• 使用libjpeg.framework压缩UIImage


    +(void)writeFile:(NSString *)filePath withQuality:(int)quality
    {
    
        //初始化图片参数
        UIImage *image=[UIImage imageNamed:@"testimg.bmp"];
        JSAMPLE *image_buffer = (JSAMPLE *)[self RGBDataForImage:image];
        int image_width = image.size.width;
        int image_height= image.size.height;
        int image_components=3;
        //输出图片参数
        const char * filename=[filePath UTF8String];
        /* This struct contains the JPEG compression parameters and pointers to
         * working space (which is allocated as needed by the JPEG library).
         * It is possible to have several such structures, representing multiple
         * compression/decompression processes, in existence at once.  We refer
         * to any one struct (and its associated working data) as a "JPEG object".
         */
        struct jpeg_compress_struct cinfo;
        /* This struct represents a JPEG error handler.  It is declared separately
         * because applications often want to supply a specialized error handler
         * (see the second half of this file for an example).  But here we just
         * take the easy way out and use the standard error handler, which will
         * print a message on stderr and call exit() if compression fails.
         * Note that this struct must live as long as the main JPEG parameter
         * struct, to avoid dangling-pointer problems.
         */
        struct jpeg_error_mgr jerr;
        /* More stuff */
        FILE * outfile;        /* target file */
        JSAMPROW row_pointer[1];    /* pointer to JSAMPLE row[s] */
        int row_stride;        /* physical row width in image buffer */
        
        /* Step 1: allocate and initialize JPEG compression object */
        
        /* We have to set up the error handler first, in case the initialization
         * step fails.  (Unlikely, but it could happen if you are out of memory.)
         * This routine fills in the contents of struct jerr, and returns jerr's
         * address which we place into the link field in cinfo.
         */
        cinfo.err = jpeg_std_error(&jerr);
        /* Now we can initialize the JPEG compression object. */
        jpeg_create_compress(&cinfo);
        
        /* Step 2: specify data destination (eg, a file) */
        /* Note: steps 2 and 3 can be done in either order. */
        
        /* Here we use the library-supplied code to send compressed data to a
         * stdio stream.  You can also write your own code to do something else.
         * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
         * requires it in order to write binary files.
         */
        if ((outfile = fopen(filename, "wb")) == NULL) {
            fprintf(stderr, "can't open %s
    ", filename);
            exit(1);
        }
        jpeg_stdio_dest(&cinfo, outfile);
        
        /* Step 3: set parameters for compression */
        
        /* First we supply a description of the input image.
         * Four fields of the cinfo struct must be filled in:
         */
        cinfo.image_width = image_width;     /* image width and height, in pixels */
        cinfo.image_height = image_height;
        cinfo.input_components =image_components;        /* # of color components per pixel */
        cinfo.in_color_space = JCS_RGB;     /* colorspace of input image */
        /* Now use the library's routine to set default compression parameters.
         * (You must set at least cinfo.in_color_space before calling this,
         * since the defaults depend on the source color space.)
         */
        jpeg_set_defaults(&cinfo);
        /* Now you can set any non-default parameters you wish to.
         * Here we just illustrate the use of quality (quantization table) scaling:
         */
        jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
        
        /* Step 4: Start compressor */
        
        /* TRUE ensures that we will write a complete interchange-JPEG file.
         * Pass TRUE unless you are very sure of what you're doing.
         */
        jpeg_start_compress(&cinfo, TRUE);
        
        /* Step 5: while (scan lines remain to be written) */
        /*           jpeg_write_scanlines(...); */
        
        /* Here we use the library's state variable cinfo.next_scanline as the
         * loop counter, so that we don't have to keep track ourselves.
         * To keep things simple, we pass one scanline per call; you can pass
         * more if you wish, though.
         */
        row_stride = image_width * 3;    /* JSAMPLEs per row in image_buffer */
        
        while (cinfo.next_scanline < cinfo.image_height) {
            /* jpeg_write_scanlines expects an array of pointers to scanlines.
             * Here the array is only one element long, but you could pass
             * more than one scanline at a time if that's more convenient.
             */
            row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride];
            (void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
        }
        
        /* Step 6: Finish compression */
        
        jpeg_finish_compress(&cinfo);
        /* After finish_compress, we can close the output file. */
        fclose(outfile);
        
        /* Step 7: release JPEG compression object */
        
        /* This is an important step since it will release a good deal of memory. */
        jpeg_destroy_compress(&cinfo);
    }
    +(unsigned char *)RGBDataForImage:(UIImage *)image
    {
        // Create a pixel buffer in an easy to use format
        CGImageRef imageRef = [image CGImage];
        int width = (int)CGImageGetWidth(imageRef);
        int height = (int)CGImageGetHeight(imageRef);
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        
        unsigned char *m_PixelBuf = malloc(sizeof(unsigned char) * height * width * 4);
        unsigned char *outPixel= malloc(sizeof(unsigned char) * height * width * 3);
        
        int bytesPerPixel = 4;
        int bytesPerRow = bytesPerPixel * width;
        int bitsPerComponent = 8;
        CGContextRef context = CGBitmapContextCreate(m_PixelBuf, width, height,
                                                     bitsPerComponent, bytesPerRow, colorSpace,
                                                     kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
        
        CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
        CGContextRelease(context);
        
    
        
        for (int y=0; y<height; y++)
        {
            for (int x=0; x<width; x++)
            {
                int byteIndex = (bytesPerRow * y) + x * bytesPerPixel;
                int outIndex=(3*width*y)+x*3;
                outPixel[outIndex+0]= m_PixelBuf[byteIndex+0];
                outPixel[outIndex+1]= m_PixelBuf[byteIndex+1];
                outPixel[outIndex+2]= m_PixelBuf[byteIndex+2];
            }
        }
        
        CGColorSpaceRelease(colorSpace);
        free(m_PixelBuf);
        free(outPixel);
        return outPixel;
    
    }
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  • 原文地址:https://www.cnblogs.com/bandy/p/4732356.html
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