• 我认为我可以去尝试做一下Maya Ue4导出插件


    Begin Map
    Begin Level
    Begin Actor class="StaticMeshActor" Name=Floor Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
    Begin Object class="StaticMeshComponent" Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0'
    End Object
    Begin Object Name="StaticMeshComponent0"
    StaticMesh=StaticMesh'/Game/Geometry/Meshes/TemplateFloor.TemplateFloor'
    bOverrideLightMapRes=True
    OverriddenLightMapRes=512
    StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_2C1BC8F50A7A43818AFE266EB43D9060Simplygon_5_5_2156_18f808c3cf724e5a994f57de5c83cc4b_A6F574154019B4ECBC7B0CB6A03071CD0000000001000000010000000100000000000000010000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000"
    OverrideMaterials(0)=Material'/Game/Geometry/Meshes/CubeMaterial.CubeMaterial'
    bHasCachedStaticLighting=True
    VisibilityId=1
    BodyInstance=(Scale3D=(X=0.750000,Y=0.750000,Z=1.000000),MassInKg=49142.179688)
    RelativeLocation=(X=-399.751465,Y=0.000000,Z=130.277084)
    RelativeRotation=(Pitch=0.001544,Yaw=0.000000,Roll=-0.000000)
    RelativeScale3D=(X=0.750000,Y=0.750000,Z=1.000000)
    CustomProperties
    End Object
    StaticMeshComponent=StaticMeshComponent0
    RootComponent=StaticMeshComponent0
    ActorLabel="Floor"
    FolderPath="ArenaGeometry/Arena"
    End Actor
    Begin Actor class="StaticMeshActor" Name=Cube2_7 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
    Begin Object class="StaticMeshComponent" Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0'
    End Object
    Begin Object Name="StaticMeshComponent0"
    StaticMesh=StaticMesh'/Engine/BasicShapes/Cube.Cube'
    StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_8C68575CEF434CA8A9E1DA4AED8A47BB_6D666F86459324BE77D4F6A1939C6698000000000100000001000000010000000100000000000000000000004000000000000000020000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000"
    OverrideMaterials(0)=Material'/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial'
    BodyInstance=(MassInKg=177.827942)
    RelativeLocation=(X=-410.000000,Y=-180.000000,Z=130.000000)
    End Object
    StaticMeshComponent=StaticMeshComponent0
    RootComponent=StaticMeshComponent0
    ActorLabel="Cube2"
    End Actor
    End Level
    Begin Surface
    End Surface
    End Map

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  • 原文地址:https://www.cnblogs.com/blueroses/p/5194582.html
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