• Android 源码分析(十一) 事件传递机制


    一.介绍

      Android三种事件类型:ACTION_DOWN,ACTOIN_MOVE,ACTION_UP。
      事件传递的三个阶段:
        分发(Dispatch)
          方法:public boolean dispatchTouchEvent(MotionEvent ev)
        拦截(Intercept)
          方法:public boolean onInterceptTouchEvent(MotionEvent ev)
        消费(Consume)
          方法:public boolean onTouchEvent(MotionEvent event)

    二.源码分析

    //Activity.java   
        /**
         * Called to process touch screen events.  You can override this to
         * intercept all touch screen events before they are dispatched to the
         * window.  Be sure to call this implementation for touch screen events
         * that should be handled normally.
         *
         * @param ev The touch screen event.
         *
         * @return boolean Return true if this event was consumed.
         */
    public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                //当此activity在栈顶时,用户对手机:触屏点击,按home,back,menu键都会触发此方法。
                //注:下拉statubar,旋转屏幕,锁屏,不会触发此方法.
                onUserInteraction();
            }
            //查看getWindow().对event做了什么分发?
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
    }
    
    Window.java 是一个抽象类。在Activity里attach()查看Window创建过程
    final void attach(...){
    
        attachBaseContext(context);
    
            mFragments.attachHost(null /*parent*/);
    
            //PhoneWindow 是 getWindow()的具体实现类。进去查看它的superDispatchTouchEvent()
            mWindow = new PhoneWindow(this, window, activityConfigCallback);
            mWindow.setWindowControllerCallback(this);
            mWindow.setCallback(this);
            mWindow.setOnWindowDismissedCallback(this);
            mWindow.getLayoutInflater().setPrivateFactory(this);
            if (info.softInputMode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
                mWindow.setSoftInputMode(info.softInputMode);
            }
            if (info.uiOptions != 0) {
                mWindow.setUiOptions(info.uiOptions);
            }
            mUiThread = Thread.currentThread();
    
            mMainThread = aThread;
        ...
    }
    //PhoneWindow.java extends Window
    
        @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
            //PhoneWindow Event 分发操作有在DecorView实现了,继续进去看看DecorView类。
            return mDecor.superDispatchTouchEvent(event);
        }
    
    // This is the top-level view of the window, containing the window decor.
        private DecorView mDecor;
    //DecorView.java 
         public boolean superDispatchTouchEvent(MotionEvent event) {
             //DecorView就是activity的顶级view,
             //点击事件已经从activity传到View当中了,接下来要分析的就是顶级View把事件如何分发到各个子view中
             //DecorView extends FrameLayout
            return super.dispatchTouchEvent(event);
        }
        
         @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            final Window.Callback cb = mWindow.getCallback();
            return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
                    ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
        }
    //FrameLayout.java
        //FrameLayout extends ViewGroup 到 ViewGroup里看看
        public class FrameLayout extends ViewGroup {}
    //ViewGroup.java
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                //当点击事件是MotionEvent.ACTION_DOWN时,及手指刚刚触碰屏幕第一个触发的事件
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                //检查是否拦截
                final boolean intercepted;
                
                //判断是否父类是否拦截点击事件
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        //调用拦截方法
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                //没有被取消并且没有被拦截,事件传递到子View 
                if (!canceled && !intercepted) {
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }

    ViewGroup 分发事件总结: 

     1. android的事件传递是先传递到父类,再到子类的。
     2. ViewGroup中可以通过onInterceptTouchEvent方法对事件传递进行拦截,但是子View可以通过requestDisallowInterceptTouchEvent(boolean disallowIntercept)控制父类的拦截事件是否调用。
     3. 子View消耗掉点击事件后,父类onTouchEvent方法不会调用,子View不消耗点击事件,会传到父类onTouchEvent方法,父类onTouchEvent方法返回false,则最终传递到activity的onTouchEvent方法。
     4. ViewGroup一旦调用onInterceptTouchEvent方法拦截点击事件后,本次点击序列事件则都交于该ViewGroup处理,并且onInterceptTouchEvent将不再执行。
     5. 当dispatchTouchEvent在进行事件分发的时候,只有前一个action返回true,才会触发下一个action.也就是说,子view 未消耗点击事件,dispatchTouchEvent返回false,这样mFirstTouchTarget =null,则后续action直接由ViewGroup执行,不传递给子View。

    public boolean onInterceptTouchEvent(MotionEvent ev) {
            if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                    && ev.getAction() == MotionEvent.ACTION_DOWN
                    && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                    && isOnScrollbarThumb(ev.getX(), ev.getY())) {
                return true;
            }
            return false;
        }
     @Override
        public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
    
            if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
                // We're already in this state, assume our ancestors are too
                return;
            }
    
            if (disallowIntercept) {
                mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
            } else {
                mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
            }
    
            // Pass it up to our parent
            if (mParent != null) {
                mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
            }
        }

    三.总结

    一张图介绍PhoneWindow,DecorView,Activity,ViewGroup,View 关系

    在来一张图介绍下ViewGroup里的事件分发过程:(该图片来自https://www.jianshu.com/p/cf22ea3b09a5)

    注:此图横着分析看,由上到下,由左到右。几个概念注意下 :UserActivity(=Activiyt),ViewParent(=ViewGoup),ChildView(=View)。

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  • 原文地址:https://www.cnblogs.com/bugzone/p/touchEvent.html
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