2) Change the bundle identifier and set the SDK to iOS latest
3) Delete the file Mono.Data.SqliteClient in the Assets/Plugins folder
4) Drag into Assets/Plugins folder a copy of Mono.Data.Sqlite from the Unity.app . Right click on your Unity.app in the Unity folder (show package contents) select Contents/Frameworks/Mono/lib/mono/unity/Mono.Data.Sqlite
5) Edit SQLiteTest.cs
6) Change the using Mono.Data.SqliteClient referenence to using Mono.Data.Sqlite
7) Line 18 - change Application.dataPath to Application.dataPath.Replace("/Data","")
8) Do a build
9) Open the Xcode project and do a Command -Option-A to add a reference to the SQLiteTestDB.db file
10) Note you do *not* need to add libsqlite3.0.dylib to this project. That is only required if you have Objective-C or C++ code that accesses sqlite from a plugin.
11) Do a build and run and check the console output - you will see the actors names printed from the database
http://forum.unity3d.com/threads/54293-SQLite-database-permission-on-iPad/page2
IOS中使用注意 Mono.Data.Sqlite版本问题