• 深入浅出zeptojs中tap事件


    1、tap事件实现

    zepto 源码里面看关于tap的实现方法:

      1 $(document).ready(function(){
      2     var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType
      3 
      4     if ('MSGesture' in window) {
      5       gesture = new MSGesture()
      6       gesture.target = document.body
      7     }
      8 
      9     $(document)
     10       .bind('MSGestureEnd', function(e){
     11         var swipeDirectionFromVelocity =
     12           e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null;
     13         if (swipeDirectionFromVelocity) {
     14           touch.el.trigger('swipe')
     15           touch.el.trigger('swipe'+ swipeDirectionFromVelocity)
     16         }
     17       })
     18       .on('touchstart MSPointerDown pointerdown', function(e){
     19         if((_isPointerType = isPointerEventType(e, 'down')) &&
     20           !isPrimaryTouch(e)) return
     21         firstTouch = _isPointerType ? e : e.touches[0]
     22         if (e.touches && e.touches.length === 1 && touch.x2) {
     23           // Clear out touch movement data if we have it sticking around
     24           // This can occur if touchcancel doesn't fire due to preventDefault, etc.
     25           touch.x2 = undefined
     26           touch.y2 = undefined
     27         }
     28         now = Date.now()
     29         delta = now - (touch.last || now)
     30         touch.el = $('tagName' in firstTouch.target ?
     31           firstTouch.target : firstTouch.target.parentNode)
     32         touchTimeout && clearTimeout(touchTimeout)
     33         touch.x1 = firstTouch.pageX
     34         touch.y1 = firstTouch.pageY
     35         if (delta > 0 && delta <= 250) touch.isDoubleTap = true
     36         touch.last = now
     37         longTapTimeout = setTimeout(longTap, longTapDelay)
     38         // adds the current touch contact for IE gesture recognition
     39         if (gesture && _isPointerType) gesture.addPointer(e.pointerId);
     40       })
     41       .on('touchmove MSPointerMove pointermove', function(e){
     42         if((_isPointerType = isPointerEventType(e, 'move')) &&
     43           !isPrimaryTouch(e)) return
     44         firstTouch = _isPointerType ? e : e.touches[0]
     45         cancelLongTap()
     46         touch.x2 = firstTouch.pageX
     47         touch.y2 = firstTouch.pageY
     48 
     49         deltaX += Math.abs(touch.x1 - touch.x2)
     50         deltaY += Math.abs(touch.y1 - touch.y2)
     51       })
     52       .on('touchend MSPointerUp pointerup', function(e){
     53         if((_isPointerType = isPointerEventType(e, 'up')) &&
     54           !isPrimaryTouch(e)) return
     55         cancelLongTap()
     56 
     57         // swipe
     58         if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
     59             (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30))
     60 
     61           swipeTimeout = setTimeout(function() {
     62             touch.el.trigger('swipe')
     63             touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
     64             touch = {}
     65           }, 0)
     66 
     67         // normal tap
     68         else if ('last' in touch)
     69           // don't fire tap when delta position changed by more than 30 pixels,
     70           // for instance when moving to a point and back to origin
     71           if (deltaX < 30 && deltaY < 30) {
     72             // delay by one tick so we can cancel the 'tap' event if 'scroll' fires
     73             // ('tap' fires before 'scroll')
     74             tapTimeout = setTimeout(function() {
     75 
     76               // trigger universal 'tap' with the option to cancelTouch()
     77               // (cancelTouch cancels processing of single vs double taps for faster 'tap' response)
     78               var event = $.Event('tap')
     79               event.cancelTouch = cancelAll
     80               touch.el.trigger(event)
     81 
     82               // trigger double tap immediately
     83               if (touch.isDoubleTap) {
     84                 if (touch.el) touch.el.trigger('doubleTap')
     85                 touch = {}
     86               }
     87 
     88               // trigger single tap after 250ms of inactivity
     89               else {
     90                 touchTimeout = setTimeout(function(){
     91                   touchTimeout = null
     92                   if (touch.el) touch.el.trigger('singleTap')
     93                   touch = {}
     94                 }, 250)
     95               }
     96             }, 0)
     97           } else {
     98             touch = {}
     99           }
    100           deltaX = deltaY = 0
    101 
    102       })
    103       // when the browser window loses focus,
    104       // for example when a modal dialog is shown,
    105       // cancel all ongoing events
    106       .on('touchcancel MSPointerCancel pointercancel', cancelAll)
    107 
    108     // scrolling the window indicates intention of the user
    109     // to scroll, not tap or swipe, so cancel all ongoing events
    110     $(window).on('scroll', cancelAll)
    111   })
    112 
    113   ;['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
    114     'doubleTap', 'tap', 'singleTap', 'longTap'].forEach(function(eventName){
    115     $.fn[eventName] = function(callback){ return this.on(eventName, callback) }
    116   })

    zepto的tap通过兼听绑定在document上的touch事件来完成tap事件的模拟的,及tap事件是冒泡到document上触发的再点击完成时的tap事件(touchstart ouchend)需要冒泡到document上才会触发,而在冒泡到document之前,用户手的接触屏幕(touchstart)和离开屏幕(touchend)是会触发click事件的,因为click事件有延迟触发(这就是为什么移动端不用click而用tap的原因)(大概是300ms,为了实现safari的双击事件的设计),所以在执行完tap事件之后,弹出来的选择组件马上就隐藏了,此时click事件还在延迟的300ms之中,当300ms到来的时候,click到的其实不是完成而是隐藏之后的下方的元素,如果正下方的元素绑定的有click事件此时便会触发,如果没有绑定click事件的话就当没click,但是正下方的是input输入框(或者select选择框或者单选复选框),点击默认聚焦而弹出输入键盘,这就是常出现的“点透”的情况。

    下面一个例子看看点透是什么情况:

     1 <!DOCTYPE html>
     2 <html>
     3 <head>
     4     <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
     5 <title></title>
     6     <style type="text/css">
     7         input {
     8             width: 200px;
     9             height: 50px;
    10         }
    11         .layer {
    12             width: 200px;
    13             height: 200px;
    14             position: absolute;
    15             left: 0;
    16             top: 0;
    17             background: red;
    18             opacity: .5;
    19         }
    20     </style>
    21 </head>
    22 <body>
    23 <div class="layer" id="J_layer"></div>
    24 <input type="text">
    25 
    26 <script type="text/javascript" src="/lib/zepto.js"></script>
    27 <script type="text/javascript">
    28     $('#J_layer').on('tap', function () {
    29         var $this = $(this);
    30         $this.hide();
    31     });
    32 </script>
    33 </body>
    34 </html>

    运行出来的情况是:

    当点击“layer”处于“input”上方区域后出现:

    上图可以看出,input获取到了焦点。

    这就是点透现象,input获取到了click事件。

     2、解决“点透”问题

    2.1、引入fastclick.js,因为fastclick源码不依赖其他库所以你可以在原生的js前直接加上。https://github.com/ftlabs/fastclick

    1 window.addEventListener( "load", function() {
    2      FastClick.attach( document.body );
    3 }, false );

    2.2、用touchend代替tap事件并阻止掉touchend的默认行为preventDefault()

    1 $("#layer").on("touchend", function (event) {
    2      //很多处理比如隐藏什么的
    3      event.preventDefault();
    4 });

    2.3、延迟一定的时间(300ms+)来处理事件

    1 $("#layer").on("tap", function (event) {
    2     setTimeout(function(){
    3     //程序处理
    4     },320);
    5 }); 

    以上就是对zepto中tap方法的解说,请大家多多提问

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  • 原文地址:https://www.cnblogs.com/bo-haier/p/5650323.html
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