• 【转】一个windows线程池实现


    #ifndef _ThreadPool_H_
    #define _ThreadPool_H_
    #pragma warning(disable: 4530)
    #pragma warning(disable: 4786)
    #include <cassert>
    #include <vector>
    #include <queue>
    #include <windows.h>
    using namespace std;
    class ThreadJob  //工作基类
    {
    public:
      //供线程池调用的虚函数
      virtual void DoJob(void *pPara) = 0;
    };
    class ThreadPool
    {
    public:
      //dwNum 线程池规模
      ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0) 
      {
        InitializeCriticalSection(&_csThreadVector);
        InitializeCriticalSection(&_csWorkQueue);
        _EventComplete = CreateEvent(0, false, false, NULL);
        _EventEnd = CreateEvent(0, true, false, NULL);
        _SemaphoreCall = CreateSemaphore(0, 0,  0x7FFFFFFF, NULL);
        _SemaphoreDel =  CreateSemaphore(0, 0,  0x7FFFFFFF, NULL);
        assert(_SemaphoreCall != INVALID_HANDLE_VALUE);
        assert(_EventComplete != INVALID_HANDLE_VALUE);
        assert(_EventEnd != INVALID_HANDLE_VALUE);
        assert(_SemaphoreDel != INVALID_HANDLE_VALUE);
        AdjustSize(dwNum <= 0 ? 4 : dwNum);
      }
      ~ThreadPool()
      {
        DeleteCriticalSection(&_csWorkQueue);
        CloseHandle(_EventEnd);
        CloseHandle(_EventComplete);
        CloseHandle(_SemaphoreCall);
        CloseHandle(_SemaphoreDel);
        vector<ThreadItem*>::iterator iter;
        for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++)
        {
          if(*iter)
            delete *iter;
        }
        DeleteCriticalSection(&_csThreadVector);
      }
      //调整线程池规模
      int AdjustSize(int iNum)
      {
        if(iNum > 0)
        {
          ThreadItem *pNew;
          EnterCriticalSection(&_csThreadVector);
          for(int _i=0; _i<iNum; _i++)
          {
            _ThreadVector.push_back(pNew = new ThreadItem(this)); 
            assert(pNew);
            pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL);
            // set priority
            SetThreadPriority(pNew->_Handle, THREAD_PRIORITY_BELOW_NORMAL);
            assert(pNew->_Handle);
          }
          LeaveCriticalSection(&_csThreadVector);
        }
        else
        {
          iNum *= -1;
          ReleaseSemaphore(_SemaphoreDel,  iNum > _lThreadNum ? _lThreadNum : iNum, NULL);
        }
        return (int)_lThreadNum;
      }
      //调用线程池
      void Call(void (*pFunc)(void  *), void *pPara = NULL)
      {
        assert(pFunc);
        EnterCriticalSection(&_csWorkQueue);
        _JobQueue.push(new JobItem(pFunc, pPara));
        LeaveCriticalSection(&_csWorkQueue);
        ReleaseSemaphore(_SemaphoreCall, 1, NULL);
      }
      //调用线程池
      inline void Call(ThreadJob * p, void *pPara = NULL)
      {
        Call(CallProc, new CallProcPara(p, pPara));
      }
      //结束线程池, 并同步等待
      bool EndAndWait(DWORD dwWaitTime = INFINITE)
      {
        SetEvent(_EventEnd);
        return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0;
      }
      //结束线程池
      inline void End()
      {
        SetEvent(_EventEnd);
      }
      inline DWORD Size()
      {
        return (DWORD)_lThreadNum;
      }
      inline DWORD GetRunningSize()
      {
        return (DWORD)_lRunningNum;
      }
      bool IsRunning()
      {
        return _lRunningNum > 0;
      }
    protected:
      //工作线程
      static DWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL)
      {
        ThreadItem *pThread = static_cast<ThreadItem*>(lpParameter);
        assert(pThread);
        ThreadPool *pThreadPoolObj = pThread->_pThis;
        assert(pThreadPoolObj);
        InterlockedIncrement(&pThreadPoolObj->_lThreadNum);
        HANDLE hWaitHandle[3];
        hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall;
        hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel;
        hWaitHandle[2] = pThreadPoolObj->_EventEnd;
        JobItem *pJob;
        bool fHasJob;
        for(;;)
        {
          DWORD wr = WaitForMultipleObjects(3, hWaitHandle, false, INFINITE);
          //响应删除线程信号
          if(wr == WAIT_OBJECT_0 + 1)  
            break;
          //从队列里取得用户作业
          EnterCriticalSection(&pThreadPoolObj->_csWorkQueue);
          if(fHasJob = !pThreadPoolObj->_JobQueue.empty())
          {
            pJob = pThreadPoolObj->_JobQueue.front();
            pThreadPoolObj->_JobQueue.pop();
            assert(pJob);
          }
          LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);
          //受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作)
          if(wr == WAIT_OBJECT_0 + 2 && !fHasJob)  
            break;
          if(fHasJob && pJob)
          {
            InterlockedIncrement(&pThreadPoolObj->_lRunningNum);
            pThread->_dwLastBeginTime = GetTickCount();
            pThread->_dwCount++;
            pThread->_fIsRunning = true;
            pJob->_pFunc(pJob->_pPara); //运行用户作业
            delete pJob; 
            pThread->_fIsRunning = false;
            InterlockedDecrement(&pThreadPoolObj->_lRunningNum);
          }
        }
        //删除自身结构
        EnterCriticalSection(&pThreadPoolObj->_csThreadVector);
        pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread));
        LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);
        delete pThread;
        InterlockedDecrement(&pThreadPoolObj->_lThreadNum);
        if(!pThreadPoolObj->_lThreadNum)  //所有线程结束
          SetEvent(pThreadPoolObj->_EventComplete);
        return 0;
      }
      //调用用户对象虚函数
      static void CallProc(void *pPara) 
      {
        CallProcPara *cp = static_cast<CallProcPara *>(pPara);
        assert(cp);
        if(cp)
        {
          cp->_pObj->DoJob(cp->_pPara);
          delete cp;
        }
      }
      //用户对象结构
      struct CallProcPara  
      {
        ThreadJob* _pObj;//用户对象 
        void *_pPara;//用户参数
        CallProcPara(ThreadJob* p, void *pPara) : _pObj(p), _pPara(pPara) { };
      };
      //用户函数结构
      struct JobItem 
      {
        void (*_pFunc)(void  *);//函数
        void *_pPara; //参数
        JobItem(void (*pFunc)(void  *) = NULL, void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { };
      };
      //线程池中的线程结构
      struct ThreadItem
      {
        HANDLE _Handle; //线程句柄
        ThreadPool *_pThis;  //线程池的指针
        DWORD _dwLastBeginTime; //最后一次运行开始时间
        DWORD _dwCount; //运行次数
        bool _fIsRunning;
        ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { };
        ~ThreadItem()
        {
          if(_Handle)
          {
            CloseHandle(_Handle);
            _Handle = NULL;
          }
        }
      };
      std::queue<JobItem *> _JobQueue;  //工作队列
      std::vector<ThreadItem *>  _ThreadVector; //线程数据
      CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作队列临界, 线程数据临界
      HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//结束通知, 完成事件, 工作信号, 删除线程信号
      long _lThreadNum, _lRunningNum; //线程数, 运行的线程数
    };
    #endif //_ThreadPool_H_

    转载自 http://blog.csdn.net/pjchen/archive/2004/11/06/170606.aspx

    基本上是拿来就用了,对WIN32 API不熟,但对线程池的逻辑还是比较熟的,认为这个线程池写得很清晰,我拿来用在一个多线程下载的模块中。很实用的东东。
    调用方法
    void threadfunc(void *p)
    {
         YourClass* yourObject = (YourClass*)    p;

     //...
    }
     ThreadPool tp;
     for(i=0; i<100; i++)
      tp.Call(threadfunc);

    ThreadPool tp(20);//20为初始线程池规模

     tp.Call(threadfunc, lpPara);
         

    使用时注意几点:
    1. ThreadJob  没什么用,直接写线程函数吧。 
    2. 线程函数(threadfunc)的入口参数void* 可以转成自定义的类型对象,这个对象可以记录下线程运行中的数据,并设置线程当前状态,以此与线程进行交互。
    3. 线程池有一个EndAndWait函数,用于让线程池中所有计算正常结束。有时线程池中的一个线程可能要运行很长时间,怎么办?可以通过线程函数threadfunc的入口参数对象来处理,比如:
    class YourClass {
      int cmd; // cmd = 1是上线程停止计算,正常退出。
    };
    threadfunc(void* p) {
      YourClass* yourObject = (YourClass*)p;
      while (true) {
        // do some calculation
        if (yourClass->cmd == 1)
          break;
      }
    }
    在主线程中设置yourClass->cmd = 1,该线程就会自然结束。
    很简洁通用的线程池实现。
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  • 原文地址:https://www.cnblogs.com/budapeng/p/3312601.html
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