#include <maya/MSimple.h> #include <maya/MIOStream.h> DeclareSimpleCommand( hello, "Autodesk", "2013"); MStatus hello::doIt( const MArgList& args ) { cout << "Hello " << args.asString( 0 ).asChar() << endl; return MS::kSuccess; }
MArgList接受来自MEL command输入的命令参数。
一个创建NURBS CURVE的例子: 可以学到1命令的parse, 2创建MObject的方法。3. Maya中的数据结构使用
#include <math.h> #include <maya/MSimple.h> #include <maya/MIOStream.h> #include <maya/MFnNurbsCurve.h> #include <maya/MPointArray.h> #include <maya/MDoubleArray.h> #include <maya/MPoint.h> DeclareSimpleCommand( helix, "Autodesk - Example", "3.0"); MStatus helix::doIt( const MArgList& args ) { MStatus stat; const unsigned deg = 3; // Curve Degree const unsigned ncvs = 20; // Number of CVs const unsigned spans = ncvs - deg; // Number of spans const unsigned nknots = spans+2*deg-1;// Number of knots double radius = 4.0; // Helix radius double pitch = 0.5; // Helix pitch unsigned i; // Parse the arguments. for ( i = 0; i < args.length(); i++ ) if ( MString( "-p" ) == args.asString( i, &stat ) && MS::kSuccess == stat) { double tmp = args.asDouble( ++i, &stat ); if ( MS::kSuccess == stat ) pitch = tmp; } else if ( MString( "-r" ) == args.asString( i, &stat ) && MS::kSuccess == stat) { double tmp = args.asDouble( ++i, &stat ); if ( MS::kSuccess == stat ) radius = tmp; } MPointArray controlVertices; MDoubleArray knotSequences; // Set up cvs and knots for the helix // for (i = 0; i < ncvs; i++) controlVertices.append( MPoint( radius * cos( (double)i ), pitch * (double)i, radius * sin( (double)i ) ) ); for (i = 0; i < nknots; i++) knotSequences.append( (double)i ); // Now create the curve // MFnNurbsCurve curveFn; MObject curve = curveFn.create( controlVertices, knotSequences, deg, MFnNurbsCurve::kOpen, false, false, MObject::kNullObj, &stat ); if ( MS::kSuccess != stat ) cout << "Error creating curve. "; return stat; }
MObject是maya中所有node的父类,function sets用来对object进行操作。
Proxies用来创建除了maya中除了MObject之外对象。包括 command对象,file translator对象,和shader的对象。
二、关于和MAYA交互的方法:
1. 有4中方式:wrappers, objects, function sets, proxies
2. 操纵maya的objects:
(1)object类型:curves, surfaces, DAG nodes, dependency graph nodes, lights, shaders, textures,etc)
(2)操作这些object 的handle是MObject, MObject的析构函数不会delete object本身,只会delete the handle object
不能使用指针指向MObject,而是用MobjectHandle
3. Wrappers:简单的object,例如math classes, vectors, matrices, 他们是普通c++类的包装,例如MPointArray 和MDoubleArray。
在循环中不要申明wrapper, 除了静态的MGlobal
4. object 和 function set通常一起使用。
创建一条curve
MFnNurbsCurve curveFn;
MObject curve = curveFn.create( ... );
- MFnNurbsCurve curveFn; creates a new curve function set which contains methods for operating on curve objects, and the create method in particular is used to create new curves.
- MObject curve = curveFn.create( ... );creates a new Maya curve object which you can then use however you like
If you add a third line:
curve = curveFn.create( ... );
a second curve is created and the curve MObject now references the new curve. The first curve still exists—it simply is no longer referenced by the MObject handle.
5. Proxies:
- MPx - Classes with this prefix are all Proxies, API classes designed for you to derive from and create your own object types.
6.MIt - These classes are iterators and work on MObjects much the way a function set does.
7. Error Check:
The addition of &stat to the asString() and asDouble() methods allows you to check if the casting operation succeeds.
For example, args.asString(i, &stat) could return MS::kFailure if the index is greater than the number of arguments。
MStatus类的作用:(1)重载了逻辑运算符,可以直接if进行判断。(2)可以获得MstatusCode枚举出错原因
(3)通过errorString()方法获得包含error信息的Mstring
(4)通过perror()函数打印
(5)重载== /!=运算符,可以和Mstatuscode进行比较