iPhone SDK开发基础之
自定义仪表控件
在iOS开发中,因为程序的需要,有时要自行绘制iPhone SDK没有提供的界面控件,通常使用QuartzCore.framework即可画出你所需要的各种图形,在这里我们实现一个圆形的“仪表盘”控件,控件的外观如图3-48所示,用户可以通过旋转仪表控件的指针来设置程序需要的各种系统参数。
控件使用两个UIView来实现仪表控件,并通过CGAffineTransform类来实现仪表指针的旋转,控件在UIDialView类中实现,UIDialView类的定义如下。
// UIDialView.h
#import <UIKit/UIKit.h>
@protocol UIDialViewDelegate
@optional
- (void)dialValue:(int)tag Value:(float)value;
@end
@interface UIDialView : UIView {
id<UIDialViewDelegate> delegate;
NSTimer *timer;
UIImageView *iv;
float maxValue,minValue;
CGAffineTransform initialTransform ;
float currentValue;
}
@property(nonatomic,assign)id<UIDialViewDelegate>delegate;
@property CGAffineTransform initialTransform;
@property float currentValue;
@end
在UIDialView类的实现文件中,通过init()方法读取图片文件初始化控件背景和指针,代码如下。
// UIDialView.m
#import "UIDialView.h"
@interface
UIDialView()
-(void)spin:(NSTimer *)timer;
-(float) goodDegrees:(float)degrees;
@end
#define degreesToRadians(degrees) (M_PI * degrees / 180.0)
#define radiansToDegrees(radians) (radians * 180 / M_PI)
static CGPoint delta;
static float deltaAngle;
static float currentAngle;
@implementation UIDialView
@synthesize initialTransform,currentValue;
- (void)dealloc {
[iv release];
[super dealloc];
}
@synthesize
delegate;
- (id)init{
if ((self = [super init])) {
self.userInteractionEnabled = YES;
iv =[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"knob. png"]];
UIImage *backgroundTile = [UIImage imageNamed: @"clock.png"];
UIColor *backgroundPattern = [[UIColor alloc] initWithPatternImage: backgroundTile];
self.contentMode = UIViewContentModeCenter;
[self setBackgroundColor:backgroundPattern];
[backgroundPattern release];
iv.backgroundColor = [UIColor clearColor];
iv.autoresizesSubviews= YES;
self.frame = CGRectMake(0, 0, iv.frame.size.width, iv.frame.size. height);
[self addSubview:iv];
[self bringSubviewToFront:iv];
[iv release];
currentValue = 0;
currentAngle = 0;
deltaAngle = 0.0;
}
return self;
}
在UIView的touchesBegan()方法中捕获用户Touch点的位置,并根据此位置使用atan2()函数计算出控件的初始化角度,代码如下。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *thisTouch = [touches anyObject];
delta = [thisTouch locationInView:self];
float dx = delta.x - iv.center.x;
float dy = delta.y - iv.center.y;
deltaAngle = atan2(dy,dx);
initialTransform = iv.transform;
}
在用户的旋转过程中通过设置指针UIView对象的transform属性实现仪表控件指针伴随用户手指的旋转而旋转,代码如下。
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint pt = [touch locationInView:self];
float dx = pt.x - iv.center.x;
float dy = pt.y - iv.center.y;
float ang = atan2(dy,dx);
if (deltaAngle == 0.0) {
deltaAngle = ang;
initialTransform = iv.transform;
}else{
float angleDif = deltaAngle - ang;
CGAffineTransform newTrans = CGAffineTransformRotate(initialTransform, -angleDif);
iv.transform = newTrans;
float diffValue = [self goodDegrees:radiansToDegrees(angleDif)];
currentValue = maxValue - ((maxValue - minValue)/300)*diffValue;
if(currentValue > 100) currentValue = 100;
}
if (delegate != nil) {
[delegate dialValue:self.tag Value:currentValue];
}
}
客户通过实现UIDialViewDelegate接口协议的dialValue()方法而得到控件的通知消息,代码如下。
// DialViewController.h
#import <UIKit/UIKit.h>
#import "UIDialView.h"
@interface
DialViewController : UIViewController< UIDialViewDelegate> {
UIDialView *dialView;
UILabel *myLabel;
}
- (void)dialValue:(int)tag Value:(float)value{
NSString *str = [NSString stringWithFormat:@"%.1f",v*100];
[myLabel performSelector:@selector(setText:) withObject:str];
}
本节相关的完整Xcode工程源代码文件请参考本书附带的光盘中的DialControl工程。
本文节选自《iOS软件开发揭密:iPhone&iPad企业应用和游戏开发》一书。
《iOS软件开发揭密:iPhone&iPad企业应用和游戏开发》一书已由电子工业出版社正式出版,本书由虞斌著
。
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