• coco游戏android.mk


    LOCAL_PATH := $(call my-dir)


    include $(CLEAR_VARS)


    LOCAL_MODULE := game_shared


    LOCAL_MODULE_FILENAME := libgame


    LOCAL_CPP_EXTENSION := .cc .cpp


    LOCAL_SRC_FILES := hellocpp/main.cpp
                       ../../Classes/AppDelegate.cpp
                       ../../Classes/GameAboutScene.cpp
                       ../../Classes/gamecs.pb.cpp
                       ../../Classes/Global.cpp
                       ../../Classes/GameBlood.cpp
      ../../Classes/GameEnemyBullet.cpp
      ../../Classes/GameHeroBullet.cpp
      ../../Classes/GameMark.cpp
      ../../Classes/GameMenuScene.cpp
      ../../Classes/GameObjEnemy.cpp
      ../../Classes/GameObjHero.cpp
      ../../Classes/GameScene.cpp
      ../../Classes/MiBoxController.cpp
      ../../Classes/TouchpadController.cpp
       
                       
    LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes                   


    LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
    LOCAL_WHOLE_STATIC_LIBRARIES += protobuf_static
    LOCAL_WHOLE_STATIC_LIBRARIES += socket_static
                
    include $(BUILD_SHARED_LIBRARY)


    $(call import-add-path, F:cocos2d-x-2.2.3)
    $(call import-add-path, F:cocos2d-x-2.2.3cocos2dxplatform hird_partyandroidprebuilt)
    $(call import-module,CocosDenshion/android)
    $(call import-module,cocos2dx)
    $(call import-module,extensions)
    $(call import-module,external/protobuf)
    $(call import-module,external/socketcocos2d-x)
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  • 原文地址:https://www.cnblogs.com/blfshiye/p/5396598.html
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