• 假设写一个android桌面滑动切换屏幕的控件(一)


    首先这个控件应该是继承ViewGroup:

    初始化:

    public class MyGroup extends ViewGroup{
    
    	private Scroller mScroller;
    	private float mOriMotionX;
    	private float mLastMotionX;
    	private VelocityTracker mVelocityTracker;
    	private int mTouchState = TOUCH_STATE_REST;
    	private static final int TOUCH_STATE_REST = 0;
    	private int mTouchSlop;
    	private int mMaximumVelocity;
    	private static final int TOUCH_STATE_SCROLLING = 1;
    	private float mLastDownX;
    	private static final int DEFAULT_VALUE = 1000;
    	private int mNextScreen = -1;
    	private boolean mFlagLimitUp = false;
    	private static final int SNAP_VELOCITY = 700;
    
    	
    	private int mCurrentScreen;
    	public MyGroup(Context context, AttributeSet attrs) {
    		super(context, attrs);
    		initWorkspace();
    	}
    	
    	private void initWorkspace() {
    		mScroller = new Scroller(getContext());
    		setCurrentScreen(0);
    
    		final ViewConfiguration configuration = ViewConfiguration
    				.get(getContext());
    		mTouchSlop = configuration.getScaledTouchSlop();//这个是定义控件在scroll的最小像素距离
    		mMaximumVelocity = configuration.getScaledMaximumFlingVelocity(); //速率。fling的一个以每秒滑动多少像素的值
    	}


    先重写onmeasure:

    @Override
    	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    		super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    
    		final int width = MeasureSpec.getSize(widthMeasureSpec);
    		final int count = getChildCount();
    		for (int i = 0; i < count; i++) {
    			getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
    		}
    
    	}

    onLayout:

    @Override
    	protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    		int paddingleft = 0;
    		int paddingTop = 0;
    		int childLeft = paddingleft;
    		final int count = getChildCount();
    		for (int i = 0; i < count; i++) {
    			final View child = getChildAt(i);
    			if (child.getVisibility() != View.GONE) {
    				final int childWidth = child.getMeasuredWidth();
    				final int childHeight = child.getMeasuredHeight() ;
    
    				child.layout(childLeft, paddingTop, childLeft + childWidth,
    						childHeight + paddingTop);
    				<strong>childLeft += child.getMeasuredWidth();  //下个child的左边距和第一个child的左边距之间的距离正好是第一个child的width</strong>
    			}
    		}
    		
    	}

    然后写View的touch事件:

    onInterceptTouchEvent仅仅有返回false事件才会传递给控件里的view。就是view的ontouch事件才干够捕捉
    View里的onTouchEvent返回为true,才干运行多次touch事件。事件才干得了传递
    

    	@Override
    	public boolean onInterceptTouchEvent(MotionEvent ev) {
    		final int action = ev.getAction();
    		//假设为move事件,mTouchState为TOUCH_STATE_REST为精巧状态,这个是防止子控件在滑动时又用手指去滑,这样的情况下不响应这个事件
    		if ((action == MotionEvent.ACTION_MOVE)
    				&& (mTouchState != TOUCH_STATE_REST)) {
    			return true;
    		}
    
    		final float x = ev.getX();
    
    		switch (action) {
    			case MotionEvent.ACTION_MOVE:
    				final int xDiff = (int) Math.abs(x - mLastMotionX);
    				final int touchSlop = mTouchSlop;
    				boolean xMoved = xDiff > touchSlop;
    				//假设xMoved为true表示手指在滑动
    				if (xMoved) {
    					mTouchState = TOUCH_STATE_SCROLLING;
    				}
    				break;
    			case MotionEvent.ACTION_DOWN:
    				mLastMotionX = x;
    				//mScroller.isFinished() 为true表示滑动结束了,这时候我们把状态置为TOUCH_STATE_REST
    				mTouchState = mScroller.isFinished() ? TOUCH_STATE_REST
    						: TOUCH_STATE_SCROLLING;
    				break;
    
    			case MotionEvent.ACTION_CANCEL:
    			case MotionEvent.ACTION_UP:
    				mTouchState = TOUCH_STATE_REST;
    				break;
    			default:
    				break;
    			}
    		
    		//假设不是在精巧状态。都返回true,这样事件就不会传递给onTouchEvent了
    		return mTouchState != TOUCH_STATE_REST;
    	}
    

    在滑动的时候返回true的原因是这时候不须要响应里面控件的ontouch事件

    	@Override
    	public boolean onTouchEvent(MotionEvent ev) {
    		if (mVelocityTracker == null) {
    			mVelocityTracker = VelocityTracker.obtain();
    		}
    		mVelocityTracker.addMovement(ev);
    
    		int mScrollX = this.getScrollX(); //mScrollX表示X轴上的距离,往左滑动为正。这个时候屏幕向右移动
    
    		final int action = ev.getAction();
    		final float x = ev.getX();
    		final float y = ev.getY();
    		switch (action) {
    			case MotionEvent.ACTION_DOWN:
    				mOriMotionX = x;
    				mLastMotionX = x;
    				if (!mScroller.isFinished()) {
    					mScroller.abortAnimation();
    				}
    				mOriMotionX = x;
    				mLastMotionX = x;
    				mLastDownX = x;
    				return true;
    			case MotionEvent.ACTION_MOVE:
    				System.out.println("====action move mScrollX="+mScrollX);
    				final int buffer = getWidth() / 2; //这个表示在第一页或是最后一页还能够滑动半个屏幕
    				//假设是往后滑动。屏幕向前,那么mLastMotionX是比x大的。deltaX是正的
    				int deltaX = (int) (mLastMotionX - x);
    				mLastMotionX = x;
    				System.out.println("=====deltaX="+deltaX);
    				//deltaX<0表示往前滑动
    				if (deltaX < 0) {
    					//这个是往右滑动,屏幕向左移动
    					scrollBy(Math.max(-mScrollX - buffer, deltaX), 0);
    				}else{
    					int availableToScroll = 0;
    					if (getChildCount() > 0) { //此时Workspace上可能未加不论什么item,count == 0
    						System.out.println("====rihgt="+(getChildAt(
    			                            getChildCount() - 1).getRight())+"avail="+(getChildAt(
    			                            getChildCount() - 1).getRight()- mScrollX - getWidth()
    			                            ));
    						//getChildAt(getChildCount() - 1).getRight()为全部的view加一起的宽度,这里加了3个view,一个view为1080,则这个值为3240
    					    availableToScroll = getChildAt(
    			                            getChildCount() - 1).getRight()
    			                            - mScrollX - getWidth();
    					    //availableToScroll + buffer能够滑动的最大距离,deltax为滑动的距离
    					    scrollBy(Math.min(availableToScroll + buffer, deltaX), 0);
    					}
    				}
    				
    			return true;
    			case MotionEvent.ACTION_UP:
    				final VelocityTracker velocityTracker = mVelocityTracker;
    
    				velocityTracker.computeCurrentVelocity(DEFAULT_VALUE,
    						mMaximumVelocity);
    				int velocityX = (int) velocityTracker.getXVelocity();
    				//velocityX为手指滑动的速率。我们会跟给定值SNAP_VELOCITY做比較
    				if (velocityX > SNAP_VELOCITY && mCurrentScreen > 0) {
    					//  这个时候是手指往前滑动,屏幕是向后移动
    					snapToScreen(mCurrentScreen - 1);
    				} else if (velocityX < -SNAP_VELOCITY
    						&& mCurrentScreen < getChildCount() - 1) {
    					//  move right
    					snapToScreen(mCurrentScreen + 1);
    				} else {
    					snapToDestination(mLastMotionX < mOriMotionX);
    				}
    				if (mVelocityTracker != null) {
    					mVelocityTracker.recycle();
    					mVelocityTracker = null;
    				}
    				mTouchState = TOUCH_STATE_REST;
    				if (Math.abs(mLastDownX - x) > 10) {
    					return true;
    				}
    				return false;
    			case MotionEvent.ACTION_CANCEL:
    				mTouchState = TOUCH_STATE_REST;
    				return false;
    			default:
    				break;
    			}
    
    		return true;
    	}

    /**滑动的距离。离屏宽几分之中的一个时,就開始运行换屏动作。*/
    	/**
    	 * snapToDestination.
    	 * mLastMotionX < mOriMotionX (mLastMotion < mOriMotionX)表示这个是手向后滑动,但屏幕是往前的,反之是向前
    	 * forward为true为往前划动,这时将scrollX加上三分之二的屏幕的宽度
    	 * scrollX / screenWidth 来决定当前在哪个屏幕
    	 * @param forward 是前进还是后退.
    	 */
    	public void snapToDestination(boolean forward) {
    		final int screenWidth = getWidth();
    		int scrollX = getScrollX();
    
    		if (forward) {
    		    scrollX += screenWidth - screenWidth / 3;
    		} else { 
    		    scrollX += screenWidth / 3;
    		}
    		System.out.println("======screenWidth="+screenWidth+"scrollX / screenWidth="+(scrollX / screenWidth));
    		snapToScreen(scrollX / screenWidth);
    	}
    	
    	/**
    	 * 假设计算要滑动的距离:(whichScreen * getWidth())为滑动后的X坐标,this.getScrollX()为当前的坐标,两者相减为滑动的距离
    	 * Math.abs(delta) * 2为滑动的持续时间
    	 */
    	public void snapToScreen(int whichScreen) {
    		whichScreen = Math.max(0, Math.min(whichScreen, getChildCount() - 1));
    		boolean changingScreens = whichScreen != mCurrentScreen;
    
    		mNextScreen = whichScreen;
    		int mScrollX = this.getScrollX();
    		final int newX = whichScreen * getWidth();
    		final int delta = newX - mScrollX;
    		System.out.println("====snapToScreen delta="+delta);
    		mScroller.startScroll(mScrollX, 0, delta, 0, Math.abs(delta) * 2);
    		//invalidate很重要,不然你移动一点页面不能回复原状
    		invalidate();
    	}

    代码:http://download.csdn.net/detail/baidu_nod/7731631

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  • 原文地址:https://www.cnblogs.com/blfshiye/p/5145766.html
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