• 刮刮乐canvas实现


    class Scratch {
            constructor(config) {
                this.config = config;
                let { clearRange, canvasId, radius } = config;
                this.moveNum = 0;
                this.clearRange = clearRange || 2;
                this.canvasId = canvasId;
                this.radius = radius || 25;
                this.canvas = $(this.canvasId);
                this.ifend = false;
                var img1 = './img/1.png';
                var img2 = './img/2.png';
                var img3 = './img/3.png';
                var img4 = './img/4.png';
                var img5 = './img/5.png';
                var img6 = './img/6.png';
                var img7 = './img/7.png';
                var img8 = './img/8.png';
                var jinbi1 = './img/jinbi1.png';
                var money1 = './img/money1.png';
                var noWin1 = [img1, img2, img3, img4, img5, img6, img7, img8, jinbi1];
                var noWin2 = [img1, img2, img3, img4, img5, img6, img7, img8, money1];
                var noWin3 = [img1, img2, img3, img4, img5, img6, img7, money1, jinbi1];
                this.noWin = this.disorder([noWin1, noWin2, noWin3])[0];
                this.getGold = [img1, img2, img3, img4, img5, img6, jinbi1, jinbi1, jinbi1];
                this.getCash = [img1, img2, img3, img4, img5, img6, money1, money1, money1];
                this.squeeBox = $('.squeegeeContent span')
                this.init();
            }
            init() {
                this.renderAct();
                this.bindEvent();
                this.renderSqueegeeBg();
            }
            bindEvent() {
                this.touchStart();
                this.touchMove();
                this.touchEnd();
            }
            winner() {
                $('.winnerPopup').css('display', 'block');
                this.getSqueeSpanBg('money1');



            }
            renderSqueegeeBg() {
                console.log(this.squeeBox)
                var arr = this.disorder(this.getCash)
                for (var i = 0; i < this.squeeBox.length; i++) {
                    $(this.squeeBox[i]).css('background-image', 'url(' + arr[i] + ')')

                    console.log($(this.squeeBox[i]).css('background-image'))
                }


            }
            getSqueeSpanBg(str) {
                for (var i = 0; i < this.squeeBox.length; i++) {
                    console.log($(this.squeeBox[i]).css('background-image').indexOf(str) >= 0)
                    if ($(this.squeeBox[i]).css('background-image').indexOf(str) >= 0) {
                        $(this.squeeBox[i]).css('background-color', 'gold')
                    }
                }
            }
            disorder(arr) {
                var newArr = [];
                for (var i = 0, len = arr.length; i < len; i++) {
                    var j = Math.floor(Math.random() * (len - i));
                    newArr[i] = arr[j];
                    arr.splice(j, 1)
                }
                return newArr;
            }
            //初始化绘画图层
            renderAct() {
                let image = new Image();
                let { wd, ht, imgurl } = this.config;
                image.onload = () => {
                    [this.width, this.height] = [wd / 2, ht / 2];
                    let canvas = $(this.canvasId)[0];
                    canvas.width = this.width;
                    canvas.height = this.height;
                    if (canvas.getContext) {
                        this.ctx = canvas.getContext('2d');
                        this.ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, this.width, this.height);



                    }
                };
                image.src = imgurl;
            }
            /**
             * 取消事件,以及回调
             */
            offFn() {
                this.ifend = true;
                $(this.canvasId).off('touchstart');
                $(this.canvasId).off('touchmove');
                $(this.canvasId).off('touchend');
            }
            /**
             * touchStart事件
             */
            touchStart() {
                $(document).on('touchstart', this.canvasId, () => {
                    if (this.ifend) return;
                    this.offset = this.canvas.offset();
                    if (typeof this.config.Start === 'function') {
                        this.config.Start();
                    }
                });
            }
            /**
             * touchMove事件
             */
            touchMove() {
                $(document).on('touchmove', this.canvasId, event => {
                    if (this.ifend) return;
                    this.rx = event.touches[0].pageX - this.offset.left;
                    this.ry = event.touches[0].pageY - this.offset.top;
                    this.ctx.beginPath();
                    this.ctx.globalCompositeOperation = 'destination-out';

                    this.ctx.arc(this.rx, this.ry, this.radius, 0, 2 * Math.PI);
                    console.log(this.ctx.globalCompositeOperation)
                    this.ctx.fill();
                    this.moveNum++;
                    // 在这里是通过像素点来计算,挂过的面积方式来的,比较好
                    this.handleFilledPercentage.bind(this.handleFilledPercentage(this.getFilledPercentage()), this);
                    if (typeof this.config.Move === 'function') {
                        this.config.Move();
                    }
                });
            }
            /**
             * touchEnd事件
             */
            touchEnd() {
                $(document).on('touchend', this.canvasId, () => {
                    if (this.ifend) return;
                    if (this.moveNum > this.clearRange) {
                        // this.ctx.clearRect(0, 0, this.width, this.height);
                        if (typeof this.config.End === 'function') {
                            this.config.End();
                            this.moveNum = 0;
                        }
                    }
                    $(this.canvasId).off('touchstart');
                    $(this.canvasId).off('touchmove');
                    $(this.canvasId).off('touchend');
                });


            }
            // 计算已经刮过的区域占整个区域的百分比
            getFilledPercentage() {
                let imgData = this.ctx.getImageData(0, 0, this.width, this.height);
                console.log(imgData.data.length)
                // imgData.data是个数组,存储着指定区域每个像素点的信息,数组中4个元素表示一个像素点的rgba值
                let pixels = imgData.data;
                let transPixels = [];
                for (let i = 0; i < pixels.length; i += 4) {
                    // 严格上来说,判断像素点是否透明需要判断该像素点的a值是否等于0,
                    // 为了提高计算效率,这儿设置当a值小于128,也就是半透明状态时就可以了
                    if (pixels[i + 3] === 0) {
                        transPixels.push(pixels[i + 3]);
                    }
                }
                console.log((transPixels.length / (pixels.length / 4) * 100).toFixed(2))
                return (transPixels.length / (pixels.length / 4) * 100).toFixed(2) + '%'
            }
            // 设置阈值,去除灰色涂层
            handleFilledPercentage(percentage) {
                console.log(123)
                this.percentage = percentage || 0;
                if (parseInt(this.percentage) > 50) {
                    // 当像素点的个数超过  50% 时,清空画布,显示底图
                    // ctx.clearRect(0, 0, width, height);
                    $("#squeegeeContentPopup").hide();
                    this.winner();

                }
            }
        }
        //配置刮刮卡
        new Scratch({
            canvasId: '#squeegeeContentPopup',
            wd: '600',
            ht: '600',
            imgurl: `./img/body_bg.jpg`,
            Move() {
                // document.addEventListener(endEvtName, function () {

                // }, false)
            },
            Start() {

            },
            End() {
                
            }
        });
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  • 原文地址:https://www.cnblogs.com/bigkuan/p/13043705.html
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