#-*- coding:utf-8 -*- import pygame , sys from pygame.locals import * class Myballclass(pygame.sprite.Sprite): def __init__(self,image_file,speed,location): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location self.speed = speed def move(self): self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > screen.get_width(): self.speed[0] = -self.speed[0] if self.rect.top <= 0 : self.speed[1] = -self.speed[1] def over(self): self.rect=self.rect.move(self.speed) if self.rect.bottom>screen.get_height(): font =pygame.font.SysFont("宋体",40) text_surface=font.render(u"GAME OVER",True,(0,0,255)) screen.blit(text_surface,(320,240)) return 0 class Mypaddleclass(pygame.sprite.Sprite): def __init__(self, location): pygame.sprite.Sprite.__init__(self) image_surface = pygame.surface.Surface([100, 20]) #控制蓝色标签的大小 image_surface.fill([213,213,123]) #控制颜色 self.image = image_surface.convert() self.rect = self.image.get_rect() self.rect.left, self.rect.top = location pygame.init() screen = pygame.display.set_mode([1280,960]) background=pygame.image.load("6.jpg").convert() clock = pygame.time.Clock() ball_speed = [4, -4] score=0 #控制移方向的,参数为正时并且越大的移动越快t #最后一个参数控制图像初始位置的 myball = Myballclass('5.png', ball_speed, [10,50]) ballgroup = pygame.sprite.Group(myball) paddle = Mypaddleclass([270,400]) #控制蓝色标签的初始位置 time=20 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.MOUSEMOTION: paddle.rect.centerx = event.pos[0] if pygame.sprite.spritecollide(paddle, ballgroup, 0): myball.speed[1] = -myball.speed[1] time=time+1 score=score+10 clock.tick(time) screen.fill([255,255,255]) font =pygame.font.SysFont("宋体",40) text_surface=font.render(u'分数'+str(score),True,(0,0,255)) screen.blit(text_surface,(32,24)) #open()参数的用法a+连续写入不覆盖,r+写入最后一个,w+写入的内容全覆盖 scorefile=open('a.txt','r+') for a in scorefile.readline(10): text_surface1=font.render(u'最高记录 '+str(a),True,(0,0,255)) screen.blit(text_surface1,(320,24)) print "woqu" print a print "nima" print score if (a<score): print a print a*a print score scorefile.flush() scorefile.writelines(str(score)) scorefile.close() myball.move() myball.over() screen.blit(myball.image, myball.rect) screen.blit(paddle.image, paddle.rect) pygame.display.flip()
这个是一个接物游戏!接到之后速度不断变快,直到接不住为止