>
    int main()
    {
        Sleep(2000);
        keybd_event(VK_CONTROL, 0, 0, 0);  //按下Control
        keybd_event('A', 0, 0, 0);  //按下A
        keybd_event('A', 0, KEYEVENTF_KEYUP, 0);  //释放A
        keybd_event('X', 0, 0, 0);  //按下X
        keybd_event('X', 0, KEYEVENTF_KEYUP, 0);  //释放X
        keybd_event(VK_CONTROL, 0, KEYEVENTF_KEYUP, 0);  //释放Control
        return 0;
    }

    UINT SendInput(UINT cInputs, LPINPUT pInputs, int cbSize);

    cInputs:pInputs数组中结构的数量

    pInputs:INPUT结构的数组。每个结构代表一个要被插入键盘或鼠标输入流的事件

    cbSize:一个INPUT结构的大小,以字节为单位

    示例

    #include <Windows.h>
    int main()
    {
        Sleep(2000);
        INPUT inputs[] =
        {
            { INPUT_KEYBOARD, {.ki = { VK_CONTROL, 0, 0, 0, 0 } } },  //按下Control
            { INPUT_KEYBOARD, {.ki = { 'A', 0, 0, 0, 0 } } },  //按下A
            { INPUT_KEYBOARD, {.ki = { 'A', 0, KEYEVENTF_KEYUP, 0, 0 } } },  //释放A
            { INPUT_KEYBOARD, {.ki = { 'X', 0, 0, 0, 0 } } },  //按下X
            { INPUT_KEYBOARD, {.ki = { 'X', 0, KEYEVENTF_KEYUP, 0, 0 } } },  //释放X
            { INPUT_KEYBOARD, {.ki = { VK_CONTROL, 0, KEYEVENTF_KEYUP, 0, 0 } } }  //释放Control
        };
        SendInput(sizeof inputs / sizeof(INPUT), inputs, sizeof(INPUT));
        return 0;
    }

    注意:在这个示例中,对数组inputs的初始化,采用的是C语言的风格,C++不支持这样的语法

    在C++中,可以这么写

    #include <Windows.h>
    int main()
    {
        Sleep(2000);
        INPUT inputs[6];
        inputs[0].type = INPUT_KEYBOARD;
        inputs[0].ki = { VK_CONTROL, 0, 0, 0, 0 };  //按下Control
        inputs[1].type = INPUT_KEYBOARD;
        inputs[1].ki = { 'A', 0, 0, 0, 0 };  //按下A
        inputs[2].type = INPUT_KEYBOARD;
        inputs[2].ki = { 'A', 0, KEYEVENTF_KEYUP, 0, 0 };  //释放A
        inputs[3].type = INPUT_KEYBOARD;
        inputs[3].ki = { 'X', 0, 0, 0, 0 };  //按下X
        inputs[4].type = INPUT_KEYBOARD;
        inputs[4].ki = { 'X', 0, KEYEVENTF_KEYUP, 0, 0 };  //释放X
        inputs[5].type = INPUT_KEYBOARD;
        inputs[5].ki = { VK_CONTROL, 0, KEYEVENTF_KEYUP, 0, 0 };  //释放Control
        SendInput(sizeof inputs / sizeof(INPUT), inputs, sizeof(INPUT));
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/buyishi/p/10320789.html
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