• flutter 嵌入ios


      在iosapp同级路径下

    flutter create -t module --org com.example my_flutter

    在iosapp的跟路径下

    pod init

    在生成的podfile文件中添加

    flutter_application_path = '../my_flutter'
    load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')

    install_all_flutter_pods(flutter_application_path)

     安装

    pod install

    用xcode工程打开修改文件

    //
    //  SceneDelegate.swift
    //  com.memglingchao.testUI
    //
    //  Created by meng on 2020/10/1.
    //  Copyright © 2020 meng. All rights reserved.
    //
    
    import UIKit
    import SwiftUI
    //添加
    import Flutter
    
    class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    
        var window: UIWindow?
    
    
        func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
            // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
            // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
            // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    
            // Create the SwiftUI view that provides the window contents.
            
            //注释
            //let contentView = ContentView()
            //添加
            let flutterViewController = FlutterViewController(project: nil, nibName: nil, bundle: nil)
            // Use a UIHostingController as window root view controller.
            if let windowScene = scene as? UIWindowScene {
                let window = UIWindow(windowScene: windowScene)
                //修改
                window.rootViewController = flutterViewController
                self.window = window
                window.makeKeyAndVisible()
            }
        }
    
        func sceneDidDisconnect(_ scene: UIScene) {
            // Called as the scene is being released by the system.
            // This occurs shortly after the scene enters the background, or when its session is discarded.
            // Release any resources associated with this scene that can be re-created the next time the scene connects.
            // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
        }
    
        func sceneDidBecomeActive(_ scene: UIScene) {
            // Called when the scene has moved from an inactive state to an active state.
            // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
        }
    
        func sceneWillResignActive(_ scene: UIScene) {
            // Called when the scene will move from an active state to an inactive state.
            // This may occur due to temporary interruptions (ex. an incoming phone call).
        }
    
        func sceneWillEnterForeground(_ scene: UIScene) {
            // Called as the scene transitions from the background to the foreground.
            // Use this method to undo the changes made on entering the background.
        }
    
        func sceneDidEnterBackground(_ scene: UIScene) {
            // Called as the scene transitions from the foreground to the background.
            // Use this method to save data, release shared resources, and store enough scene-specific state information
            // to restore the scene back to its current state.
        }
    
    
    }

     

    运行

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  • 原文地址:https://www.cnblogs.com/buchizaodian/p/13758029.html
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